WAR OF AGES
Chapter -3 - Skill Point and Trait (Self-update)
Skill Point
Archery, User ability to use Bow and arrow, Crossbow, and Gun.
Silent killer, User ability to kill an enemy without causing noise.
Calculative Mind, User ability to think more rational even under-threats.
Heartless Calculation, User ability to think much ruthless way to win the battle due to this skill point may cause allies to reluctant to follow orders.
Unleash threatening Roar, User Ability to terrify the user enemy to submission even may cause routing even possible.
Lingering Fear Aura, The presence of the user may lower the enemy morale without leader presence the enemy will route or disperse.
Inspiring Aura, The presence of the user may increase allies and subordinate morale even cause them to fight to the death.
Inspiring Leader, Upgraded version of Inspiring Aura which can restore the energy of the nearby allies as well as Morale. Some ability can be shared with allies.
Persuasion, As the name suggests to make the opposing individual or group change opinion about one topic or so.
Debate, Skill used to swing opinion in the user's favor.
One-handed weaponry, Allow using one-handed weaponry upon mastery the skill will increase the damage of the weaponry the user is using.
Shield usage, Allow to Use shield that adds bashing upon mastery the skill will
Unarmed combat, as the name suggested the skill allowed one to fight barehanded and feet to injure the opponent if mastered will upgrade to Inner-energy combat skill.
Inner-Energy combat, The skill will allow its user to use inner-energy combat based adding another status for the user, Allow to combat a strong combat foe armored for injuring the opponent.
Trait Point
Unwavering Bravery, Your allies will be inspired to fight against your enemy even in an unfavorable situation.
Avenger, Any enemy who killed your friend and subordinate will have an increased 30% damage.
Quick feet, Increase walking speed by a hundred percent.
Wind Walk, increase walking speed by hundred fifty percent, will not be making a sound as the user walk.
Shadow Walk, Increase walking speed by two hundred percent, will not be making a sound as the user walk.
Celestial Movement, increase walking speed by three hundred percent, will make a sound but will multiply damage upon contact with the opponent.
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