Tokyo Video Game Tycoon

Chapter 1140 This game has no design

The main content of this game is not the story, because that would consume a lot of unnecessary development time, and as an independent game, it would be very time and money consuming.

The Binding of Isaac does this just right.

Only use the initial screen to briefly introduce the outline of the story, and then add some simple stick figure animations in each subsequent pass to show the painful past that the protagonist in the game has experienced.

The core of the game itself is the gameplay.

Darry didn't like this style of painting at first, he thought it was somewhat bad.

But for some reason, he gradually felt that this style of painting was not so annoying.

Playing this game, Darry immediately recognized that this is not the dungeon gameplay of The Legend of Zelda.

That was the earliest stage of video games, and The Legend of Zelda was such a top-down exploration style.

Games such as The Legend of Zelda Dream Island released later are also similar.

It's too retro.

But for some reason, it's just a little... over the top?

Darry has never played independent games in the past, and he is not particularly familiar with the roguelike random dungeon form that is more popular in the independent game circle.

This is also his first time playing this type of game, and at the beginning he felt uncomfortable because of the frequent and easy deaths in the game.

The characters in the game have only so much blood, but the enemies are very annoying, and they may die if they are not careful.

Fortunately, he still has a little experience in playing games, and he can gradually master the rhythm, and then explore in each dungeon room.

Every time you enter a new room, there will always be new discoveries. I have to say that Darry feels quite fresh about this.

It is that every death makes him feel that his blood pressure rises.

The game is also full of elements of shit and fart.

The enemies are either flies, or a bunch of strange creatures that cannot be understood, showing the weirdness of this game everywhere.

But he didn't feel sick.

Perhaps the very unique style of painting itself neutralized the disgusting feeling.

Hey, how to get the treasure chest on the roundabout in the middle.

Darry came to a dungeon room and found a treasure chest placed on a roundabout surrounded by cliffs.

As for manipulating the character, he could only watch from the sidelines, but he couldn't go to get the treasure box.

He tried various methods, but he couldn't find a way to get the treasure chest.

In the end, he had no choice but to give up unwillingly, which made him always miss the treasure chest surrounded by cliffs in the next adventure.

But just after he wiped out all the monsters in a room, a brand new item suddenly appeared in the room.

The prop is a ladder-like icon, and the prop description also appears on the ladder icon.

You can let the character jump over a cliff, get unexpected things, and produce unexpected tactical effects.

Um?

Jump off a cliff?

Dai Rui was a little overjoyed immediately, so that he could go to the place around the island and get the treasure chest!

He picked up the prop without hesitation, and then walked back to find the room where there was a roundabout before. This time he walked to the cliff around the island, and a ladder icon would automatically appear in the game and be placed on a cliff, allowing the character can pass easily.

It turns out that it is so easy to pass, you must find the specified props.

Gradually, Darry felt that he had gradually found the rules of the game.

He needs to find various props to complete the level and make himself stronger.

However, not all adventures have been smooth sailing.

He ventured all the way and finally came to the BOSS room.

This seems to be two worm-like bosses, constantly scurrying around the room to affect the protagonist's judgment.

The boss is obviously stronger than the previous mobs, and his attack and blood volume have risen to a higher level. He didn't last long before ending the game.

Then the game will display a prompt screen.

It is also presented in the same style as a child's scribbled graffiti.

I got killed by this guy and I'm leaving all my possessions to my cats, next time I'll have to watch out for this monster.

That's weird, pay attention next time, it seems to be telling the players that it's time for the next game.

So... come on.

Darry glanced at the time beside him, it was seven o'clock in the evening.

Play another round, then go play Counter-Strike yourself.

Oh no, today is the new season of Titanfall, he has to complete the challenges of the new season first.

Darry started the game again as he thought about it.

This time he will change tactics.

He hadn't explored all the room resources before, and he thought it was the reason why he didn't have enough means to solve the BOSS.

So this time he has to explore all the rooms and collect all the props and resources that can be obtained, so that he can definitely solve the boss.

With this mentality, he was obviously much more serious this time than before.

The items in this room can be destroyed, and a little gold coin can be randomly obtained.

Oh, there are only a few gold coins, it's really a little bit.

Why are there so few gold coins in this game? It is obvious that the props in the room that seems to be a businessman start with a dozen gold coins.

How is this game designed? It seems that the numerical value is not well designed.

After all, the god of games will eventually overturn.

But it's no wonder that he has already achieved fame, and he is definitely not as handy in game design as he used to be.

He generally understands that game development requires the cooperation of many people. From numerical design, to level design, to art and sound effects, everything is a threshold.

It is still a bit whimsical to develop a game by only one person.

It seems that the so-called pre-sale of millions of sales is only because of Zhuyouxing's own fame.

But thinking about it, he still wants to continue to pass the game.

At least get rid of that room BOSS.

This will give him a sense of accomplishment.

Finally, he ransacked all the rooms.

To be on the safe side, he even checked each room again in a carpet-like manner, and after confirming that each room did not have any resources, he entered the boss's dungeon room with confidence.

But this time when he entered the room, he found that the boss he was facing was no longer the two bugs before, but another boss with the same weird style.

Um? Does this game have many bosses? every time or random?

This is quite interesting, maybe the God of Games wants to increase the game time played by players through this method of various types of BOSS.

This time, Dai Rui, who was fully prepared, was obviously much stronger than before, and he didn't take too much effort to deal with the boss in this room.

He nodded in satisfaction, then glanced at the time.

In the past ten minutes, the boss of this game has been solved, so I can clear the level in one go if I don't think so.

The corners of his mouth were slightly raised, full of confidence.

It's just that his self-confidence didn't last long.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like