The Strongest Bishop in the NBA

Chapter 113 Tactical Skill Module

The tactical skill module, according to the system’s explanation, is a module that can be used on the field. It can be used before the game. Each use needs to consume 100 victory points. After using it, all players in the game will enjoy tactical skills The bonus effect of the module.

In the short explanation, Wang Xiao has already realized that this module seems to be very powerful, and this is the first functional module of the system that can be used directly on the field.

Wang Xiao had also tried similar things in the arena before, such as the physical recovery potion, and the item card "Hundred Steps Through Yang", all of which are quite powerful.

I have to say, using this kind of props on the field, there is a feeling of cheating in the game... But I have to say, it's really delicious!

Wang Xiao is still not quite clear about the effect of this tactical skill module, but if you just look at the explanation, it seems to be very cool.

First of all, the tactical skills module is somewhat similar to the training system, which is divided into two categories: offense and defense.

Entering the offensive category, Wang Xiao was dazzled by the dazzling array of categories.

The first thing that came into Wang Xiao's sight was a tactical skill called "fixed jumper".

The introduction of this tactical skill is as follows: After using this skill, when all players shoot from a distance of 12 feet or more from the basket, the impact of interference on shots is reduced by 10%.

That's a scary number because the definition of being affected by interference is quite broad.

For example, Curry shot an open three-pointer on the court, and no one defended him. At this time, is he not disturbed? Obviously not.

Because as long as he is on the field, there will be all kinds of things interfering with Curry, such as the lights that are too bright, the loud shouts of the fans, the defensive posture of the opponent's defensive players, and his own psychological pressure , these are considered interference factors.

The system's so-called 10% reduction in the impact of interference also includes these factors!

In other words, the direct effect of this tactical skill is to make long-range shots more accurate, and the effect of this skill is linked to the interference of the opponent's defensive players.

And if the interference is greatly affected, for example, the line of sight is completely blocked by the opponent, or the shooting action is deformed to avoid the opponent's blocking shot, etc... At the same time, the shooting is more difficult, and the value of 10% of the corresponding reduction in the interference effect is also higher.

This skill is an absolute magic skill for the Wizards who mainly play small ball tactics!

The tactical skills module has many skills.

Dribble shooting: When the ball handler creates a shooting gap and then shoots, the shooting rate will increase by 3%.

Finishing Attack: When forcing a confrontation layup or dunk, the impact of shooting after physical confrontation with the defender is reduced by 15%.

...

In the offensive category, tactical skills like this abound, and each of them may have a major impact on the performance on the field. Unfortunately, these skills can only be selected for each game, and must be decided before the game.

After watching the offensive skills, Wang Xiao went to the defensive skills.

Sure enough, there are all skills related to defense.

Interceptor: When intercepting the ball laterally, the probability of judging the passing route in advance is increased by 5%. After a successful interception, the sprint speed of the interceptor will be increased within 3 seconds.

Shot Master: It does not increase the efficiency of block blocking, but after successful block blocking, it will affect the opponent's feel in the next 2 minutes.

"Um?"

Wang Xiao's gaze suddenly fixed on a defensive skill.

Positioning Master: The player's success rate of judging the basketball position will increase by 3%, the winning rate of early positioning will increase by 15%, the winning rate of picking the ball will increase by 15% when grabbing rebounds, and the agility will be slightly increased when scrambling for lost balls Spend.

Wang Xiao focused on this skill at a glance.

"This is it!"

Where is the scariest part of Howard? Not his offensive ability, but his defensive ability and rebounding ability.

Howard's defense makes every defender dare not rush into the inside to attack the basket easily, and his rebounding ability is currently the strongest in the league!

Counting this season, Howard has won the honor of rebounding leader for three consecutive years, and in these three years, he averaged 13.7 rebounds per game, including nearly 4 offensive rebounds, the highest in the league.

4 offensive rebounds per game does not sound like a lot, but you must know that each offensive rebound is equivalent to an offensive opportunity given away for nothing, similar to a steal.

4 offensive rebounds means 4 offenses, even if they are all calculated as 2-pointers, that is an 8-point advantage!

What's more, 4 offensive rebounds are just Howard's average data per game. When facing a team with weak inside strength like the Wizards, he can often grab more offensive rebounds.

If the Wizards could protect the rebounds, they wouldn't be so passive against the Magic.

I don't know if Haywood and Jordan can compete with Howard after using this card position master?

Wang Xiao didn't expect Haywood and Jordan to directly confront Howard. As long as they didn't fall behind the opponent too much in rebounding, the game would be much easier. After all, the Magic had no other players to rely on except Howard.

Wang Xiao is not sure, but this skill is indeed the most suitable tactical skill for the Wizards against the Magic.

...

The fourth game between the two sides, two days after the third game, that is, on May 10, continued at the home court of the Magic.

This time the Wizards did not continue to let the two-tower combination debut, but chose a regular lineup. Heywood is still starting as a center and Jamison is a power forward.

This made Van Gundy, who had made sufficient preparations, a little depressed. Originally, if Wang Xiao continued to use two center forwards to fight Howard head-on in this game, he would teach Wang Xiao a painful lesson, but now Wang Xiao did not continue with that tactic. Then Van Gundy's preparation in advance will be useless.

"What's going on? Has he found a way to deal with Howard?" Van Gundy thought in his heart, but then shook his head. "This is impossible. With the strength of the Wizards inside, it is impossible to stop Howard anyway. Could it be that he still wants to make defensive fouls by flopping like in the last game?"

As the saying goes, if you suffer a fall, you will gain wisdom. How could Howard be fooled again after suffering a loss?

Of course, Van Gundy didn't expect that Wang Xiao was going to hang up this game.

Before the players from both sides played, Wang Xiao called out the super coaching system, and consumed 100 victory points, and used the skill "Slot Master" in the tactical skill module.

According to the prompt of the system, the skill has already started to take effect, and the effect will be proved in the next competition!

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