Chapter 397 Holyshit

"…never mind."

  The prologue of "Battlefield" is over.

  The shock remained on Kevin's face. After a long time, he came back to his senses and shook his head slightly.

  Although it is said that it is to find shortcomings, it cannot be forced.

  Even if he used the harshest eyes to examine the prologue just now, he couldn't find any faults...

  Whether it is the picture, music, battlefield atmosphere, shooting feel, and atmosphere, they are all done to the extreme.

   Even used the performance of the death in battle, as well as the final sublimation, to highlight the anti-war.

   Really perfect.

  Even if Kevin has played so many FPSs, he can’t find even a game with such a good atmosphere as “Battlefield”.

   Nothing close can be found.

  It's really amazing.

  This is Linmu Studio.

  The masterpieces of Gilber Company and Dreamland in the same period are not as popular as "Battlefield", so it is really not wrong to lose.

   Their games definitely don't have this expressiveness.

   Kevin is sure of this.

   "...Let's talk about it later."

  Kevin looked at the initial page of the game that appeared on the screen after the prologue. Although he was shocked by the prologue, he didn't rush to make a judgment, but planned to inspect the goods carefully.

  If the overall quality of this game is the same as the prologue.

   Then he has nothing to say.

if there is not…

  Kevin suppressed the desire to play multiplayer battles, clicked on the single-player battle, and chose the first chapter.

   Press OK.

Chapter One.

   Bloody battle.

   Still performing the same as the prologue.

   Black screen.

   Give the backstory.

  Then the screen appears.

  A movie-like performance, explaining the cause and effect.

  This time it is about the story of a tank driver.

  The task is to break through the German defense line and destroy the artillery positions on the road.

   "Drive, full throttle!"

   Accompanied by the commander's roar.

  The tank's tracks rolled, and the mud flew up, driving the steel beast roaring forward.

  The camera passes over the trench, and the soldiers bend forward and install bayonets.

   Accompanied by the flying mud, the tank roared past their heads, drove through the trench, and continued to move forward.

  The first chapter after the prologue officially begins.

   In the conquest mode, the game where players need to occupy strongholds also appeared for the first time.

  Kevin drove the tank a little freshly, and drove to the scorched land filled with fire and gunpowder smoke, as if washed by artillery fire.

Forward.

   Breakout.

  Fire the cannon.

   As soon as the tank shot down, the stronghold fortress in the distance shattered, and the concrete blocks splashed, exposing the steel bars inside the ruined walls.

  The artillery positions fired at the same time.

  A shell fell from the side of the tank, the mud splashed, and the piled-up house wreckage jumped up suddenly...

   "..."

  Kevin opened his mouth slightly, even though he had seen the scene of destroying the environment in the promotional video, he still felt awesome.

too strong.

  The sense of substitution is too strong.

This…

   I feel that I really can't find any shortcomings.

  Kevin continues playing.

  The second chapter is still very good.

  Although I didn’t play tricks on the performance, I made the battlefield feel of the real machine game the strongest, and the gameplay is also very fresh.

  The follow-up quality drop that Kevin was worried about did not happen at all.

   But it's too strong...

  How did Linmu Studio do it?

  They released two games.

  The quality of the two games is not so outrageous, is it?

   Then this is too outrageous.

   Perhaps, "Battlefield" is the main title?

   Tomb Raider just made up the numbers?

  Kevin thought about it, suddenly became curious, and turned to look at the screen in front of James.

  …

  Time moves forward slightly.

   "Single-player battle, battle..."

  Kevin is holding the handle and is thinking about playing that mode first.

   James turned his head to look at Kevin, smiled, and then turned his gaze to the screen in front of him again.

  The game initial page of "Tomb Raider" jumped out.

   Background lightning and thunder.

  Under heavy rain, strong wind and high waves, an isolated island in the distance hangs in the distance. It looks a bit weird when paired with the stranded ship next to it and the sails fluttering in the wind.

   This is the initial interface of Tomb Raider.

  But because of this scene, I saw it once in "The Witch".

   So James just glances at it and quickly turns his attention to the initial menu.

  He wanted to click on it to see the production list.

   He was very interested in things that ordinary players would not pay attention to at all... After all, it was Linmu Studio.

  However, now is obviously not the time.

   No matter how luxurious the production list is, it is all fiction.

   How good the final game is is only known after playing it.

   Play it and watch it again.

  He selected the option of the new game, then selected the normal difficulty, and confirmed.

  The screen goes black.

   Then the game officially begins.

   "A game with a female protagonist, what can Linmu Studio play this time?"

   James leaned back, leaned against the back of the chair, and held the handle, looking forward to it.

  This is the first time that a 3A masterpiece uses a female protagonist.

   This has to do with player groups.

  A male-dominated player group, male protagonists are the absolute mainstream.

  This time, Linmu Studio was the first to eat crabs again.

  However, it is precisely because of being the first to eat crabs. Although the promotional film of "Tomb Raider" is not inferior to "Battlefield" at all, the latter still overwhelms the former in terms of popularity.

  Because being the first to eat crabs means that others don’t understand...No one knows how about a game with a female protagonist, so players discuss more about familiar shooting games...

   Although "Tomb Raider" is not unpopular, but in Europe and the United States, the popularity is much worse than "Battlefield"...

   Just when James was thinking wildly.

  The game screen came out.

   Compared with Battlefield, "Tomb Raider" is much more straightforward.

  The moment when the difficulty is determined.

  The game officially begins.

  A cruise ship rides the wind and waves.

  【A great adventurer once said...】

  【The so-called extraordinary should be our deeds, not our identity】

  【I finally want to start creating my own deeds】

  【Looking for Adventure】

  【But the truth is... the adventure found me. 】

  【At our most dangerous moment】

  【All the things you have experienced in your life will pass quickly before your eyes】

  【We will find something】

  【something that keeps us going, pushes us forward】

   Accompanied by a narration that still makes people feel unclear.

  The protagonist appears.

   She is on board.

   But the ship was shipwrecked in the Dragon Triangle, south of Japan.

  The entire ship was directly broken in the middle by an unknown force.

  The water in the main corner was washed onto the beach of a nearby island.

   This is the premise of the game.

   Tell the truth.

   James felt that this prologue was a bit perfunctory.

   But the heroine is really pretty.

  Manipulating such a female character is indeed something new.

   James smiled.

   While in the game.

  The plot continues to advance.

  A group of people on board were stranded on a deserted island because of a shipwreck, when they were arguing, panicking, and complaining.

  The protagonist of the game, Laura, struggled to get up from the beach and was about to call for her companions.

   But as soon as he stood up, he punched her alone.

boom-

  The screen goes black.

  Adventure... officially begins.

  The logo of Linmu Studio disappeared in a flash.

  James was taken aback by the punch just now, and before he had time to scold his mother, the screen reappeared.

   Accompanied by the sound of heavy objects being pulled.

  The screen lights up dimly.

   It's like a person just woke up.

  The environment full of red candles and human bones seems to be an altar for worshiping something.

   Gone in a flash.

   Next.

  The angle of view slowly moves up, accompanied by the sound of the rope rubbing, it seems that the protagonist is being hoisted.

  The protagonist groaned and woke up suddenly.

   She was indeed hung up.

   She is not the first person to be hanged upside down. Next to her was something wrapped like a silkworm chrysalis hanging upside down, which seemed to be a human being.

  The music suddenly became harsh and eerie.

  The camera moves slowly.

zoom out.

  Control was given to James.

   James showed an interested expression, and fiddled with the joystick tentatively.

"interesting."

  The heroine who was hanged upside down swayed left and right in mid-air as he fiddled with the waist, and could hit something wrapped like a silkworm chrysalis next to it, and there was a collision judgment.

   And beside the silkworm chrysalis is the fire.

  James is also an old game player, and he will soon know what to do at this time.

but.

  Looking at the art style, this game also has ghost elements? That does seem like an adventure story...

  Thinking, James fiddled with the joystick, shaking the heroine Laura who was hanged upside down, and smoothly bumped into something like a silkworm chrysalis next to her.

  The cloth next to it is ignited smoothly.

  James shakes the heroine Laura again, directing the fire to the rope that binds her ankle.

   Burns with flame.

  The scream of the protagonist in the game.

  The screen goes black.

   Next.

   lights up again.

  Laura fell from the sky.

   But unfortunately, directly below her, there is a standing steel bar.

   With the exclamation of falling.

  Laura fell headfirst.

  The steel bars passed through her flanks.

   "Holyshit."

  When James saw this scene, he immediately leaned back with a weird expression.

   It just looks like it hurts.

  This is too miserable.

  In the game, Laura is indeed in pain.

   But she's really strong.

  Even if this kind of thing happened, he still struggled to get up the first time, holding onto the steel bar passing through his side.

   button to remind, let James press the A button to pull.

   James frantically presses A.

  In the game.

  Laura followed James to press the button, pulled out as soon as she said, and pulled out the steel bar in her abdomen suddenly, and stood up with screams and short black and white.

   can be manipulated.

   "This Goddess of War..."

   James smashed his tongue.

  However, it may also be because of the performance that seems to make players outside the screen feel pain.

   James' sense of substitution is much stronger.

  A girl is living on a deserted island.

   This deserted island is still very strange, it seems that there are some secrets hidden.

   Very classic plot.

  He controlled Laura, who had just pulled out the steel bars, and staggered towards the passage that seemed to be the exit.

  Because of severe pain.

  Laura fell down once halfway, and her steps were a little staggering.

  The cave she was in looked very evil.

  There are human bones and red candles everywhere, and there is a sacrificial person not far away, who is **** in the air by five flowers.

   Art style is good.

   James nodded, then picked up the torch according to the prompt, and continued to move forward.

  The game starts to prompt the role of the torch.

  Igniting flammable items, lighting.

"interesting."

  James looked at the powder keg that was ignited and shattered, and the narrow passage behind the powder keg.

  Manipulate the character to climb up, bend down and walk into a narrower passage.

   But suddenly.

   As soon as he manipulated the character to walk in, a weird man jumped out.

   grabbed Laura's leg.

  Laura kicked a few times and broke free.

  The boulder also fell at the right time, blocking the entrance to the passage.

  But this startling performance shocked James again.

   This is a horror game, right?

  This is not my strong point...

  James paused for a while, and then continued to control Laura forward.

   Further forward, there is a waterway.

  The water line is very deep, the light from the torch burns the rock wall above the head, illuminating the surrounding skeletons, Laura is under the water from the neck down, slowly moving forward...

  The next step is a small decryption level.

  James walked around, looked at the teaching tips, and knew how to solve it.

   Accompanied by puzzles to solve.

The    exit appears again.

  He controls Laura in the game and walks through the precarious passage.

   collapsed suddenly.

  Laura fell sharply and slid down the passage.

  The music suddenly changed.

   Nervous and hasty.

   James played this far, no longer leaning on the back of the chair.

  He sat up slowly, leaning forward and staring at the screen.

   I was also a little nervous to follow.

   Under his control, Laura ran and jumped along with the debris falling from the vibration of the cave.

   Next.

  A series of QTEs greatly increased the tension and made James' adrenaline soar.

   The weird man came after him again. If he didn't press the button in time to kick him away, he would be crushed to death by a stone.

  Climb up, if you don't avoid the boulder, you will be knocked down directly, GG.

  Music, picture, QTE, unsteady performance.

   All set off a very tense atmosphere.

   And at the end.

  Laura crawled hard along the light at the entrance of the cave, and finally got out before the cave collapsed.

   Even James outside the screen felt like he had escaped.

   suddenly breathed a sigh of relief.

  This game... the appeal and acting are really too strong.

  I didn’t feel much at first.

   But after solving the puzzle, it is really full.

  It is indeed different from ordinary games.

  It feels like watching an old school adventure movie.

  And the contrast of female characters is also great.

  The soft women in the general concept, relying on perseverance all the way to escape from birth...

  Whether James admits it or not.

  Deep in his heart, he really wanted to know what this beautiful protagonist will experience next, what is going on on this island, and whether the heroine can escape from this weird island in the end...

   Just a similar prologue, so excellent.

   Could this be the ability of Linmu Studio?

Or.

  This "Tomb Raider" is their flagship work, isn't "Battlefield"?

  James glanced at the suddenly bright coastline outside the cave, and while manipulating the character to move forward, he couldn't help turning his head to look at the screen in front of Kevin.

  …

   James and Kevin both turned their heads at the same time.

  James just saw Kevin driving the tank, roaring along the muddy and blackened land, rushing to the high ground.

   Gunfire roared all around.

  The enemy soldiers rushed up desperately.

   "Holyshit." James exclaimed immediately.

  This tm feels more explosive than "Tomb Raider"!

the other side.

  Kevin also looked at James' screen.

  In front of the waterfall, a single log spans and connects the two ends of the waterfall.

  Laura opened her hands, stepped on the canoe, and moved forward cautiously.

  The camera zooms up and comes to the top of Laura, overlooking her walking through the canoe.

   Very thrilling.

   "Holyshit."

  Kevin also cursed, this is not making up the numbers at all!

   Looks like fun!

  The two looked away from each other's screen, then looked at each other, and asked in unison, "How do you feel?"

   Next.

  The two said in unison again: "It's awesome!"

   "..."

   The two said a few words.

   Two sentences that are exactly the same.

   This moment silenced the two of them.

   Now the two not only want to play the game they play, but also want to play the game played by the other party...

   ""Tomb Raider" is really interesting. Although I only played one prologue, the rhythm of the prologue is exciting and suffocating. It is really too strong."

   "I have only played the first chapter of "Battlefield", and it feels like I am on a real battlefield."

  The two editors were silent for a moment. It is unknown who broke the silence first, and began to share their feelings about playing the game.

   Then... it got out of hand.

   As for the shortcomings, it is estimated that they cannot be found for the time being.

   At least… not at this moment.

  (end of this chapter)

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