Tokyo Video Game Tycoon

Chapter 377 Honor

Before the start of the bidding meeting, the first World E-sports Competition also officially kicked off from the audition.

The main organizer is South Korea, and they paid all the money, just to create an electronic event that is eye-catching enough.

This brand-new competitive entertainment model is very novel to many people.

Street Fighter, Need for Speed, Street Basketball, StarCraft.

These games are highly entertaining competitive events.

Countless people participated in the initial audition.

The first is the high bonus return, and the second is honor.

Many gamers don't have any sense of honor at first, they just feel that video games are more interesting.

However, competition is the product that most easily arouses human enthusiasm.

No matter what form this kind of competition takes, winning or losing is the key point that attracts human beings the most.

Therefore, when one or more contestants are selected among countless people for each event, these people also become existences like stars.

Although they cannot be compared with real sports stars, they also have their own fans.

This is a big leap forward for those game nerds in the past.

The finals officially started in September, and countless players selected from the United States, Japan, and other scattered regions gathered in Seoul, South Korea.

Electronic product manufacturers who discovered business opportunities suddenly realized the potential of e-sports at this time, and many of them were very upset that they did not invest in e-sports at the beginning.

The Japanese chaebols that initially invested, as well as the Korean chaebols, made a lot of money.

Some made money and fame, while others took the opportunity to sell their own products, which ushered in a small increase in their product sales.

Games such as StarCraft are most suitable for advertising peripherals such as headphones, mouse keyboards, and monitors.

As long as e-sports players use specific products, they are tantamount to promoting the manufacturer.

Among them, the most publicized products are naturally a number of electronic companies from South Korea.

"Players from all over the world! Welcome to the first World E-Sports Competition, where you can find like-minded partners and powerful rivals. Korean style, please enjoy this world e-sports competition to the fullest! Win your glory!"

In Seoul's largest stadium, multiple esports competitions officially started on the same day.

The broadcasting rights of the live broadcast were given to TV Tokyo to be fully responsible. They will be in charge of the broadcasting rights of the event within five years. Youxing Electronic Entertainment only needs to count the money at the back with peace of mind.

Of course, not all the money for broadcasting rights was given to Youxing Electronic Entertainment and TV Tokyo.

Among them, about 30% will be allocated for event bonus incentives and club dividends.

This is the model of learning traditional sports events.

The broadcasting rights were sold out, and the money received was distributed to multiple player clubs under the e-sports competition.

In addition to the money for broadcast rights, part of the advertising fee will also be distributed to the club.

The money is not particularly large at the moment, but it has already allowed these e-sports clubs to see signs of profitability.

As long as e-sports can really grow into an event similar to the traditional FIFA or the Super Bowl, then these e-sports clubs can really make a profit instead of simply using love to generate electricity.

This is also what Zhu Youxing promised to the chaebols who originally founded the club from the very beginning.

Their efforts will definitely be rewarded handsomely in the near future.

Before, the e-sports battle between the United States and Japan had already made some e-sports clubs earn some money.

And this time, the scale of e-sports has once again risen to a new level.

Before, it was just a small fight between a few local chaebols and Youxing Electronic Entertainment.

The so-called Japan-US war is nothing more than a publicity stunt.

But this time it is held by a country, the style will be different immediately.

But not all countries can do this. South Korea has no choice. E-sports may be an opportunity to turn around. Other countries have better development methods. They simply look down on e-sports, let alone use it E-sports is regarded as a national strategic development plan.

It can be said that only the slightly weird brain circuit of the stick can be led by the government to do this kind of thing.

And it turns out that the effect is still good.

On the second day after the opening of the competition, TV TOKYO got out the statistics of the live broadcast.

The number of viewers of the webcast is about one million.

The million people are mainly concentrated in the United States and South Korea, and Japan only ranks third.

The live TV broadcast is jointly broadcast by several TV stations. Japan's enthusiasm for e-sports is still not as good as that of South Korea and the United States. This slightly surprised TV Tokyo. They thought they could make a difference through this broadcast of the event. the way.

It seems that the Japanese people are still more conservative, traditional sports events still occupy the mainstream, and they are temporarily unable to accept this new form of competition.

In South Korea, because of the promotion of the government and the popularity of young people, the ratings are very good.

Not to mention the United States.

Video games have become the most fashionable thing in the United States. Almost all young people love to play them. At the same time, the United States is also very competitive, especially young people. They want to see the United States occupy a dominant position in various competitive programs.

Then, the next month will be full of chaos in many e-sports events.

First of all, Street Fighter competed for the final championship, which was won by a player from Japan.

The American player won the second place.

This is a news worthy of publicity. The Nikkei News printed the latest newspaper news on the same day. By the way, I praised the game Street Fighter again, saying that this game has promoted oriental culture very well, making the art of fighting the most fashionable thing now.

This kind of publicity is actually because the Nihon Keizai Shimbun has shares in Youxing Electronic Entertainment.

After years of hard work, the friend of Zhu Youxing's father has been promoted from a deputy director in charge of real power to a new director of Economic News.

The assets and shares he holds can naturally be linked to the Nihon Keizai Shimbun company, and it is only natural that they will praise Yuxing Electronic Entertainment vigorously.

Zhu Youxing also participated in this e-sports competition. He personally awarded the champion cup to the first player to win the world championship.

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