Tokyo Video Game Tycoon

Chapter 627 Metal Gear

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The success of GSX's debut allowed Youxing Electronic Entertainment to maintain its advantage again, but just maintaining the advantage is not enough.

Zhuyouxing has more development plans in the future.

In the past, many of his ideas could not be fully realized, because the performance of the game console was really not good at that time, Zhu Youxing was always not satisfied, but now, these constraints are gone.

He finally felt that he could develop the games he wanted to his heart's content.

And the next game he wants to make has been clearly arranged, the first of which is the Metal Gear series that he has been thinking about for a long time.

This series can be regarded as the originator of stealth games, and also a pioneer of cinematic narrative.

However, there are already signs of cinematic narrative in this world, but Zhu Youxing believes that this series is still indispensable.

It is not only about the production of the game, but also about the game producer's own thinking about war in that social environment at that time.

War, nuclear weapons, public opinion on social networks, and many, many more.

So Zhu Youxing decided to show this series to everyone.

In fact, Metal Gear Solid 1 was born quite a long time ago, and Zhuyou Xing could have been made earlier.

But in terms of what really left a deep impression on Zhu Youxing, it is definitely a few modern Metal Gear works in the post-PS3 era.

Then, out of love for this series, he started to try to play all the works in this series, and knew the general plot of the game.

Now he has an idea, which is to use modern technology to reset several works of Metal Gear that he has played.

This series from the previous life is basically doomed to never be rediscovered for development, let alone reset the original series in high-definition, which somewhat makes him feel a little regretful.

So in order not to leave any regrets, he simply reset the world, so that the original Metal Gear can be presented in a high-definition manner on the game console of the new era.

Now that the plan has been made, Zhu Youxing no longer wastes time, and he quickly recruited several development teams.

In fact, the game has already been put on the agenda a month or two before the official release of GSX.

This time we don't need too many development members. Zhu Youxing estimates that about one development team plus the support of the engine special effects production team will be enough.

The story this time is the first time it involves content related to real events, which is quite different from the many games of Yuxing Electronic Entertainment before.

In the past, the games of Youxing Electronic Entertainment were nothing more than the traditional stories of the brave and the princess.

Final Fantasy has made a breakthrough in this area, but it still starts with a fantasy setting, which has no clear intersection with reality.

Then many real-life games such as Counter Strike did not involve too many real social phenomena.

Metal Gear Solid was a try.

When Zhu Youxing personally told the employees about his ideas and how he wants to express himself in video games, they all seemed a little excited and excited.

This is a brand new attempt, the first time to connect with reality, and start to seriously think about some problems in reality.

This is already approaching the field of film and television, and the pattern suddenly looks different.

The story of the first Metal Gear game is actually very simple to tell.

A very mysterious organization in the world sent a special soldier to investigate a war in South Africa, but there was no news soon, and then the organization sent another special soldier named Snake to destroy the tank carrying nuclear weapons. Prevent a world catastrophe.

The end of the game is naturally to successfully save the world, and the protagonist also lives in seclusion in Alaska after the mission.

The brief introduction of the story is very simple, but really digging into the story is another state.

Up to now, Yuxing Electronic Entertainment also pays great attention to story writing in game development, and each team has a very professional screenwriting team.

These screenwriting teams are basically cultivated from scratch, and they are the precious wealth of Youxing Electronic Entertainment.

And this time Metal Gear Solid has a brand new plan, which is to give the main tone of the story and the main gameplay content to the employees, and then let them play by themselves.

The first work does not need to pursue a blockbuster, even if there is some loss in sales, it is okay, and I can recover all this through the sequel.

And this kind of development model can allow employees to have maximum contact with the entire game development process, allowing them to grow faster.

The people in the development team are free to develop and produce this time, let alone how excited they are.

Once there was a storyline about the real world, if it was done well, then they could leave a name because of it if they said it was not good, and then go out and say that they developed the Metal Gear series, which is also a very face-saving thing.

At the same time, Zhu Youxing himself was not idle.

He would occasionally look at the development of Metal Gear Solid, at least to make sure that the main core of their game would not go astray, and then he would open a small account to develop new independent games.

Of course, because the trumpet has no ideological burden, Zhuyouxing can develop whatever it wants.

This time he chose to develop a niche indie game called The Witch's House.

Although this game uses a 2D cartoon style, it is a full-fledged horror game, and it is a bit neurotic. The ending of the plot is not the family-friendly plot that people like to see.

After all, you are all horror games, and you are a little neurotic, so let's not talk about happy endings.

He wants to use this way to tell those indie developers who are still a little confused, as long as you have creativity, you can create as much as you want, don't worry about whether the game is popular, as long as it can satisfy your heart.

Sometimes independent games really don't have that much utilitarian mentality.

Then, not surprisingly, after Zhu Youxing developed the Witch's House, the sales volume was obviously not very good.

Even with the fame bonus that comes with the trumpet, there are still a small number of players who have good reviews for The Witch's House, and most of them feel that they have been cheated.

Because the trumpet Zhuyouxing developed Stardew Valley before is so warm and harmonious.

But I don't know why he suddenly developed such a game with a slightly mournful temperament, which really shocked a group of players who didn't know enough about the game itself.

But the players who like this game really like it, they don't hesitate to give this game a five-star rating, and those who don't like it don't hesitate to give a one-star rating.

If it wasn't for the fact that the lowest rating was only one star, they probably would have given it a zero.

But fortunately, Zhu Youxing himself doesn't particularly care about the so-called word of mouth. In fact, the trumpet is more used to test the waters of some games. He feels that games in this world should not be monolithic. It is also necessary to develop different types of game forms.

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