Almighty Game Designer

Chapter 192: Obvious advantages (two more)

The difficulty of this game is adjusted by Chen Mo, and it will not make the players all the way like the previous "Diablo 3".

Although this is a monster with no difficulty, when the monster rushed over to Zou Zhuo, he still felt a little panic.

Going along the road, the Demon Hunter came to New Trieste, and after destroying the undead monsters that were attacking the town, the Demon Hunter entered the town and began his own quest line.

The game's guidance is very good, the small map at the top right of the screen will prompt the player to go to the next place, and the task list on the right is always reminding the player what to do now.

Zou Zhuo began to experience the entire story line of Diablo according to the mission guidelines.

Soon, Zou Zhuo noticed some obvious advantages of the game.

In terms of game quality, the movement is smooth and the operation is comfortable. Both the picture and the sound effect are properly and well-prepared. As a third-person perspective, the RPG game even exceeds the first-view RPG game in some aspects.

Obviously, Chen Mo’s third-person perspective is not for “concealing”. It is not that his current technical level and artistic level cannot meet the production needs of the first-person perspective, but that he has finalized the third-person perspective for some consideration.

In terms of art style, the evil style of "Diablo" really makes Zou Zhuo very surprised. Chen Moli tries to reproduce the feeling of "Diablo 2", so the whole style is very evil, dark and oppressive.

When Zou Zhuo controlled the demon hunter into the corpse cave, there was a feeling that the whole scene was sticky and bloody.

In some quiet maps, the torches are burning and the footsteps of the characters are very obvious. The monsters that pop up can scare people. There is always a feeling that this road can't come to an end.

In line with this style of painting, as well as complex and varied random maps, the feeling of "adventure" has been greatly enhanced.

Moreover, Chen Mo continued the design of the shadow and field of vision of Diablo II. When walking in the cave, the field of view will be limited to a very small range. Most areas of the screen are dark and can only be seen faintly. To the outline of the terrain, there is nothing to know about the monsters in those areas.

In Diablo 3, because the player can see the monster of the whole picture without any pressure, this unknown feeling is greatly weakened, making it a "can see at first glance" game.

After Chen Mo added the shadow and field of view, with the picture, sound effects and level design, in the whole game process, Zou Zhuo felt his emotions anxious, a burst of tension, but this feeling prompted him to continue playing. There is no idea of ​​withdrawing from the game because of this repression.

Instead, I feel that this game is completely different from the greasy RPG games on the market. There are no beautiful scenes like playgrounds, no knights with no armor, and some are only carrion, cockroaches, abscesses and endless despair.

Walking in the cathedral of Tristram, the demon hunter is completely isolated, and only the silent mercenaries are fighting alongside you.

(At this point, Chen Mo also followed the design of Diablo II, and basically cut off the lines of the mercenary, so that players can better immerse themselves in the atmosphere of terror.)

In terms of playing, Zou Zhuo can also find a lot of points that surprise him.

The equipment system is very rich. During the adventure, Zou Zhuo also played some good-looking equipment, and the terms of these equipments are different. No two pieces of equipment are the same.

Skills are diverse, and the combat system is rich. With the improvement of the character level, various skills are constantly unlocked, and with the talents and skill runes, find the most suitable skill matching solution in the exploration, which is a fun process for Zou Zhuo. .

And the most important thing is, refreshing! This is also the biggest difference between Diablo and other RPG games.

In other games, especially online games, players are very small in the whole world, not to mention BOSS that requires a lot of people to beat, not to mention the leader NPCs of all major forces, just players and There is no strength between players, and many ordinary players can clearly feel that they are ordinary people in MMORPG.

However, Diablo is not the same. In this game, you are the only god, the savior, from the adventurer of the new town of Trieste, to the king who defeated the lie. The warriors of Kartim, then defended the fortress and defended the heroes, and finally defeated the great demon **** Diablo in the supreme day of the Seventh Devil, the name of Naifeitian resounded to **** and the highest heaven. .

In the face of the tide of **** demon, the player manipulated his character like a chopped vegetables and swept past, leaving only the dead bodies and the violent equipment.

Of course, you may be killed, you will lose some money, you must also go back to your original equipment and return to your own equipment (this is the design of Diablo 2).

This is a world of crisis. This is a desperate world. The only thing you can count on is yourself.

But it is also because of this, players can experience this cool feeling more clearly after immersing in the game, because this is a desperate world, there are only endless monsters and demons in your eyes, so you are not Need to have any hesitation or pity, you only need to cut the melons and cut vegetables to kill the past, so that the **** demons are all destroyed in your anger.

Zou Zhuo has been completely immersed in this game, he manipulated the demon hunter to explore in the dark cave, the limit of vision allows him to only see a small circle around.

Suddenly, a large number of monsters appeared in front of them. These monsters also saw him, and they rushed over with their claws!

And there is also a rare monster with a golden glow, and a special aura on the foot, mixed in the strange heap.

The people who eat melons are shocked: "Cushing, careful, avoiding!"

The blood of the Demon Hunter began to drop rapidly, and Zou Zhuo was shocked, but he quickly calmed down and manipulated the Demon Hunter to roll the distance. Then various traps were thrown on the ground, and the double-headed bow was facing the monster in front. The group madly poured arrow rain!

Under the rain of the sky, a large block of monsters mourned, and the fragile mobs began to fall, but the blood of the huge rare monster was still thick and still rushing toward the demon hunter.

Zou Zhuoqi walked and shot while walking, and various skills were released accurately.

After all, in "Warcraft" is also considered a master, to cope with this scene is very calm, without any confusion.

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