Tokyo Video Game Tycoon

Chapter 1159 Opening Ceremony

"It's started, it's three minutes to seven o'clock, and the countdown has begun!"

Man and child happily watching the countdown.

This countdown is not a simple countdown of numbers, there are also screen clips appearing one by one during the countdown.

These screen clips are the development history of Japan and the Olympic Games, as well as various current popular elements.

Japanese traditional culture, anime, and video games, all of which are things that Japanese people love and are confident about.

In particular, video games can earn more than 100 billion U.S. dollars in market revenue overseas.

"Dad! It's a Pokémon!"

"Yeah, I saw it, and Dragon Quest!"

"Huh? What character is this? I haven't seen it before."

"Here, this is the anime image that Mr. Itakura personally drew for all the countries participating in the Olympics. Every country has its own unique animation image. Isn't it pretty cool?"

"It's really handsome, Dad, can I have the peripherals of these images?"

"Hmm... I'll look back to see if there's any for sale, and I should be able to find it by searching the Internet."

During the three-minute countdown, various clips were mixed and edited.

People at the scene can also watch the mixed clips of the Olympic Games through the large screen suspended above the sports field.

The quality of this mixed clip is quite high, obviously from the hands of a master editor.

It was made by the editor of the famous director Sayuki Ono. For this reason, the editor did not know how many brain cells were consumed to produce these contents.

If he is asked to do similar content again, he will definitely scold his mother.

Sayuki Ono also begged the editor to make this mixed-cut video.

And this worked out really well.

This is the history of the development of the Olympic Games, as well as the history of the development of Japanese culture, and it is also a close-up of many participating countries.

Every country is drawn by Itakura, a well-known painter in the world.

This Itakura Takeyusei understands that he is roughly equivalent to Hayao Miyazaki in his previous life. He is good at hand-painting, but he is able to describe the details of each picture so richly, I am afraid that he spent a lot of money.

Of course, this part is paid by the Japanese government, Zhu Youxing doesn't need to worry about anything.

The only thing Zhu Youxing can think of is that these pictures have a feeling that Japan's economy took off in the past.

Back then, in Japan in the 1980s, the luxury of money and money not only made the Japanese crazy, but also made many industries crazy.

Among them, the animation industry is one of the representatives of madness.

People in that era could spend a huge amount of money to make a cartoon, and the detail drawing in it would be jaw-dropping even in modern times.

People in later generations commented that only the era of luxury and money could make such cartoons.

Such cartoons in the previous life were Cowboy Bebop, Akira, and City Hunter.

Each cartoon has its own style and characteristics, and at the same time, the details of each frame are so explosive.

Later, it was almost impossible to reproduce this kind of cartoon, because the cost could not be lowered at all.

Unless it is as rich and powerful as Youxing Electronic Entertainment.

Not long ago, the Cyberpunk Edge Walker cartoon was hailed by many industry insiders as the best cartoon after the Japanese bubble burst.

If possible, Zhu Yuxing hopes that there will be more cartoons like this in this world. Of course, he knows that this is just his own imagination. Unless he plans to enter the animation industry, other companies will not have the courage to make this kind of cartoons. of.

"It's so beautiful. I haven't seen Mr. Itakura make such an excellent cartoon for a long time."

On the side, Ueto Hayakawa showed a nostalgic look.

Ueto Hayakawa also experienced the glory days of the animation industry. At that time, he happened to be a younger generation, and it was the time when he was obsessed with animation and pop culture.

Later, cartoons became more and more bad and capitalized, so he didn't like them anymore.

"Why don't you ask Itakura-sensei to make a cartoon of the Sun Knight? Your Sun Knight's IP value is still very high, and Itakura-sensei should be happy to spend a little more money."

"Hmm... That's a good suggestion. I can study it later." Ueto Hayakawa nodded.

The flag-raising ceremony began. The flag of the host country Japan was raised first, followed by the flag of the Olympic Games, and then the flag of each participating country.

This is followed by the admission ceremony for the participating countries.

The first to enter the field was naturally the Japanese national team. The moment the Japanese national team entered, what came to mind was the very familiar melody.

That is the most classic BGM from Dragon Quest.

This piece of music is role-playing inspiration for many gamers.

Dragon Quest is also a generational memory of many people in their 30s and 40s.

The moment the melody sounded, the Japanese national team entered the venue with their heads held high. Each of them followed the melody, and the morale of the entire team seemed to have risen several levels.

In front of the TV, some people who became fathers and mothers even shed tears of emotion.

Because they recalled how moved they were when they saw video games when they were young and as children.

"This song is really a good song, Zhuyou, how did you make up this song at the beginning? I have always been a little confused, obviously you don't look like a person who is good at this kind of music. "

Ueto Hayakawa also missed this melody very much when he heard it.

At that time, Su Rui Electronics was just shocked by the sudden explosion of video games.

The then president Kentaro Hayakawa decisively created a new department at that time: the video game division.

And that's where Suri Electronics' dream started.

Among them, Dragon Quest is one of the learning objects of Su Rui Electronics.

Mario is more of a kid-oriented game, and adults will be interested in this game, but it definitely won't last long.

But role-playing games such as Dragon Quest are different. Dragon Quest with the concept of upgrading, equipment collection and growth allows adults to have the pleasure of harvesting.

Later, according to statistics, more than half of the early million sales of Dragon Quest were bought by adults.

Later, when the third part of Dragon Quest was released, the proportion of adults further expanded. The number of players who played Dragon Quest 3 between the ages of 20 and 40 was twice that of players in other age groups.

Facing Hayakawa Ueto’s question, Taketo shrugged and said, “It was the time when I was most inspired. I still remember that I made five or six games in a month. Every time I think about it, it’s pretty amazing.”

At this time, Zhu Youxing didn't need to be modest.

The more humble you are at this time, the easier it is to be self-defeating, and you just confess that you are a genius, you guys just look up to me, and there is no need to talk nonsense.

Ueto Hayakawa nodded: "Yeah, you were really a bit ruthless at that time, supporting all the content of a game console by yourself, we at Su Rui Electronics had formed a team of dozens of people working day and night. It’s incomprehensible to make a crap game and you can make several of them by yourself.”

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