There is a Problem with This Online Game Planning

Chapter 435: The fire will be extinguished, but Wang Ying will not be seen

  Chapter 435 The fire will go out, but Wang Ying is missing

  Lin Yao put aside the Artorius that she had drawn with her hands, turned her head and opened the document on the computer.

  Prepare to start code plan.

  In fact, the "Dark Soul" generation is more depressing and gloomy than the two sequels.

  Because this is the most self-indulgent work of the old thief Miyazaki.

   It is really full of malice.

   Let’s talk about maps.

  Although Soul 3 also has a disgusting map, but because the number of bonfires has increased, it is actually not that painful in comparison.

  As for the snow field outside the wall in Soul 2, it doesn't count, because the old thief Miyazaki was doing blood at that time.

  Danhun 1, the ruins of Little Delong, the ancient city of Sion, the sick village... These maps really condense all the malice of the old thief Miyazaki!

  Especially the map of Sick Village.

  If it wasn't for seeing the big sister Clara the witch later, Lin Yao would have given up playing this map at the time...

   What’s more, it’s okay that the maps themselves are pretty good, there’s no teleportation mechanism in the early stages!

   Accidentally died.

   The three hundred and sixty-mile running map is really uncomfortable.

But on the other hand.

   Disgusting is disgusting, and you have to admit that the map design of this game is really good.

   After all, it is a Hakoniwa map.

The so-called Hakoniwa is an imported word from Japan. The meaning of the word itself refers to a special bonsai. The Hakoniwa theory was proposed by the famous Mario producer Shigeru Miyamoto. Simply put, it refers to the game. There are various differences between the scenes, which make the players interesting and fresh when they switch between the scenes in the game.

  The biggest feature of Hakoniwa map is its exquisiteness!

   It is like creating a beautiful and exquisite courtyard in a limited box space for players to explore.

  And most Japanese game producers are very good at this aspect.

   After all, it is a theory they invented, and in China, the general level design is level design, what box garden, bells and whistles...

   Among them, the pinnacle of Hakoniwa level map design is the soul of darkness.

In fact, many players have the same feeling when playing Black Soul 1 for the first time, that is, when pushing the map, they push and go a long way, but when they turn a corner and open a shortcut, they suddenly feel very familiar... This place itself I've been here before, and I came back after going around for so long.

  And this is the most exquisite design of the Black Soul map.

certainly.

   It is precisely because of this feature.

  It is easy for players to wander around, and come to a place that does not belong to their current level, and then they are hacked to death by mobs, and then there is a three hundred and sixty-five-mile road map...

  This is also considered malicious...

   By the way... do you want to change the transmission mechanism?

  Lin Yao paused with her slender fingers resting on the keyboard, then slowly shook her head.

   Not necessary.

  If you really want to talk about shortcomings, players who don’t like games like Black Soul can say a lot.

  For example, severe death and loss of soul, punishment for running away, full of malice, strong sense of frustration...

   These shortcomings, before the Black Soul came out, it was not a mechanism to dissuade players.

  Because the game is getting faster and easier.

  It is so simple that playing a game seems to be watching a movie, rather than playing through a game, sneaking into the gameplay, players can even play unparalleled...

  Most games still have difficulty, which basically only exists in the pvp gameplay, that is, the confrontation between players.

  Single-player games are now difficult for players to challenge themselves, and give players a corresponding sense of accomplishment after clearing the level.

  Yao Lin is not saying that the simplicity of the game is wrong. Everyone has worked hard to go to school or work all day, and when they return home to open the game, they just want to find some quick and simple happiness.

   But whether it is her previous life, or this world, the game environment earlier, it is not like this...

  The game at that time was equally difficult, and there was no strategy, and the guidance was also pitiful, but players were willing to think about it, because the more difficult the game, the higher the sense of accomplishment after clearing the level.

   This market still exists.

  Lin Yao still remembers the first time she played "Dark Souls", and not long after she started, she saw the mood of the demon in the House of Undead.

  The devil's huge body makes the characters she controls look extremely small.

  It has a fierce offensive, and with epic music, the sense of oppression is directly full.

   Playing the game for the first time, she felt that the character she was controlling, the protagonist, was just a weak mortal.

   And this feeling is really hard to find in other games.

   This is also the biggest selling point of "Dark Soul" in Lin Yao's opinion!

  When the player fully realizes his weakness and accepts that the character he controls is a mortal, the mobs can kill mortals at will. Start to carefully look at the weapons in your hands, learn to think carefully about the current situation, learn to calmly deal with the battle scene, learn to observe, summarize, think, and respond, and restrain your fear, impatience, and greed.

   Then I traveled a long distance and saw a sense of oppression. The BGM seemed to be telling about the invincible BOSS. I finally defeated... That sense of accomplishment is really great!

  There will be a sense of growth and stronger technology.

   It’s like playing those extremely difficult FC games when I was young, and the feeling of finally clearing the level is exactly the same.

   It is also because of this.

  Lin Yao played the last two generations of Black Soul, but didn't watch the guides and videos, and opened up wasteland by herself.

  Because he didn't want to be spoiled.

  The feeling of coming to the BOSS after all the hardships and finally meeting the BOSS is really great!

certainly.

  Feels great, dies badly...

   "Dark Soul" wants to see the customs clearance boss for the first time, basically just want to eat farts.

  The difficulty of Black Soul is actually full of malice and unknowns, which require players to be familiar with and adapt to.

  Well, it is equivalent to forcing every player to be a master of back version...

  Speaking of which...

   This game is not difficult.

  As long as you memorize the version, you can pass!

  Lin Yao smiled, and then began to code the obscure plot in the game.

  This is also one of the selling points of Dark Souls—the gloomy and depressing world view and story, as well as the deep sense of fate in the ending of karma and reincarnation.

   "The fire will go out, but the king's shadow will not be seen."

   "The only thing to welcome the belated hero is a sacrificial ground without fire and a silent bell."

  "The ancient times belonged to the era of thick fog, giant trees and immortal dragons,

  Until one day, an initial fire ignited under an ancient tree..."

  Lin Yao's coding speed is very fast.

  But as soon as she finished typing, a voice came from behind, and she directly read the word she typed out.

   "Have you left yet?"

  Lin Yao was in a hurry to code the planning document just now, and she didn't even notice that Zhong Xiu was standing behind her all the time, so she would be taken aback.

   "I've been here all the time... The story this time sounds like a Western fantasy style? Is the handsome guy coming again?"

  Zhong Xiu smiled embarrassingly, and then asked.

   "Almost...do you have anything else to do?"

  Lin Yao changed the topic. Under normal circumstances, Zhong Xiu would not bother her.

   "Oh, yes, about hacking software, I was just going to tell you something." Zhong Xiu replied.

   "What happened to the hacking software?"

   "I recently saw the news that a new generation of mobile communication technology has made a huge breakthrough. I think this is an opportunity for hacking, so I want to tell you and ask if you want to prepare."

"…what!?"

  Lin Yao was taken aback when she heard the words, and then stood up with a swipe.

No way…

  She just thought about the problem of mobile phones and the impact of mobile games on the traditional game industry. The future is here?

   Such a coincidence?

  (end of this chapter)

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