Tokyo Video Game Tycoon

Chapter 1148 There Is One And Only One Villain

The Binding of Isaac is still going strong.

This doesn't follow Zhu Youxing's saying that you don't need to pay attention to it, but you really don't care about it.

At least the staff of the crowdfunding independent game section are quite excited recently.

In the past two days, there are more and more games on the game crowdfunding page.

There are many games that are quite interesting just by listening to them.

It would be nice to have a chance to play, too.

Some high-concept games were mostly conceptualized before, and game developers with such ideas either lacked their own development capabilities or were limited by funding and other reasons.

But now that the dedicated crowdfunding page for indie games has opened, they have finally found an outlet.

The studio members of a certain well-known game developer are going to go it alone, because the development plan for an independent game that he posted on the crowdfunding page just two days ago has become popular.

His idea was a fairly simple-sounding game of boules.

This rolling ball game will be played with the help of the gyroscope function controller that is built into the game consoles today.

In his idea, you will hardly use any extra buttons in the game, you only need to control the gyroscope in the handle to play.

This game sounds quite strange. If you tell your boss or superior about this idea, you should only get ridicule and contempt.

But on the crowdfunding page of the game, there will be more people who ridicule and despise, but there are indeed more people who are really interested in this game.

This is the effect brought by the base of the player base.

Among 10,000 people, there may be 9,999 people who don't like your game, but as long as there is only one person who likes your game, then you are not considered a failure.

And now the official statistics of the global video game player population is close to one billion.

1 in 10,000 or 100,000 people are likely to like your game.

And an indie game with sales of 100,000 is quite successful.

Independent games do not need to be responsible for the so-called shareholders.

The scale of independent games is small, and the boat is small and easy to turn around. Even if it fails, it can only be regarded as a small mistake, a mistake that can be tolerated by ordinary people.

After accepting this mistake, you can dry off your sweat and start over, and develop a new game with a new look.

Of course, there will also be some reminders and early warning mechanisms in this platform.

Indie game promoters who develop too bad games will be warned, and in severe cases, they will even be completely banned from publishing their own crowdfunding game works on crowdfunding platforms.

Darry has found himself loving the vibe of indie games lately.

The combination of Isaac made a very deep impression on him.

This game is very attractive both in terms of gameplay and its own storyline.

He really didn't expect an indie game that looked so crude to be so much fun.

Especially the plot, he is almost completely involved in it, and empathizes with it.

The protagonist in The Binding of Isaac is a guy who can't be said to be good or bad.

At first, people would think that Isaac was suffering on one side, bearing the pressure from all sides.

But then with the development of the game, it seems that it is not so simple.

At least not as simple as it seems.

As the game develops into the third week, players will choose whether to enter hell or heaven, and different worlds will allow Isaac to face different enemies.

Darry was a little confused when he played this part.

Were the sufferings that Isaac suffered really unbearable?

He also recalled what he had experienced.

When he was a child, his experience was very similar to that of Isaac.

Fortunately, he is not really as unlucky as Isaac, at least he still has a loving family and a safe haven.

But Isaac in the game doesn't have this safe haven.

No, maybe there was, and that was Isaac's own thinking.

Isaac would completely confine himself to one thought, and then let his imagination run wild, imagining how to fight against the unfair treatment he had encountered.

At the same time, Isaac has another safe haven, which is Isaac's toy treasure chest, which is the only thing left after all the toys and entertainment products of Isaac are taken away by his mother.

In the story in the game, Isaac finally chose to enter the treasure box to seek peace, and conceived his imaginary world in the treasure box, an adventure world that confronts injustice.

However, in the process of playing later, Darry found that what he was fighting against was no longer the unfairness of the past, but also Isaac himself in this game.

Isaac in the game needs to face the dark side of his heart, face the bad side of his heart, the hell level side that can be selected in the game.

At this time, the BOSS becomes a blue villain.

At first Darry didn't know what the little blue man meant.

But it didn't take long for him to remember that when a person faces suffocation, his skin color gradually develops towards purple.

This sentence is the knowledge he first learned from an item introduction in the game.

I didn't expect to think of something here.

This blue villain is probably the Isaac himself who is suffocating, the Isaac himself who is about to suffocate in the treasure chest in the real world.

He needs to make a choice, whether to readjust his mentality and let Isaac walk out of this hellish game world to welcome a new life, or sink into this fantasy world without end.

It's pretty counter-intuitive for a game's adventure.

Players hope that the adventure of the game will continue, but the price of continuing the adventure is that the protagonist in the game may die completely in the story.

In the end, Darry chose in his heart to let Isaac change his mind, walk out of that safe haven-like treasure chest, and regain his strength.

And this also marks the end of Isaac's story.

At that time, after clearing the level with this ending, Darry felt a little lost, and felt that there was always something missing.

This story is not over yet.

But if he had chosen another path, wouldn't Isaac have died completely? How can the story develop even if Isaac, who died in real life, continues to play?

With such curiosity, he finally couldn't help but re-entered the game and opened a new week.

Later this time he was more proficient than before.

Having played continuously for more than 100 hours, he has a thorough understanding of the various mechanisms of this game.

Finally, after a fierce battle, he returned to the position where the previous ending was.

This time he chose to let Isaac completely immerse himself in the fantasy world and become a dry bone in real life.

In the game's cutscene introduction, Isaac's mother went out to look for Isaac for a long time but couldn't find it, but finally found the stinking treasure chest in Isaac's room.

Open it and look at the corpse of Isaac, which has been decayed for a long time.

But the story didn't end there.

The next adventure is still going on. In the game, Isaac is still going on adventures in this fantasy world, and the next adventure is even more mysterious.

During this period of play, all Darry had left was refreshment.

Gradually, the number of his deaths became less and less, and at the same time, he seemed to finally realize where the fun of the game itself lies.

That is continuous death, and finally rebirth.

Now that he is a freshman, he will no longer end the game as easily as the previous rookies.

He can now easily pass every Isaac's combined adventure, and then enter the next new adventure level to start from scratch.

At this time, Dai Rui has gradually begun to enjoy the game. He has dismissed the game from the beginning, to the mentality of not being willing to pass the level again and again, and then to the level that he is now able to pass with ease.

The storyline of the game is still going on, and this time also ushered in the key point of the game's story in The Binding of Isaac.

That seems to be the final boss of this game.

At this time, it was almost 200 hours for Darry to play this game.

It was really hard for him to imagine that he would play a stand-alone game for more than two hundred hours.

The longest stand-alone game he played before should be Cyberpunk 2077. After he played for more than a hundred hours and cleared the level, he lost interest.

He admits that Cyberpunk 2077 is a good game, but he absolutely cannot like it so much.

But the combination of Isaac in front of me.

No matter how much he refuses to admit it, he has already recognized the fun of this game in his heart.

When facing the final boss, it was the place where Isaac used to live, and Isaac returned to the starting point of everything after taking risks along the way.

That's the teaching room at the beginning of the game, the first room on the first floor of the basement.

A room that every player who plays The Binding of Isaac will inevitably enter.

Then, Isaac continued to go up, and he came to the room where he had lived.

There are many memories of Isaac in that room.

There is the familiar bed of Isaac, the familiar treasure chest of safe haven toys, and some familiar props are also scattered in the room.

Darry's gaze was fixed, as if he didn't want to miss any screen in the game, he wanted to engrave every screen in the game in his mind.

When the story came to the last moment, everything returned to the original.

In the end he manipulated Isaac to the place where the dream began.

The TV room from the game's initial intro.

In the very center of the room is a TV with a flickering snow pattern screen.

At this time, with a trembling sound, a blurry figure in the shape of a snowflake appeared on the TV.

This figure is named: Dogma.

Looking at this boss, Dai Rui only felt his scalp go numb.

Having played The Binding of Isaac many times before, he has never felt like this.

He had seen a discussion article before.

Someone was really talking about The Binding of Isaac.

At that time, many people who claimed to have suffered unfair treatment felt that they were brought into the game characters, just like Darry.

What they discussed most was who is the villain of this game?

Someone said it must be the mother.

Because it was from the mother that everything was going in a bad direction.

Such players generally have played the beginning of the plot, but have not played the following content.

Others discussed that there is only one villain in the game, and that is Isaac himself.

Because Isaac fantasized that he had experienced a lot of unfair treatment. When faced with these injustices, Isaac did not choose to resist, but chose to suffer. He endured in real life and resisted in fantasy. This is meaningless.

Such players are usually in the middle of the game, and have almost just figured out the game.

Some people discussed seriously for a long time, told the story of the game in detail, and finally concluded that there is no villain in this game, and some are just a painful adventure of Isaac who has encountered various unfair treatment.

Such a person should have almost reached the second half of the game.

Darry had the same mentality before, and felt that there was no villain in this game.

But now, he finally realized it.

If this game really wants to say who is the villain.

Then there is one and only one.

Not mother.

In the Binding of Isaac, the mother also has her own pain.

Isaac's mother was abandoned by her husband, and then raised Isaac alone, taking on the responsibility of raising Isaac.

She suffered no less than Isaac.

In the later storytelling, the mother did not really want to kill Isaac as at the beginning, but the embodiment of a sick love, imagined by Isaac as the mother preparing to end Isaac with a sacrifice. s life.

Isaac is not a villain either, because the unfair treatment Isaac encounters is something that runs through the game and is impossible to ignore.

Then there is only one villain left in this game.

That's the oracle-like voice that brainwashed Isaac's mother from the beginning.

That represents the religious background, and it represents the brainwashing influence of religious beliefs.

The power of religion is terrible, it will alienate a normal person into a monster.

This is the most true feeling of Dai Rui when he played this DOGma.

None of this would have started without the in-game TV religious brainwashing.

The story doesn't start either.

Perhaps Isaac himself will still be treated unfairly, but in the family, Isaac's mother will love the child and give the child the best environment for growth, instead of turning the child and herself into a monster in a state of brainwashing .

It's a stroke of genius that this story ends with this BOSS.

Dai Rui failed to defeat this BOSS after trying many times.

This final boss is worthy of the title of ultimate villain.

This kind of difficulty is enough to make players feel desperate and feel that they can't beat it at all.

If such a difficult boss is arranged at the beginning of the game, it is estimated that Darry will give up the game decisively.

But now that the ending is near, he already has a premonition, even if he just wants to see the final ending, he still wants to pass the level.

No matter what method is used.

So what are you talking about? Clean up your mood, I'm going to smash this final boss!

If it doesn't work once, then two, three, four times.

He must completely smash the only villain in this game, so that the unwillingness in his heart will be completely dispelled.

In the end, Darry succeeded, and he defeated Dogma, the final boss.

There is also a BOSS three-eyed demon at the back, but the difficulty of this BOSS is much lower, obviously it is the last finishing touch after everything is over.

For novice players, this three-eyed demon is also difficult, but Dai Rui, who has experienced countless battles, has no pressure.

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