Underworld Game Producer

Chapter 30: escape online mode

After returning home, Li Wen did not rest, but continued to improve the game plan of Resident Evil.

And this morning is the day when Escape is officially launched.

Is it a money-losing company that went bankrupt, or a huge profit? Everything is here today.

Resident Evil is different from escape. The game has a complex combat mechanism. Although it is just shooting guns, its combat mechanism is not much simpler than traditional ACT.

In addition, it is necessary to balance the balance between zombies and firearms, and to keep the player's desire to explore while playing.

These all require a large team to produce.

Although the game engine is very developed now, and it is also possible to buy a more complete AI motion capture program than real motion capture.

However, for the expressions of the characters, it is still necessary to invite professional actors to capture the expressions.

If only relying on the current few people in Happy Paradise to make it, it will take about a year to make the game possible.

In this world where major manufacturers average one masterpiece a month, extending the game production cycle to such a long time is undoubtedly digging its own grave.

Although the game is very profitable, but! The entire industry has also been rolled to the extreme.

Whether it is a large factory or a small factory, they are desperately rolling.

If Li Wen wants to have his own place in the game circle, he can only compete with other manufacturers. Whoever wins better will be able to stand up.

Now he has a bit of fame thanks to Brother Sledgehammer and Escape, which is about to be released, but if he doesn't release a new game in two or three months, he will soon be forgotten by the players.

He has already made three plans.

The first type is the sudden death of sales of pure horror games escape, the game is not liked by the public, and if he does not make money, or even loses money, he will not be so desperate that the sky will fall.

He can also make some underworld games, low-cost ones, such as "Iwanna", such as "Hollow Knight", etc...

The production cost of this kind of small game is not high, and the gameplay is good. Although it can't make a lot of money, it can accumulate capital little by little, and can maintain Happy Paradise.

Just like Brother Sledgehammer, everyone is making a lot of money!

He believed that under Xiaotian's publicity, these underworld games would definitely be sold.

The second type, Escape is sold, but the sales volume is not high, and the money earned is very little. However, as long as it can make money, it means that pure horror games still have a certain audience, and he can continue to produce similar types of escape. Pure horror game.

For example, "Layers of Fear", "Face" and "Silent Hill PT", which has influenced countless horror games...

Relying on pure horror games, accumulating capital, and slowly moving towards big players, and finally made such masterpieces as Resident Evil, The Evil Within, and so on.

The third type is the most beautiful one. Escape is a big hit, and everyone is making a lot of money... The game company expands, and the original team continues to produce Escape 2, and then opens a Resident Evil production team, a two-pronged approach.

As long as the sales volume of Resident Evil explodes, he can realize his wish of carrying money in a sack.

With so many Resident Evil operations, people are going to make a lot of money, okay?

It's okay to copy Resident Evil, and there is still evil spirits possessing it!

The Evil Within is a survival horror game made by Shinji Mikami after he left Kabitch.

As for who Shinji Mikami is... the famous father of biochemistry.

From Resident Evil 1 to Resident Evil 4, Shinji Mikami joined, especially Resident Evil 4, which made Shinji Mikami a veritable father of biochemistry.

When The Evil Within was just released, it also caused a shock in the game circle.

Under the guidance of Shinji Mikami, the first Evil Spirit Possession, The Underworld's Impossible, raised the survival horror game to a new peak.

The various traps and boss battles inside are still fresh in the players' memory.

Especially in one of the levels, while avoiding Miss Sadako and mobs, you also need to shoot the switch with a gun to stop the jet flames blocking the way.

Emotions such as stress, tension, and fear will always interfere with players making the most correct judgments.

In addition, the game has just been released, and Shinji Mikami locked the game at 30 frames in order to let players experience the most extreme fear...

Under various inappropriate settings, all players experienced an exciting and terrifying journey.

Li Wen liked The Evil Within very much at the beginning, and he played the PS4 version. The reason is very simple. If you play on a computer, you can't help but use modifiers to reduce the difficulty once you hit a level.

In this way, the experience of the game will drop sharply, and in the end it will not even be interesting.

Therefore, modifiers can easily lose players' enthusiasm for the game.

The world he lives in does not have modifiers and plug-ins that affect the balance of the game.

In the past, when the technology was not as advanced as it is now, cheats were everywhere, but now, once a cheat is found, it will be banned by the game company.

It is not a game of the company, but all games of the company cannot be played.

If the modifier is only playing offline, it will not be punished.

However, the current masterpieces all have online modes, where you can team up with online players, or play PVP, and the gameplay is very rich.

Therefore, generally speaking, players prefer the online mode of the game, which also leads to the decline of modifiers.

Over time, no one is making modifiers anymore.

You know, even Li Wen's escape has an online mode...

One can imagine the status quo of other games.

As for the form of the online mode of escape.

It is not for players to play monsters in a mode similar to PVP.

Instead, players exist in different spaces. At a certain node, two to four players will appear in a scene at the same time.

You can play cooperatively or individually.

Multiplayer will indeed make the game less scary, but it can also improve a lot of gameplay.

Only players with the same difficulty can meet each other.

After all, monsters in simple mode and monsters in normal mode are completely different.

However, on this basis, Li Wen made a setting in the underworld, that is, there is a chance that five players will appear in the same scene at the same time.

When the player reaches five players, the easy mode will be promoted directly to the normal mode.

Players who could still clear the level with the backboard will experience what is horror.

The simple mode will not return until the monster kills all five players.

The probability of five people playing at the same time is not too high, only about 10%...

Well, Li Wen is indeed a bit unreasonable.

On the day of release, countless players who just want to experience it in a simple mode will understand what the real fear is.

...

twelve o'clock in the morning.

Zhou Bo is a lover of horror and supernatural works.

He has been paying attention to escape for a long time. After Xiaotian broadcasted live, he is looking forward to escape~www.wuxiax.com~Finally!

The game is unlocked.

Although he doesn't often play games, after all, horror games are just a layer of horror, not scary at all.

But he can still easily operate a game such as escape, which is simple to operate.

When choosing the difficulty, he had a little difficulty.

For a while, I didn't know what difficulty to choose.

In the end, he decided to use the easy mode to practice proficiency first, and finally challenge the normal mode.

After entering the game, he lamented that the game screen had evolved to the point where it was difficult to distinguish between real and fake, while manipulating the characters to explore the map.

During the march, he suddenly saw countless white shadows drifting by! Startled him.

I thought there was a setting of monsters like ghosts added to the game.

He didn't know until the game prompt appeared that these white shadows were also players...

It's just that everyone doesn't exist in the same space.

After entering the administrative hall building, he received a game prompt.

He entered the node where the players were online... In his line of sight, he found four other players.

"Huh..." A KU player questioned, "I remember that there were two to four players online? Why five?"

"Maybe it's just released, there are too many players and there are bugs, don't worry, one more person is better!" Another player with gruel on his head said.

After a few people introduced each other, they decided to form a team to explore.

Zhou Bo was a bit of a rookie because he didn't play games very much, so he silently followed the players in front of him.

In this game of escape, five people explore together, the fear is indeed reduced a lot, and the players can still chat and laugh, the atmosphere is very relaxed...

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