Tokyo Video Game Tycoon

Chapter 689 Unique Style

688

I didn't expect to see the latest game released by my benefactor early in the morning.

He still has a fresh memory of this mysterious netizen's first game work.

He was really obsessed with Stardew Valley for a long time.

Obviously this game looks so rough, but it still has extraordinary magic power.

Not only him, even a large number of people in his company were conquered by this game.

Later, he launched a game called Loop Heroes. The gameplay of this game is also quite unique, and it has the same magic power as Stardew Valley. Can make the game more perfect.

Then, this mysterious benefactor netizen launched a game called The Witch's House.

How to say this game, he actually doesn’t like it too much, the plot is a bit too sad, and it’s still horror elements, destined to not have too many people who like it, but he also noticed that the people who like it really like it, not at all Any falsehoods will also lead to the polarization of the game's evaluation. On the game review page, it can be seen that the most people give one-star bad reviews and five-star full marks, and the ratings in the middle are the least.

So the game has a certain audience, but not everyone likes it.

This also made Kazuo Murakami realize that this mysterious netizen who once helped him a lot and was regarded as his benefactor is also very talented in game development.

He even saw a little shadow of the god of games in this mysterious netizen.

However, the God of Games is obviously more powerful in game development, and the games developed by this mysterious benefactor and netizen will somewhat have a unique personal touch, which will also make it difficult for the game itself to become a popular mainstream game.

And finally after almost two years, the mysterious benefactor netizen released a new game again.

Um? Was it jointly developed with others?

This is a bit different from his previous development style.

Before this mysterious benefactor netizen had been fighting alone.

This time, I suddenly found a cooperative team to develop the game together, which is very unusual.

The price of the game is 1,900 yen, which is relatively high for an independent game.

Now most of the indie games on the Battle.net platform are under 1,000 yen. If you look hard, you can even find indie games that are only 50 yen.

1,900 yen is considered the top selling price of independent games now.

If this game was released by an unknown independent game developer, he estimated that most players would simply ignore it.

However, this time, apart from the mysterious benefactor and netizen, another game production team co-developed is also a well-known game studio. It is a game development team formed by three female college students. He also had the honor to interview once. The development strength of the three is very recognized.

This should be considered a strong alliance.

Thinking of this, Kazuo Murakami stopped hesitating and decided to buy decisively.

After the purchase is complete, the game starts to download automatically.

The game's capacity is around 400MB.

This is much larger than the current average indie game capacity.

And if the capacity is relatively large, it means that the content in the game should be quite rich.

No wonder the mysterious benefactor netizens would choose the joint development method. If you want to complete this kind of game alone, it may be very time-consuming.

It didn't take long for the game to be downloaded.

Dead Cells, um, a game about constant dying?

It's quite new. I saw some screenshots of the game on the game's homepage before, and it seems to be a horizontal version of the action game, which is classified as a Galaxy City game.

The two most famous games of this type are the Metroid and Castlevania series.

This time is the mysterious benefactor, does the netizen want to break through himself?

He entered the game with anticipation.

The first thing that catches the eye is an ancient castle building, which is drawn in a pixel style, and has a special charm in it.

In this environment where various types of games are pursuing high-definition, it is quite unique for a game to suddenly return to the basics and make a pixel game.

Of course, there may be insufficient funds?

Click casually to enter the game options, and then the cutscene officially begins.

The prisoner's cell, this is where it all starts.

Under the movement of the camera, it came to a position like a pipe, and then a group of pixel blocks of flesh and blood rolled down from it, and then fell to the ground with a snap.

In the background of the ground, Kazuo Murakami saw a corpse that looked like a giant sitting on the ground, which immediately made Kazuo Murakami start to think about it.

Who is this giant? What happened here? And what about this mass of rolling flesh and blood?

The flesh and blood quickly came to a lying corpse, and then quickly burrowed into the corpse, allowing the corpse to move again.

At this point, the game officially started, Kazuo Murakami stared at the screen in a daze.

This game... really has a unique style, and it really has the same strange trend as before.

Ordinary games will never develop games like this, because it looks very weird.

But if you put it on an independent game, and put it on the mysterious benefactor netizen, everything seems so reasonable.

According to the guide, Kazuo Murakami quickly learned some basic operations, jumping, moving forward, and rolling.

Then he manipulated the character to run forward.

He immediately found that the overall movements of the game are very smooth, which shows that the developers have paid great attention to the movements of the game characters.

Some motion numerical content that comes with Unreal Engine alone is not enough to make such a smooth and silky motion effect.

Unless the mysterious benefactor, the netizen has the internal channel of Youxing Electronic Entertainment, he can obtain the exclusive action value data from Youxing Electronic Entertainment.

After simply performing actions such as jumping, running, and rolling, the character came to a gate.

A shield and a short bow are floating in front of the gate at the moment, and a woman dressed like a warrior seems to be waiting here for a long time.

Through the conversation with this female warrior, Kazuo Murakami has a general understanding of the entire worldview.

Now his character appears to be a strange, eerie creature that is itself immortal.

The principle of immortality cannot be explained, but in short, as long as the game fails, the protagonist will not directly game over, but will return to this cell to be reborn, and then continue the next reincarnation battle.

Is it a constant cycle of death? Wouldn't this be a bit boring?

Kazuo Murakami thought about it, and always felt that this game was not as interesting as he imagined.

But Kazuo Murakami is very patient. His job is to play games and evaluate games. Naturally, it is impossible to judge the overall quality of a game just because of its performance at the beginning. In short, let’s play it first.

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