Your San Value is Zero

Two hundred and sixty-two Southern Gravedigger

After conveying the mission content to the two of them, Shirley went to look for other players.

[Seven Blades Taming Soul] and [Pika Soldier] combined.

They all feel that the task process will be very long and the rewards are not generous enough.

It will greatly slow down their progress in exploring the ruins of the Whale Kingdom.

Although the gold offshore has been mined, players have discovered that the reserves in the depths are dozens of times greater than those currently mined.

There is at least enough gold in this area for players to dig for a long time.

On the second day after entering the deep sea area for excavation, the player team had an accident.

Although there are aquatic monsters in the shallow sea, they are small in size and can be dealt with by players.

The monsters in the deep sea area are not so easy to deal with.

The players who go down to collect do not have the land combat and physical advantages, so even if they are similar in strength, they may not be able to win.

Collecting gold fell into a bottleneck for a while, and a large number of players gave up collecting and began to look for other things to do.

Shirley seized the opportunity and spread the mission to a large number of players.

But after measuring the distance, most people showed little interest in this task.

Nowadays, the laying work of teleportation altars is basically undertaken by the Grand Guild.

The farthest point to the east has just left the Eastern Province, and there is a large province separated from the Kingdom of Freeden El.

And from time to time it would be destroyed by passing bandits and robbers.

This has become the biggest obstacle to deploying transmission networks at this stage.

[Wind of Winter] once proposed building a safe house for the teleportation altar and digging a hole in the mountain or underground to erect the altar.

As a result, a landslide occurred while digging a mountain. Not only were people killed, but materials and supplies were also buried.

On one occasion, they managed to dig out an area underground and build an altar.

But the internal space is limited, and if there are too many teleporting players, everyone will be stuck inside.

The players behind who continued to teleport did not understand the situation and were still teleporting here, eventually crushing the teleportation altar that had just been repaired a few days ago.

At that time, [Wind of Winter] was gaining momentum, and no one dared to speak against him. Now that the wall has fallen, everyone has pushed back, and the dark history of the past has been revealed one by one.

Insert an app: a perfect replica of the old version of the book-chasing artifact and replaceable source app - Mimi Reading.

[Oliver Twist] is at most a thorn in the side of the first-test players. Players who joined later have never dealt with him and have basically no ill feelings towards him.

But [Wind of Winter] is different. As a anchor, it attracts a lot of attention, but it deprives colleagues of resources and takes guild benefits for free.

He is also arrogant and domineering, offending other guilds and friends in the live broadcast room not once or twice.

After being liquidated, [Winter Wind] could hardly find its teammates.

He originally planned to give up the game, but the live broadcast company contacted him and asked him to live broadcast for as long as possible according to the contract.

Now the live broadcast room of [Wind of Winter] is the explosive device for players.

As long as he goes out to fight monsters and enters an area with a safety level below 7, a large number of players will come to chase him.

[Wind of Winter] According to the contract, you cannot hang up in the city, and you cannot go out to fight monsters. You can only spend every day in bloodline tasks to increase your contribution points.

Players can't block him outside, so they can only enter the shackle area to snipe him.

In the beginning, [Wind of Winter] could only be beaten passively.

When he was a hunter, his fellow hunters stood aside and watched the show, while several escapees used various props to disgust him, making it difficult for him to even move.

When he was an escapee, the escapees from his team gave the hunters a crazy boost. The two hunters chased him and used various means to scare him.

Due to the contract, [Wind of Winter] can only pinch its nose and go online every day to be disgusted.

After weeks of intense training, [Wind of Winter] can almost draw the map of all geopolitical areas with his eyes closed.

When Du Wei noticed him, he was already able to outsmart his opponents, whether as a hunter or an escapee.

Even if he is betrayed by his teammates, he can still calmly suppress his opponents.

But the problem is that this mission mechanism can no longer scare him.

There is basically no benefit when being an escapee in [Wind of Winter].

The original work of constructing the ground shackles was entirely left to Shirley. She discovered this problem when she came over for maintenance.

According to Du Wei's request, he wanted to scare as many members of the Prell family as possible in order to hone their spiritual will.

Shirley observed the action pattern of [Wind of Winter] for a while, understood the problem, and then checked the ground shackles to fill in the gaps.

Now, several ground-bound areas are no longer fixed modules. Shirley has applied illusion magic to them, and the geographical conditions and structure will change at any time.

Having noticed the change, [Winter Wind] is no longer irritable and angry. He has been targeted by too many things recently, and his sharp-edged character has become more rounded.

The things around Victor County that Shirley took over were handled very well, but the Gate of Truth that drives players to the Kingdom of Freeden El has not yet achieved results.

Only [Master Bei] headed towards the other end.

[Palumdo], who was opening up wasteland to the south, encountered [Oliver Twist]. Although his legs were fast, he couldn't outrun [Orphan]'s ghoul team.

Fortunately, before being sent back, [Palumdo] discovered a teleportation altar built by [Orphan].

He was killed after being bound. After returning to the city, [Parumdo] sold the information about [Orphan] to the trust agency.

[Oliver Twist] caused trouble in the southern part of the Holivot Kingdom, dug up cemeteries, and then led ghouls to harass nearby villages and towns, causing no peace for the people there.

The locals called him the Gravedigger Earth Dragon Controller, and offered a huge reward for the head of the "Orphan".

Many adventure groups came to hear the news, and some of them are far more powerful than [Orphan]. But the problem is that players cannot be killed. Now even "Call Dad" has immortality.

Every time an adventure group claims to have eliminated the [Orphans], they can only get a moment of peace.

After the players got the news, they were tempted by the reward offered by the southern town.

What the adventure group can't solve, they can.

As long as the [Orphan] demolishes all the altars he built outside, kills him, and when he resurrects from his birth point, tie him up and restrict his freedom, the problem will be solved.

[Orphan] saw the discussions among the players on the game forum and did not leave any chance for those players to catch themselves. He directly led the ghoul army and his earth dragon "Call Daddy" towards the Warcraft territory deep in the south. Go.

The sudden appearance of a large number of Prell family members in southern towns caused a new wave of disturbance.

Everyone claimed that they came to punish the gravediggers, which slightly attracted the attention of the local people.

But no one thought they could do what even powerful adventure groups couldn't do.

Until the locals were surprised to find that since the arrival of members of the Prell family, the gravediggers had actually stopped appearing.

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