Chapter 474 Action

   "Mu Wanqing?"

  Lin Xi held the newly opened stockings, and when he heard his sister's words, he paused.

   Some doubts.

   "You both said about the same thing."

  Lin Yao took the coat, put on a defensive posture, and said angrily: "I said, is there something wrong with you? Why do you keep grabbing me? You can't wear it yourself."

   "Curious."

Lin Xi looked at the vigilant younger sister who was about to explode, temporarily put down the name Mu Wanqing, and said with a smile: "After all, you always stare at my sister's thighs, and when the weather is hot, you ask me if it's hot." Hot, if it’s cold, just ask me if it’s cold, with a curious look on my face but I dare not try it...

   And you are really suitable to wear, the legs are beautiful and long, I want to see it. "

   "Did I ask?"

  Lin Yao asked back without admitting it.

"Have."

   "That's just pure curiosity!"

   "Then my sister is also curious now."

   "Then go look in the mirror!"

  Lin Yao took a look at the dignified Yujie who had just returned home and had not had time to change out of her skirt and shirt and black silk.

   "Obviously I was willing to change into a foreign dress when I was young..."

  Lin Xi smiled slightly, and continued to approach Lin Yao: "Let's go, anyway, I'm the only one at home... Try it, and then just take a bath together."

   "No... eh eh???"

  Lin Yao wanted to refuse.

  But Lin Xi suddenly quickened his pace, and then hugged her, preventing her from running away, and even hugged her whole body.

  Lin Yao's legs were suddenly suspended in the air, and she was stunned.

  Holding Lin Xi's shoulders with both hands, her first reaction was... Fitness Ring Adventure, the effect is so good! ?

   And Lin Xi supported Lin Yao's upturned buttocks, looked up at his sister who was a little panicked, with a smile on his face.

  However, she only persisted for a while before giving up.

  She put down Lin Yao, then dragged her dazed to the bathroom.

   When Lin Yao came back to her senses.

   Already in the bathroom.

   "...Don't you think it's too much! When my sister comes home, you take off her pants?"

   "Okay, stop making trouble."

  The voices of the two sisters came faintly from the bathroom.

"Meow…"

At this time, the gray and white puppet cat jumped out from the corner. It walked gracefully to the place where Lin Xi and Lin Yao were just now, then turned to look in the direction of the bathroom, purred for a while, and then lay down on the spot. on the floor.

  The small body of the cat blocks the silhouette of the two sisters reflected on the bathroom door.

   Then, it yawned, then swept its tail lightly, and closed its eyes listening to the noise of the two sisters.

   Sink into a warm and fluffy dream.

  …

  November 20th.

   At this time, there are still four days before Thanksgiving.

   There are still five days until Black Friday.

   On this day, Gameplayer officially announced the release time of "Battlefield Smoke 5" and "Mobile Unit 6".

  The release time of these two masterpieces is determined to be Christmas Eve... on December 22.

  Later than previous years.

   It's still a long time late.

   And this is the date that Frank determined after weighing various aspects.

   After all, he wants to use these two masterpieces to attract players’ attention, but it doesn’t mean that he really wants to sacrifice the newly released “Last Moment” and “Bloodthirsty”…

  The game is really going to be released on Thanksgiving Day, not to mention the dissatisfaction of the third party, Gameplayer is also at a loss. After all, the exclusive money paid for the exclusive right is real money!

   Specially reserved almost a month of vacancy, which can be regarded as a buffer, and it can also be regarded as an explanation to the two third-party manufacturers who are cursing.

   As for Linmu Studio, although Thanksgiving is approaching, they have not announced new works with much fanfare.

  Because Lin Yao does not plan to release new works at this time.

   After all, "Civilization" has not been released for a long time, and now the popularity is very high. At this time, a new work is released, and it is said that it will be released after Thanksgiving. That is to compete with myself for sales...

   This can be regarded as a tacit understanding between the two.

  It doesn’t matter if you fight to the death on the table, but the sales of the game must be guaranteed. In order to gain or lose for a while, it is not necessary to directly sacrifice all the games in front of you...

   Moreover, releasing too many new works in a short period of time, although it surprises the players, is also overdrawing the players' wallets... Too much entertainment spending, many players will definitely not be happy.

   Let the player delay for a month...

but.

  The two major game platforms on the PC side, and the three major game manufacturers have unanimously postponed the release time of new games.

  Some players are quite dissatisfied.

   Especially players who like FPS...

   Seeing that there was no movement between the two, they all booed in the forum.

   It feels like we are about to fight! The atmosphere is here! But it will take a month! Can you do it!

   Of course, there are not many such players...

  Most of the players’ wallets are still returning blood, and people are still in the **** battle of "Civilization"...

  So neither Linmu Studio nor Giber Company paid much attention to the boos of these players.

  It’s just busy preparing for the game’s release.

  After the release date is pushed back, the game must be ready. If there is still more than a month to go before the release, the game is not ready...that would be a disaster.

   Lin Yao is not clear about Gilbert Company and Dreamland.

However, the works that Linmu Studio expects to release at the end of the year have all been completed, and the development work has been stopped. It is currently in the QA stage before going online. Simply put, it is to find bugs, experience to see if there is any problem with the fluency, and ensure the product quality.

  The QA stage before the game of Linmu Studio is launched is very strict.

  Basically, all-round process checks are carried out. Not to mention bugs that cause crashes or the game cannot progress, problems that will slightly affect the player's game experience are strictly controlled.

   Thanks to the development team and testing team of Linmu Studio, which were established almost at the same time, plus Lin Yao's investment regardless of cost.

  The two teams have experienced so many ups and downs together, and released so many games, it can be regarded as experienced.

   It can be said that the testing team of Linmu Studio is the same as the development team, which is the top group in the industry!

  The games released by Linmu Studio in the past two years did not show any bugs in the end, and most of the credit should be attributed to the testing team.

  As for the other half... Well, it's due to Lin Yao.

  Every time a new game is released, she actually plays it.

   She is also a member of the test...

  As a player, a former Ubisoft game lover...

  Lin Yao knows very well what players will do in the game, how they will take advantage of loopholes, and which link is most prone to bugs...

  After all, Lin Yao has played most of the games in Linmu Studio before...knows the ways of many card bugs, and knows which link will cause trouble for players.

   This is also her big advantage.

certainly.

   This is only for games where the completion mechanic works.

  This time, "Di Renjie" and "Sherlock Holmes" produced by the first-party studio of Linmu Studio are not included.

  Lin Yao is currently testing these two games.

  Because there was no reference, she was very serious this time. In the first three levels, she basically turned over the entire map and did all the operations that sand sculpture players could think of.

   Of course the problem was found.

   But basically they are small problems.

  Two first-party studios, this is the first independent production. It is already very impressive to do this without much technical support from the headquarters.

  Lin Yao is quite satisfied.

   And the design and creation of the shocking feeling by the two first-party studios surprised her even more.

   "Di Renjie"... really feels like playing a wolf.

  The action system of "Sherlock Holmes" has a feeling of playing "Hot-Blooded Rascals".

   It's amazing.

  The so-called sense of impact is tricky to say and complicated to implement, but the principle is actually quite simple.

   Simply put, it is as close to reality as possible, or more precisely, as close to the player's cognition as possible.

   There is a good saying that the laws of physics are the most direct and easiest perception of the material world by human beings.

  So the more the action follows the laws of physics, the more real it will be, and the more immersive it will be.

For example, different weapons, such as axes, hammers, and guns, need to use both hands. They must be different from swords and daggers that can be held alone. The basic speed and physical motion laws in the process of movement are different. The feedback of cutting and collision is also different.

   Players can’t fly, but when playing Devil May Cry, they can still feel the movement is good. Why?

  Part of the reason is because the game action is close to the player's cognition, such as Nero in Devil May Cry 5, if you observe carefully, you should be able to find it.

  When Nero swings the sword with his left hand, the center of gravity is always moving, and he is always adjusting his balance! It fully embodies the physical law of Nero holding a single-handed sword, then slashing wildly, and using the weight of the sword to drive his body.

  This is Capcom's action background!

certainly.

  This is just one of them. In fact, whether the game feels good or not is also related to sound effects, special effects, modeling and so on.

  It is really difficult to make a good motion system, and it requires very deep experience in motion design.

   As for the two first-party studios of Linmu Studio, they definitely don’t have deep experience in motion design, but they used a tricky method.

  That is to reduce the movements in the game, supplemented by professional martial arts motion capture, and then spend 200% of the effort to debug the movements that are not too changeable in the game.

  For example, in "Di Renjie", in the final product, all the moves of the protagonist add up to only six moves, which is pitifully small.

  Compared to other action games, it is a shame.

   Moreover, the weapon model of the protagonist Li Yuanfang will not change throughout the process, only the sword can be used.

   There are not many types of enemy weapons, and special weapons basically only appear in BOSS battles.

  But Lin Yao really doesn’t blame them, and is even very happy, because it’s the first time for them to do 3A independently, not greedy for more, but thinking about less but better, which is really a very correct strategy.

  Although he played the last few scenes of the game, because of the small number of actions, it does feel repetitive.

  But she also had a lot of fun fighting with irons and knives in front of her!

   It is estimated that the players will also have a good time.

   At the end of the game, players should be attracted by the plot. At this time, the sense of action repetition will not be very strong due to the advancement of the plot.

   Even if the players criticize, it is just a complaint.

  What are you most afraid of? Do a bunch of actions, but not all of them are good. In the end, the evaluation left by the player is that the action system is rubbish, and the plot is very good.

   It's not that the plot is good, the action system is also good, but the later stage is a bit monotonous...

  People can grow. Lin Yao's point of view is that it is better to make progress slowly than to aim too high at the beginning.

  As for "Sherlock Holmes"... also surprised Lin Yao.

  Conglong Studio, which is in charge of Sherlock Holmes, also used a tricky way. They absorbed the direction given by Lin Yao, and then directly portrayed the action system according to the direction of boxing...for this reason, they recruited a bunch of boxers to participate in motion capture.

  The entire action system is like boxing in a ring.

  It's just a props game without rules...

   Moreover, they have specially designed and optimized the props of each scene to ensure that players can have new tricks to play every time.

   From glass bottle headshots to pistol smashes in the face, you name it.

   In short.

  Lin Yao really enjoyed herself.

   "It's great, it feels like they've grown up... I can't imagine they can do this."

  Lin Yao played another level, put down the handle, moved her wrist a little, and then said with some emotion.

  Mu Wanqing shook her head amusedly, but did not speak.

   Can you not do this...

   Give an excellent script, give detailed action direction, but don't interfere with the game production, let them do it completely...

  It doesn’t make any difference at all…

  During the time the two studios were making the game, they almost put "Don't let Lin Yao down" on the office...

  All kinds of explosions, all kinds of spontaneous search problems, optimize the game.

  It is normal to be able to produce such a work in the end.

  Sometimes, Mu Wanqing doubts whether Lin Yao has magical power...

  Because she can always mobilize the initiative of others, making everyone move forward involuntarily...

   is outrageous...

the other side.

  After sighing, Lin Yao paused, and continued with some regret: "However, it is a pity that the game has finally been made into a linear narrative..."

  The two games this time, both Di Renjie and Sherlock Holmes, use linear narrative.

  From the perspective of the player, reasoning basically depends on the performance of the protagonist, who are only responsible for asking questions and investigating.

  For example, the opening of "Di Renjie" is a story of the missionary's horror, and the protagonist has to manipulate Li Yuanfang to be responsible for the escape...

  As for "Detective Sherlock Holmes", the first scene is when Watson meets Holmes, and then the two track down a certain murderer together.

  It's a pity that it must be a pity, but to some extent, this is also a good thing.

  The game advances the plot linearly, so players will not get stuck or be interrupted, and can fully immerse themselves in the story, enjoying the story while playing, just like watching a TV series or movie.

   "I also read the script. There should be a follow-up to these two stories, right? After the two first-party studios are confident, they can actually try reasoning-oriented games."

  When Mu Wanqing heard Lin Yao's words, she comforted her.

"Right."

  Lin Yao nodded, then looked at the game on the screen again, and smiled.

take it easy.

   And at this time.

  Mu Wanqing thought of something, and asked suddenly: "By the way, the operation department asked me to ask you just now. The game is about to be announced. The first game will not change, right?"

   "Well, no change, "Call of Duty" will be released first during Christmas, and the New Year will be more lively..."

  Lin Yao nodded: "As for the works of the two first-party studios, let's wait until "Call of Duty" is released as an adjustment. It is estimated that players will miss other types of games after playing the three FPS."

"it is good."

   "However, although "Call of Duty" is released first, "Di Renjie" and "Sherlock Holmes" can also be promoted at the same time. The action does not need to be too big, so that players have a thought..."

  Lin Yao paused, and after thinking for a while, she turned her head and asked, "Miss Mu, what do you think of posting a short video about the motion system?"

   "Action system?"

  Mu Wanqing glanced at the screen in front of Lin Yao, and nodded slowly: "Okay, then I will inform the studios of Xihan and Conglong to prepare..."

"Need not."

  Lin Yao shook her head, then said with a bright smile, "I'll just type the material."

"…you?"

  Mu Wanqing was stunned.

   "Why? Do you think I can't do it?"

  Lin Yao flicked her ponytail lightly, and said angrily, "I'm not boasting... What cool moves, players think those moves look good, no one knows better than me!"

  Mu Wanqing: "..."

   Sorry, late from get off work, less...

  

  

  (end of this chapter)

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