Thinking of communicating with the player community, Lin Hui subconsciously opened Weibo.

As an open social/information platform, Weibo is a natural gathering area for gamers.

After entering Weibo, Lin Hui found that the number of fans had increased again, and now there are more than 70,000 fans.

He was also surprised to find that there were several super words related to him.

"Super talk" is nothing new.

The so-called "Chaohua" stands for "Super Topic" and is a popular feature of Weibo.

With the existence of Super Chat, people who gather on the same topic of concern can continue to communicate and discuss in a fixed circle.

The reason why Lin Hui was surprised was because he had the impression that Super Talk only appeared in 15 years.

Uh, how come it's only 14 years ago?

Lin Hui was used to these trivial differences.

After all, not everything is static. Perhaps the only constant is change itself.

After checking the super words related to him, in addition to the two super words "Life Restart Simulator" and "2048".

There is actually a super talk about GRAY FOREST.

Lin Hui was speechless about this.

Is it necessary to know the chicken that laid the eggs before eating them?

Lin Hui does not object to the game itself becoming a super topic, but as a developer he does not want to become a topic of discussion at all.

When a game is being discussed, it means it's hot.

Being discussed about developers often means there is controversy.

How can you happily make a fortune while being controversial?

With this in mind, even though some users had already left messages under the GRAY FOREST chat, Lin Hui still chose to close the chat.

I think the purpose of Weibo's doing this is to create star developers.

In later generations, star producers often appeared.

But Lin Hui has no need for this at all.

He doesn't need to rely on the fan economy at all.

As for establishing a personality to cater to capital, it is even more unnecessary.

After all, Lin Hui now has 16.28 million yuan and 6.2905 million US dollars in hand.

(Calculated based on the real-time exchange rate of 6.2053 US dollars against RMB on June 13, 6.2905 million US dollars is equivalent to more than 39 million RMB)

Although this small amount of money is still not comparable to the funds of financial giants, Lin Hui believes that sooner or later this money will grow into a fortune that no one can ignore.

After that, Lin Hui clicked on the message list.

Good guy, another suffocating 999+ unread private messages.

Before, Lin Hui would read it one by one with great interest, but now Lin Hui has become numb.

Laughing to death, I couldn’t finish reading it.

Lin Hui smoked and read some.

Just when I was about to log out, a new private message came in:

"Huishen, are you online?"

"Have you developed any new games recently? There is no material for live broadcasts recently [poor] [poor]"

It was a private message sent by "Cute Qi Meng".

Lin Hui remembered that this person was a young anchor.

Lin Hui complained silently, he was really stupid and brainless.

How could developing a game be so easy?

At the very least, a game has a development cycle, not to mention that Lin Hui doesn't have any ideas for new games right now.

However, Lin Hui was not interested in explaining.

You can talk logically to women and sows can climb trees.

Lin Hui: "You can play "Life Restart Simulator" and "2048"..."

The cute Qi Meng said: "[vomiting blood][vomiting blood], these two have been broadcast live for a long time. Do you have any other mini-games to recommend? The more ridiculous the better."

Lin Hui: "Sand sculpture?"

The cute Qi Meng said: "Yes, the more silly ones are more topical. It's better to be more difficult, so that the live broadcast effect is better..."

Lin Hui:. .

Lin Feng said sadly, do I seem to know a lot of people who play sand sculpture games?

But when it comes to difficult sand sculpture games, Lin Hui subconsciously thinks of the game "Flappy Bird".

In Lin Hui’s past life memory, “Flappy Bird” was a work developed by Dong Nguyen, an independent game developer from YN.

The game was launched in 2013 and suddenly became popular in February 2014.

This game is also called Pixel Bird.

It definitely meets the two characteristics of sand sculpture and difficulty.

But in order to avoid the embarrassing scene like the last time I recommended a game to Lin Bai.

Lin Hui decided to ferry him first.

It would be embarrassing if I accidentally recommended a game that does not originally belong to this time and space.

Facts proved that Lin Hui's worries were not unnecessary.

Lin Hui used "Flappy Bird" and "Pixel Bird" as keywords respectively.

Nothing was found.

Lin Hui then searched for "Dong Nguyen", the author of "Flappy Bird" in another time and space.

Also found nothing.

Lin Hui, who did not believe in evil, looked at keywords such as "YN independent developer" again.

It’s not like I got nothing this time.

However, I only found some sad reports.

I saw articles such as "YN's industrial structure is seriously unreasonable!" No one is engaged in IT work” “The workload is too heavy, YN’s last game developer died suddenly” “The game development market is completely controlled by foreign countries, how far can the YN game industry go? 》report.

Lin Hui almost laughed unkindly.

Doesn't this mean that the game "Flappy Bird" does not exist in this time and space?

And the soil that once gave birth to this game is no longer there.

Lin Hui once again came up with a righteous idea and must reproduce this once popular game.

And it must not only be launched domestically, but also be launched in overseas markets.

Especially going online on the YN market.

We cannot let the people of YN lose one piece of happiness in this time and space.

Lin Hui instantly had a direction for his work.

Of course, he didn't forget to spend some time with Qi Meng in his busy schedule:

"I don't have any games to recommend for now...I can try to develop one another day..."

Develop one another day???

Qi Meng thought silently: Are all big guys so willful?

Lin Hui didn't know Qi Meng's little thoughts.

Even if it is willful.

Regarding the game "FLAPPY BIRD", he is also willful.

Although this game was popular for a while, the gameplay is actually very simple:

——In the game, players must control a bird to cross obstacles composed of water pipes of various lengths.

(... Of course, simple gameplay does not mean simple operation)

In addition to its simple gameplay, the game "FLAPPY BIRD" also has low graphics requirements.

Precisely because the picture quality is relatively rough, "FLAPPY BIRD" in another time and space is also called Pixel Bird by domestic players.

The gameplay is simple + the graphics are not demanding. To a certain extent, it is basically equivalent to the programming implementation of this game and it is not complicated.

What's more, the game "FLAPPY BIRD" has a ready-made game engine that Lin Hui can use.

The so-called game engine refers to the core components of some edited computer game systems or some interactive real-time graphics applications.

These systems provide game designers with a variety of tools needed to program games. The purpose is to allow game designers to easily and quickly create game programs without having to start from scratch.

In short, through game engines game developers can avoid greatly improving efficiency in the process of program development.

Of course, you can still make games without a game engine.

After all, the two games Lin Hui developed before did not use game engines.

In fact, from a certain perspective, the game engine is like a template for making PPT. You can make PPT when there is a template, but you can also do the same thing when there is no template.

It's just that this involves an efficiency issue.

Generally speaking, there is no best game engine, only the most suitable engine.

After comprehensive consideration, Lin Hui finally chose to use the Cocos2d-x game engine to implement this game.

The reason why I chose this engine was that in my previous life, Lin Hui had seen a certain big boss use the Cocos2d-x game engine to implement the game "FLAPPY BIRD" with only more than 300 lines of code.

Although this is not the most concise code implementation, after Lin Hui's actual testing, this is definitely a relatively stable version.

This may also be due to the power and stability of the Cocos2d-x game engine.

This engine is a domestic open source mobile game development framework.

The core of the engine is written in C++, providing three programming language interfaces: C++, Lua, and JavaScript, and supports cross-platform iOS, Android, etc.

This game engine is widely used. Many games in this time and space, such as "Happy Game" and "Fishing Master", are representative works that use the cocos2d-x engine.

And it is not only widely used in the development and production of mobile games, but also has traces of this engine behind many children's educational software and network multimedia UI solutions.

Because of the power of this engine, it is not an exaggeration to say that Cocos2d-x has lowered the technical threshold for mobile games.

Domestic game manufacturers, including Goosechangzhuyang, as well as major international companies such as Nintendo and Square Enix, have used the cocos2d-x engine to develop and launch their own mobile game products.

However, things were not always smooth sailing.

Although Cocos2d-x is very powerful.

But Lin Hui is not very familiar with this engine. In his previous life, Lin Hui used to use the unity engine.

It doesn’t matter if you’re not familiar with it, after all, this is the Internet age.

Lin Hui easily found a Cocos2d-x Getting Started Guide on the Internet.

After all, he has relevant experience in using engines.

It may be difficult to go from 0 to 1, but it is not complicated from 1 to 2.

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