Almighty Game Designer

Chapter 191: Hunting Devil (one more)

After reading the CG, everyone was feeling deeply.

"Bulky! The CG level of the Thunder movie studio is still so high!"

"It's amazing, every hair of this sister is clear, and the store manager is crazy about burning money."

"This piece of head is meaning, I can't read it. This old man is so sad, how can he be beaten by the meteorite? Is it because he usually does not help the grandmother cross the road?"

"The sister is forced, my grandfather? Oh no, my uncle?"

"Hurry up into the game, can't wait!"

Enter the game, first a picture of the choice of characters.

Under the dark background, five heroic characters stand around a pile of campfires, and their faces are hidden under the darkness, only to see their outlines.

These people have different appearances and different costumes. They have cloth armor, leather armor, and armor. The weapons include giant axes, bows, and staff.

Zou Zhuo is also a little excited. This is a very special choice of character screens. It gives people a strong sense of immersion and feels like facing a bunch of geeks.

Unlike other RPG games, the characters you choose are all gorgeous dolls.

In the center is a tall and barbaric man with a giant axe, wearing a simple armor, and a tattoo like the original totem.

The image of the barbarian Chen Mo did not adopt the appearance in "Diablo 3", but similar to "Diablo 2", no longer a grandfather with white hair and white beard, but a strong man similar to Kui Ye.

"Barbarian? It looks like a career similar to a Berserker."

Zou Zhu manipulates the mouse and continues to click on other characters.

Each time a character is selected, the character will come out of the shadow and come to the campfire so that the player can see his appearance. The previous character will return to the darkness.

Hand-held bow, cold and cool hunting devil.

A magician who manipulates magic and destroys everything.

A martial artist who is proficient in combat techniques and rich in oriental colors.

Witch doctors who wear masks and control the power of life and death.

Zou Zhuo’s mouse went over and looked at all the characters.

The first version only has these five occupations. Chen Mo intends to open a new version to join the Holy Father, Necromancer, and the ladder and season mode.

These five professions have different appearances, and they can choose their own gender. After the selection, there will be a special interface to introduce the role positioning, skill characteristics and story background.

As a patient with obsessive-compulsive disorder, Zou Zhuo quickly read the background stories of the five professions.

Soon he realized the difference between the professional settings in Diablo and other games.

At first glance, the positioning of these characters is very similar to the classic characters of the Western Magic (warriors, mages, archers, paladins, etc.), but with a change of packaging, but after careful study of the skills and background stories, you will find And there is a big difference.

One of the most striking differences is that there is no distinction between defensive, output, and auxiliary roles. All roles are output, but the output methods are different.

Moreover, the story background of these characters is perfectly integrated with the worldview of Diablo.

Like the demon hunters, in the background story, they live in the land of fear, and there is a force in the body that can resist the decay of the devil, which allows them to use the power of the demon as a weapon, hold the crossbow, and use the flame with an arc. The enemy destroys the enemy.

They are a group of fanatical fighters who swear only for one purpose: to destroy all creatures from burning regions.

Compared with the archers, the story of the demon hunter is more in line with the whole environment of Diablo, and the skills and talents are completely different from the archers, making their own characteristics.

"Hunter? I feel that this character is cool, just let him."

Zou Zhuo chose the male hunter and entered the name "Zzz".

An initial character of the demon hunter appeared on the screen. He basically had no armpits. He held a small, cruel little crossbow in his hand. His figure was a little thin, but his eyes seemed to reveal a cold kill. meaning.

Zou Zhuo, whose family is undead, likes this feeling very much. Click [Start Game].

Along with the slowly unfolding picture, a low voice is telling his past.

"My family died in the hands of the **** demon. The tragic scene of witnessing is enough to make you suffer for the rest of your life."

"I have been tortured by fear and loneliness until the arrival of redemption."

"The one who saved me was the survivors who were trying to destroy the devil of hell. They saw the power against the devil in me, so I became a knife of revenge."

"Now I am ready."

"A comet will fall in Tristram, and the undead will resurrect. And I will send them back to the grave. The prey of the year, now, is a hunter."

In a few simple words, the identity of the demon hunter and the reason for coming to it are clearly stated, and the player's goal can be focused on the key story element "Comet".

Entering the game screen, Zou Zhuo's demon hunter stood quietly on a dark wasteland, and a small town was visible in the distance.

"Not the first person perspective, sure enough."

In fact, before, everyone already knows that this is a third-person perspective game, but when I really saw the game screen, Zou Zhuo was a little disappointed, because the first person's sense of substitution would be stronger.

Fortunately, Zou Zhuo used to play "Warcraft", so it is also very accustomed to this third-person perspective.

The picture accuracy is very high. It can be seen that Chen Mo's picture is very hard, and the details, textures and textures are all at a very high level, which is completely different from the old-fashioned third-person perspective RPG.

The interface is simple and the style is clear. Zou Zhuo moved the mouse to roughly look at the skills of each button, it is already clear the operation of this game.

Manipulating the character in a few turns, Zou Zhuo confirmed, this is undoubtedly a 3D game, 3D scene 3D model, all are done in 3D, and the accuracy is not low, but Chen Mo locked the angle of view The game can only be experienced in a third-person perspective.

The character movement is very smooth, and the arrow flying trajectory shot during the attack is also good.

However, the whole picture gives people a very depressed feeling. Before they encounter too many undead, the whole scene has already been filled with a breath of death. The dim light, the broken car, the fallen body, it looks like this is a Very bad world.

The Demon Hunter continued on, and soon met the first zombie monster.

A wave of arrows shot in the past, the monster squatted toward the demon hunter, Zou Zhuo controlled the demon hunter while walking and archery, and soon, the monster fell to the ground.

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