Chapter 676 Level 4

at the same time.

  Kumbo is also playing Titanfall.

   And his progress is a little faster than Mou Feng.

   After all, they are young people.

  And he, like Mou Feng, couldn't help shouting just after playing the first level.

   And now after finishing the third level 'Stepping into the Void'.

   All he could say was.

  He loves this game so much! !

  Exhilarating shooting experience! Completely different from general FPS.

  Tieyu is a unit that satisfies all his fantasies about future fighters!

   What surprised him even more was that the mecha elements in this game are really not lacking at all.

  As a player who is looking forward to the game very much, of course he also read the prediction posts on the forum, and he also has a general understanding of how difficult it is to make the level if the player is allowed to switch between the Iron Pilot form and the Titan form at will.

  So he also once thought that maybe the mecha battle in the game was just an adjustment, more of a gimmick.

   But the reality is.

   Adjust the fart!

  Although the first few levels do have iron pilot individual combat links, and the proportion is not small.

  But every level has mecha battles!

   Moreover, the boss of each level is a titan, and they are mechs fighting each other!

  Huge mechs descend from the sky, fighting with iron and blood!

   The scenes of Iron Pilot fighting against Titans are almost perfectly balanced.

  No matter what form, there is only one word—cool.

Cool gun feel, easy decryption map design, novel experience combining FPS and parkour, with the roar of guns, technological weapons and enemies, and huge mechs falling from the sky, it really makes people feel adrenaline soaring.

besides.

   There is another point that surprises Kong Bo, that is - BT.

   In the mecha session, he expected that Linmu Studio would do a good job.

   But he didn't expect it.

  Limwood Studio also endowed BT, a vanguard Titan, with very distinctive features.

  He is not the tool that all players expected, a tool that allows players to kill all directions.

   Quite the opposite.

  He is more like a comrade-in-arms.

  Although she is a bit naive, she is reliable and full of security, like a warm heart hidden under a cold shell.

  He will provide players with various information and chat with players during missions; he will also reflect on himself, act as a refresher for players in refreshing but lonely adventures, and accompany them all the time.

   This feeling of playing games as if accompanied by someone is really great!

   He had this feeling after playing the first level.

   After playing two levels later, this feeling became even stronger.

   And the beginning of the fourth level.

  The player played by Jack Cooper worked hard and finally came to another research facility where the pilot performed the task.

  Start to implement protocol two, stick to the mission, meet Colonel Anderson, and continue special operation 217.

   And this level begins.

   Kong Bo controls the iron pilot to walk towards the dilapidated facility, and there is a dialogue.

  【Tie Pilot, Colonel Anderson is here, investigating this facility, I will meet you on the other side. 】

  BT just finished talking.

   New dialogue options appear on the player side.

   Kong Bo couldn't help laughing when he saw the options, and chose the first one—【Don't get caught again, BT. 】

  BT's voice sounded again: 【I won't take shortcuts anymore. 】

"Ha ha ha ha."

  Hear this conversation.

   Kong Bo couldn't hold back any longer, and burst out laughing.

  If other players see this scene, they may be puzzled.

  But as long as you have played the previous level of the game, you probably can't help but want to laugh.

  Go to the next level.

  In order to implement Protocol 2, BT followed Anderson's footsteps, and then found a shortcut it thought... and then took the pilot to go.

   And on this shortcut.

  BT was shamefully caught by the mechanical arm...

   Unable to break free, he was so anxious that he stopped calling for Iron Pilot, and directly called Cooper, I need help.

   In the end, it was all up to Tieyu to kill all the way.

   During the period, the iron pilot controlled by the player complained about it.

   Don't you want to take a shortcut?

   And BT's answer is also very interesting, it will also reflect, saying that the plan cannot keep up with the changes.

   I was caught precisely because I took a shortcut after going through the previous level.

  So this time, when Kong Bo teased BT, and BT said that it would not take shortcuts, it seemed so funny.

  How does it feel...

   It seems that the common adventure of one person and one machine has deepened the bond between the two.

   This is the most amazing aspect of this game.

   In addition to being cool, the game also has a little delicate warmth.

very funny.

Really interesting.

  He has played a lot of FPS, really a lot.

  The friendship between human beings in the game.

  Kumbo has experienced it.

  But this is the first time he has experienced the gentle warmth between robots and soldiers.

   Really surprised.

  He found himself liking the big robot a little bit.

   Kong Bo continued to walk forward according to the prompt while thinking.

   And soon.

  The game screen attracted his attention.

   The main stage of this level is a dilapidated research facility.

   Kong Bo manipulated the character to take a few steps forward, and suddenly the picture was distorted, accompanied by the sound effect of shuttle.

  The dilapidated facilities have been restored.

  The pilot controlled by Kong Bo was suddenly placed in a time and space where the research facilities were still intact.

   Then the next second.

  The screen switched back again.

  Tie Pilot returned to the original time and space.

  The sound of BT sounded at the right time. According to BT's explanation, time-space distortions flooded the facility, causing cracks in time, which caused the iron pilot controlled by the player to frequently shuttle between the two time-spaces.

  And another enemy in time and space seems to be able to see the iron pilot played by Kong Bo, and even react accordingly.

   "How to fight this?"

   Kong Bo saw the constantly switching game screens, and was shocked and curious at the same time.

  Is this a purely plot level?

  With such doubts in mind, he continued to tour the entire facility, and after being reminded by BT, he found Colonel Anderson.

   But he died.

   died on the ceiling.

   Half of the body is stuck below, and half of the body is stuck above.

  The pull can't be pulled down.

   People can't help but wonder how he died...

   In the end, Jack Cooper had no choice but to bring back his pilot helmet.

   After BT scanned Colonel Anderson's helmet, he transferred control of the special operation to Jack Cooper.

   And Anderson's task is not simple, the rebels intercepted the IMC's communication and found that they found something on Typhon.

   It seems that this thing is causing the space-time warp, so the commander of the rebel army asked Anderson to investigate.

   Now that Anderson is dead, the collected data is incomplete, so Jack Cooper can only continue the mission instead.

   Before continuing this mission, the player needs to do one more thing, and that is to find Colonel Anderson's bowl belt device.

  And when Combo got the bowl belt device on the other side of Colonel Anderson's body.

  He finally knows how to play this level...

   "...Damn it!? What space-time warrior!?"

   After obtaining the bowl belt device, a new skill replaces the Pilot's original stealth module.

   After pressing the middle mouse button.

   Players can switch time and space freely in this level!

   When a key is pressed.

  The screen changes suddenly.

   Kong Bo was dumbfounded.

  The passage in front of him was originally a sea of ​​flames and he couldn't pass through it at all, but after traveling through time and space, he returned to the past.

  Everything is back to normal in an instant...

  The flames disappear

   It's completely passable.

   When encountering a door that has a defense mechanism and cannot pass through, press the button again, and the screen is distorted again.

  The dilapidated research facilities, without defenses, allow players to pass through smoothly.

  Because before obtaining the device, there was a time-distorted performance that allowed players to continue to move forward in dilapidated and intact facilities.

   The player has already experienced the feeling of traveling once.

   So Kumbo knew how to play immediately after trying it once.

  Time-space switching, through the door with infrared sensor.

   Then switch time and space again to open the intact sensor door.

  Shoot and kill the IMC soldiers guarding the door, switch time and space again, go back to the past, and avoid IMC reinforcements...

   Obviously there is a sea of ​​fire below.

   Press the toggle button.

  The flames disappeared.

  It was replaced by a clean floor and IMC soldiers waiting in battle...

In this way, Kong Bo manipulated the character, constantly going back and forth between the two time and space, constantly passing through the defense mechanism of the research institution, and then following in the footsteps of the dead Colonel Anderson, while experiencing the time and space fighters, he also learned the information about the folding time and space weapon "Holy Cabinet" .

   "Damn it..."

  Kong Bo played this, his back left the back of the chair, and he couldn't help but lean forward.

   This is too handsome! ?

   Really imaginative!

   It can be said... unconstrained style!

this moment.

   Kong Bo only had one idea left.

  Levels can also be designed like this! ?

  Games do it! ?

   Kong Bo quickly switched time and space while thinking.

  The frequency of his switching is getting faster and faster.

   And the levels are getting more and more cool.

   The enemy can't even find where he is!

  Kumbo found that he could even play tricks on IMC soldiers all the way by switching.

  The difficulty of the entire level is the same as the overall game, and the difficulty increases little by little.

   Players can switch slowly at the beginning.

   But play to the end.

  After the player is proficient.

   Difficulty begins to rise.

  For example, there is a section of road with only one wall, but the distance is so far that it is impossible to pass, what should I do?

   is very simple.

  Slide on the wall of this time and space for a certain distance, then switch time and space directly between double jumps, and then step on the wall of another time and space to move forward...

   Repeatedly.

   until through the entire wall...

   And period.

  The whole set of movements is extremely smooth, as if you are really traveling in time and space, without any lag!

  The iron pilot controlled by the player is like a ghost!

   Another example.

  The iron pilot controlled by the player needs to land quickly from the exhaust port.

   When the character falls.

   Exhaust fans are good and bad, some are burning and some are spinning.

   And this time.

   Players need to constantly switch the time and space they are in during the process of falling!

  Continuous switching within a short period of time.

  Until it passes all exhaust fans and reaches the ground.

When I see the character traveling through time and space under my own control, passing through a burning exhaust fan in the past, and passing through a complete exhaust fan in the present, in just a dozen seconds, going back and forth between the past and the present several times, until it reaches the ground.

  Kong Bo's eyes widened to the extreme, his face full of disbelief!

  This is too exciting! It's so cool!

  Is this the Iron Pilot?

  Is this the charm of technological works? ?

  This is the character I control?

   And this is actually not the coolest...

  Kong Bo got through the plot upstairs, returned to the ground, and joined BT.

   Then I traveled with BT and fought a wave with the IMC Titans in the past.

  When the enemy Titan shouts 'Vanguard Titan! ? Where did they come from! ? '

   Kong Bo imagined himself from the perspective of the enemy.

   Feel better!

  Linmu Studio... I really don't want to be suspected of selling dog meat at all!

  Even if this level is so delicately designed! So wild!

  The experience of controlling the iron pilot is so cool that it explodes.

  They still haven't forgotten how to play mechs! !

   Tell the truth.

  Kumbo has played this level so far, and he has directly put the hat of a masterpiece on the head of the game.

   While in the game.

   After finishing the enemy Titan.

  BT reminds players that they need to go to the test stand to obtain relevant data before the explosion of the "space-time folding weapon" in the past space-time research facility.

   Kong Bo barely suppressed his excitement, and followed the music that gradually became more exciting, and opened the bridge connecting the test platform.

   Then take the BT again, travel through time and space, and go to the test platform.

  Countless IMC soldiers and Titans are waiting.

   Prevent player-controlled Pilots and Titans from going to the test stand.

   And at the same time.

   On the test bench.

  'Time-space folding weapon' is overloaded.

   Accompanied by the IMC broadcasting an announcement for everyone to evacuate.

   Kong Bo controls the BT, and also came to the bridge connecting the test platform.

   But when he controls the Titan, he comes to the test stand.

  The screen flickered suddenly.

   Then there was a loud bang.

  'Time-space folding weapon' exploded.

  The screen goes blank.

  The moment it lights up again.

   "..."

  Kong Bo couldn't help but gasped, and dense goosebumps immediately appeared on his arms.

  Under the intense radiation of distorted space.

   Time stands still.

   stopped at the moment after the explosion.

   From the player's perspective.

  The scene in the distance gradually became clear, and countless wreckage stayed in midair, at the moment of being about to be blown away.

   Cannonballs trailing exhaust, bullets breaking through the speed of sound, enemy soldiers screaming and fleeing, BTs rushing forward, the flames of explosions, the wreckage of the test bench...

   All in all.

   are maintained at the moment when they are about to be blown away.

  Looked over at a glance.

  The scene is poignant and beautiful, but also has the unique splendor of destruction.

   Really, it was shocking...

"Wow…"

   Kong Bo looked at the scene in front of him.

   Can't help but let out a long exclamation.

   This scene was deeply reflected in his pupils.

   became an unforgettable scene in his gaming career.

   And when he controlled the iron pilot, he continued to move forward, approaching the so-called 'holy cabinet', and saw more still things.

  Kumbo even had the feeling that he had opened the perspective of God.

   Obviously the moment of destruction.

  But it's too beautiful.

  This design has to be said, really... amazing!

  Kumbo continued to move forward inside the explosion, and finally approached the 'holy cabinet' emitting soft blue light.

  The Pilot's helmet starts scanning.

  When the energy characteristic recording is completed.

  The screen flashes.

   Then the screen went blank again.

  Everything is back to normal again.

  Jack Cooper successfully returned to the original time and space, and the time-travel device was broken.

but.

  He successfully completed the mission, completed the scan of the ‘holy cabinet’, and learned that the IMC may use the completed version of this weapon to attack the planet where the rebels are located.

  They now have to pass the data back to the Rebel fleet.

   Obviously.

   This level is coming to an end.

but.

  Kong Bo's thoughts are still stuck on the scene that was clearly destroyed but looked extraordinarily gorgeous just now.

  He has an idea now.

   Damn it!

  How did Linmu Studio come up with this idea! !?

   Immediately after.

  Another thought came to mind.

  The first few levels were so shocking.

  The levels at the back of the game...how exaggerated are they! ?

  (end of this chapter)

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