There is a Problem with This Online Game Planning

Chapter 419: Real machine demonstration

  Chapter 419 Real Machine Demonstration

  Overseas.

  Game Media, CGN Editorial Department.

  Kevin and James are standing in front of the phone, waiting for the final reply from Forest Studio.

   A little anxious.

   They contacted Lin Mu Studio this time, not because they were greedy for the host...although they were also greedy.

   But the main thing is the heat...

  Recently, Linmu Studio has been in the limelight. It first launched "Battlefield" and "Tomb Raider", and later launched consoles such as Switch, which aroused huge discussions.

  Many European and American players remember this company.

   But the problem is.

  This Eastern game company never sends games to the media for evaluation in advance.

   Not once.

  This has also resulted in basically no game media that can give reviews of their games before they are released.

   It didn't matter before.

   But now I see that the host is so hot.

  CGN was really moved.

  It doesn't.

  The editor-in-chief above Kevin and James issued a death order, asking them to find a way to get game reviews before the release, no matter what method they use.

   And Kevin and James were indeed interested in that host, so they contacted Linmu Studio again.

  The attitude is very sincere.

certainly.

   Pleading certainly not.

  Anyway, brothers James and Kevin don’t think so.

   And their phone calls finally had an effect...

   "I know, okay, I get it."

  The phone rang.

  Kevin immediately picked up the phone, then quietly listened to what the other party said, finally answered twice, and hung up the phone.

   "How is it?" James looked expectantly at Kevin who hung up the phone.

Kevin stood up from the chair with a swipe, and then excitedly said: "Success! Linmu Studio promised to send the console and the game today, and we will receive it in two days! In addition! They also revealed that today There will be a real machine game clip of the **** masterpiece!"

"…real?"

   James also widened his eyes, showing an excited expression.

"right!"

  Kevin nodded, and then the two happy editors clapped their hands hard.

   "I'm looking forward to it."

  Kevin put down his hand and immediately showed an expectant expression.

  Although he was a little dissatisfied with Linmu Studio for not giving them games in advance, when "Battlefield" and "Tomb Raider" were released, he even wanted to trouble Linmu Studio.

   But in the end.

   Those two games still conquered him...

  He did not give a low score against his conscience, and finally gave a high score of more than nine points.

  Because they are gamers as well as game editors.

   And after the promotional video of Linmu Studio's game console was released, they were also immediately attracted and looked forward to the console, which is why they were willing to call and contact Linmu Studio with a low profile.

   "Let's not talk about this, let's see if their actual game video has come out? It will take a few days for the host to arrive by mail. Let's take a look at the quality of their **** masterpiece."

  James ignored Kevin's emotion, but urged him a little excitedly.

  Kevin came to his senses after hearing the words and was also very interested, so he sat down again.

  He opened the video website, and then found out the account of Linmu Studio that had been releasing promotional videos before.

   And they came just in time.

   Just right.

  The new real machine game video has been released...

  Kevin first opened the video titled The Legend of Zelda.

  …

  This time the real machine video does not have too many fancy clips.

   is directly the game screen.

   Accompanied by the female voice of "Wake up, Link" and soft music.

  The protagonist Link is carrying a sword and shield, running on the cartoon-rendered, bright grasslands and ruins.

  The breeze blows across the grass, and the protagonist walks against the light.

  Whether it is the nearby scenery, or the blurred mountain line in the distance, or the lush trees or the fog flowing in the distant mountains.

   are all beautiful.

  During this period of time, there were actually quite a few overseas comments about the host performance and game expressiveness of Linmu Studio.

   These remarks, Kevin and James, of course also noticed...

   But looking at the actual machine now, it doesn’t look like it’s performing poorly...

   But soon.

  The two of them couldn't care less about the picture.

  Because something more interesting is coming.

   In front of a ruin.

  In the live video, the player controlling the protagonist suddenly slowed down, then walked around to the side of the hill, and climbed up.

   After climbing up.

can be seen.

   There are three monsters ambushing behind the ruins.

  When they saw the protagonist at a height, an exclamation mark immediately appeared above their heads, then raised their weapons, and rushed towards the protagonist foolishly, seemingly not very smart.

   It feels so cute.

  The player controlling the protagonist Link, the moment he saw the monster, jumped down from the hill and raised his bow to aim.

  The flow of time suddenly slowed down.

  The protagonist Link relies on a bow and arrow, and shoots a monster first in the Link time, which is similar to the bullet time.

   After the three arrows were shot, one of the monsters died, and the stamina bar next to the protagonist's ear also turned red.

  The protagonist lands.

  The other two monsters, seeing the protagonist jump off, turned their heads and rushed up again.

  The protagonist holds up the shield, and fights while retreating. After the stamina bar is full, he retreats to the hill, jumps down again, and uses Link's time to raise the bow to eliminate the second monster.

   The last monster.

  The protagonist Link finally pulled out the sword behind him.

  He held up the shield, and at the moment the opponent attacked, a shield counterattacked, and then rushed forward with an assault, slashed the monster twice, and knocked the monster into the air.

  But as the monster flew, a line of prompts came out.

  【Soldier's sword is damaged】

   Next.

  The protagonist's sword turned into a sky-filled brilliance, which dissipated in an instant.

  But the player controlling the protagonist did not panic at all, and directly picked up the **** left by the dead monster, and then the shield reversed again, and the two hoes killed the monster.

  Kevin and James were stunned when they saw this.

  This game...is indeed different from the previous works of Linmu Studio.

  Although in the real machine video, the battle time is not long.

   But there are quite a lot of elements.

  Link time, shield counter, weapon destruction, pick up weapons in real time...

  The whole process is very lively and interesting!

   And then, the more interesting thing came.

  In the game, the clear sky suddenly became cloudy.

   Raindrops start to fall.

  The protagonist Link is still running fast on the grassland.

  The rain is gradually increasing.

  A thunderstorm fell, illuminating the mountain stream that was gradually filled with mist.

  Link just ran to a high place.

  Suddenly, the iron shield on his back emitted lightning.

   Next.

   "Crack!"

   Another thunderclap.

  Thunder struck directly in front of the protagonist.

   Huge momentum.

   But the protagonist still runs forward.

   And the arc from the iron shield behind him became more and more intense.

   Next.

   Accompanied by a rapid arcing sound.

boom.

   Another lightning strike struck down.

  The protagonist is struck by lightning...

  In an instant, he fell to his knees and died.

   And wait for the resurrection.

  The player who controls the character seems to be quite confused, and it took a while before there was any movement.

  And this time, the manipulating player also learned badly.

   Still a cloudy and rainy day.

  The protagonist changed into a wooden weapon, then squatted and slowly came to a sleeping lizard monster, opened the backpack, and threw an iron spear beside it.

   Then run away quickly.

   Accompanied by an arc from the tip of the spear.

  The lizard monster woke up, jumping around, as if it was ready to attack at any time.

   But the next second.

   Thunder falls.

  The lizard monster disappeared instantly...

  The protagonist calmly picks up the dropped things and spears.

   While in front of the screen.

  When Kevin and James saw this scene, their eyes widened slightly, a little shocked.

  Of course they know what the meaning of such a picture released by Linmu Studio is.

   There is even a weather interaction mechanism!

  ...Amazing!

   What shocked the two of them was more than that.

  Next, the picture that appeared also left them dumbfounded!

   For example, there is a scene.

  The protagonist explores the cave, and the fire tool emits light to illuminate the cave, but the role of the fire tool seems to be more than that. After the protagonist walks out of the cave, he still holds a torch, and he directly ignites the surrounding vegetation.

  In the demonstration video of the actual aircraft, the fire spread, ignited a large area of ​​grass, created an updraft, and then the protagonist opened the parachute, lifted off, and glided directly...

   Another example.

  The protagonist came to a monster lair.

  This time the monster's attack method is to throw stones.

  The protagonist holds a shield in his left hand and a wooden stick in his right hand, and hits back the stones thrown by the opponent.

  Like a baseball, bounce the attack back to the opponent...

   There is also something like standing on a hill, and then pushing the boulder down the hill to attack monsters. Stop the rolling boulder, then knock it back with a stick, pick up metal objects with something like a magnet...

   In short.

   Various mechanisms or gameplays that are difficult to see in ordinary games appear one by one.

  Linmu Studio seems to be telling players that in the game, they can completely create their own unique fighting methods!

  Kevin and James looked silly.

very funny.

it's very funny.

  I feel that in this game world, everything can produce close interaction.

  It is completely different from other ordinary games.

soon.

  The actual demonstration video of more than ten minutes is over.

  Kevin and James glanced at each other, even forgetting that there was a live video of "Mario Kart" behind them.

   "No, I want to tell the editor-in-chief."

  Kevin glanced at the window and stood up suddenly: "Since we are going to get the machine, we must first-hand evaluation! Right?"

   "Yes! It makes sense! I just told him the good news that Linmu Studio promised to send us the machine for evaluation in advance."

   James also stood up.

  The two looked at each other, everything was kept silent, and they walked towards the editor-in-chief's office at the same time.

   Three minutes later.

  The two met the editor-in-chief of CGN with a beard and a big belly.

  CGN editor-in-chief was a little surprised when he heard the two said that Linmu Studio was willing to send the machine for evaluation in advance: "They really agreed?"

   "Yes, editor-in-chief, let us two do the evaluation."

  Kevin Chen Ken said: "We are really interested in their consoles and new games!"

   "..."

  CGN editor-in-chief looked at Kevin and James, his eyes darkened, and after a moment of silence, he said, "Let's talk."

"what?"

   James was a little anxious and wanted to say something.

  But the editor-in-chief of CGN interrupted him: "Go out, the other party's mainframe hasn't been delivered yet, so it's too early to say that."

"Can…"

"go out."

  The editor-in-chief of CGN emphasized the tone.

  Kevin frowned slightly, realized something, pulled James, and then the two walked out of the office.

   And wait for the two to leave.

  The editor-in-chief of CGN shook his head, tapped his fingers on the table, then picked up the phone and made a call.

   "Linmu Studio agrees."

  As soon as the phone is connected.

  The editor-in-chief of CGN said this straight to the point, and then continued: "Yes, we haven't received the machine yet, and we haven't confirmed the review editor yet."

  The other party seemed to say something.

  The editor-in-chief of CGN listened quietly, then answered a few times, and hung up the phone.

   Next.

  He put down his phone and sighed.

   A little helpless.

  Game media, although on the surface, they have nothing to do with game manufacturers, but most of them are media companies, and advertising revenue still depends on game manufacturers.

  Although they have been flaunting, reviewing games from the perspective of players... But the fact is that readers will not bring them real money, and it is completely impossible to say "independent third party".

  They can't really ignore the reaction of game manufacturers.

   Actually.

  They have always maintained a cooperative relationship with game manufacturers.

  Game manufacturers provide game reviews, exclusive news, and advertisements in advance.

   And they reciprocate, giving their game a high rating...

   This is something that many game media have tacitly understood.

  This time, the editor-in-chief of CGN also wants to give Kevin and James a completely fair evaluation of the host and games of Linmu Studio.

   But alas.

  Among their partners, there is a company called Peria...

  Peria is one of their most important partners.

  Let’s not talk about Peria’s advertising for the headquarter media company on CGN every year, just talk about the exclusive breaking news they give in advance every year... CGN can’t give up.

  For example, Peria restarted the classic IP this time, which is the first information disclosed by CGN.

   It is really hard for CGN to stand alone for a partner like this.

  Because Peria will really turn her face...

  Once you lose your face.

   Not only will there be no advertising, but they may not give advance reviews and news breaking points in the future.

  A game media cannot review games in advance, and without exclusive content, it can only be reduced to second-rate...

this matter.

  CGN executives obviously don't want to see it.

"never mind."

The editor-in-chief of CGN pondered for a moment, shook his head, and said to himself: "Anyway, this is the first time you have submitted a game for review, so it is not surprising to give any score. We have never given a low score to your game before, so we will treat it as a Let's reciprocate."

  …

the other side.

   "Why don't you let me clarify?"

   James looked at Kevin who pulled him out with some displeasure.

  Kevin stopped, patted him on the shoulder, and said helplessly: "Needless to say, our evaluation is about to fly."

   "Why?" James was even more upset.

   "..."

Kevin opened his mouth and didn't know how to explain it for a while. After a while, he said: "Peria, do you know their relationship with us? And they have a handheld brand that has been hit hard recently. .”

   "...Wait, you mean?"

  James reacted, and his eyes widened slightly: "No way, this is the first time Linmu Studio sent the game to the media for evaluation in advance. If you really want to talk nonsense, the other party will turn their faces!"

   "But Peria is worse off, isn't it?"

   Kevin shrugged.

  James: “…”

   "Actually, I'm not sure, I hope I'm thinking too much..."

  Kevin sighed, looked at the editor-in-chief's office, and really hoped that he was thinking too much.

  Because he had a hunch.

  Although it is still uneconomical to offend Peria now, it is not worthwhile to turn them against each other, but in the future, this may not be the case...

   Sorry, I don’t even dare to say I owe it... I really owe too much. Recently, my mentality has indeed been affected. I see if I can adjust it tomorrow and resume the third shift.

  

  

  (end of this chapter)

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