Almighty Game Designer

Chapter 194: Donut principle (four more)

The people who eat melons almost directly robbed the mobile hard disk from Chen Mo, and could not wait to install the game on their own computers.

"Wow! Can you play in teams?"

"It's amazing, I thought it was a pure stand-alone game!"

"But listening to the manager said that it seems that up to four people are online. Hey, let's get four online connections, and everyone is free to team up."

"I play barbarians! What about you?"

"Then I play the Master."

"Wow, it’s so exciting, but unfortunately no more people are online."

"I installed it, I will wait for you in New Tristram."

"I am fine, hey, it really looks like the RPG map of Warcraft, and it is the official HD version!"

"Right right, I want to talk about it, this feeling is too familiar."

"But which quality RPG map can this compare?"

"That must be, the new game that the store manager personally developed!"

"Yes, I originally thought that the third person had nothing to do with it. As a result, it was really fun to play with!"

Soon, the experience store set off a wave of "Diablo", players who were playing other games did not play, and they began to experience the "Diablo".

In fact, Diablo's networking model is different from online games. Up to four people are teamed up, and there are not so many professional cooperation.

This networking mode is more like the "Diablo 2" LAN game, suitable for a few small partners to play together, the game will dynamically adjust the difficulty of the monster according to the number of players, so that players will not lose the challenge after teaming.

Relatively speaking, the networking mode is to some extent a weakening of the difficulty of the game, because the rookie player can completely pass the thigh clearance when encountering the BOSS that can't be beaten, and the multi-professional mix and match will also make the customs clearance become It's easier.

However, in order to take care of the needs of most players who like online games, take care of the novice experience, and prevent the damage of the modifiers and accelerators, the network mode must still be done.

Soon, these people were immersed in the dark world of Diablo, obsessed with brushing and unable to extricate themselves.

Seeing Chen Mo is probably relieved here, the first step of the "Doughnut Principle" of Diablo has basically taken effect.

In fact, there is a lot of controversy about the success of Diablo III's game mode, but from the sales and follow-up player feedback, even if Diablo 3 does not reach the classic level of Diablo II, it still remains. It is a very successful game.

The so-called "doughnut principle" means that when playing the game "Diablo", the player actually eats a doughnut from the outside.

The outermost circle is a new player. Some of them are medium-core players, and then they are **** players.

Waiting for the center of the donut, the player will find a hole, which is the exit.

For the game "Diablo".

Attracting new players is a highly distinctive art style, super high game quality, intense fighting and wonderful storytelling.

As new players grow into mid-core players, they begin to care about more exciting challenges such as skill mix, equipment attributes, career features, ladders and expert models.

When the nuclear players grow into **** players, they will start to brush for a better equipment day after day. They will repeatedly study and test the better BUILD, and will be on the ladder every season. Will tirelessly pursue the top of the game in this game.

Once the **** players have experienced this feeling, brushed up to the top equipment, the list has climbed almost, or tired of it, they will find this exit and leave the game.

Of course, in the process of new players to the nuclear players, and then to the **** players, there will be players leaving.

However, it is important in the "doughnut principle" that you don't worry about the player's departure.

In order to keep players in the air, many online games are daily active and regular activities. They always want players to log in to the game every day to experience the same thing.

In fact, although this behavior is effective, it may also stimulate the player to produce rebellious psychology, and it will greatly affect the player's evaluation of the game, which will make players feel that the game is very boring. come back.

The clever thing about the "doughnut principle" is that you don't worry about the player's departure. As a new player, you can go after you have experienced the story. As a **** player, you can walk after you have tired of the ladder. You will not be able to stay with you in various messy activities.

So all the players have played what they want to play before they leave. Originally, this game only had one month of game content, forcing the player to play for three months. This is not the intention of the game "Diablo".

When the game launches new content, such as expansion packs, new careers, players will come back to play and re-pay.

Therefore, the "doughnut principle" is very suitable for the "Diablo" buy-and-charge model, and it is also very suitable for its gameplay.

So far, the first step of Diablo has gone well. From the point of view of the indulgence of these players in the experience store, Chen Mo’s design of the art style and the game atmosphere is very correct. There is no such thing as a niche game, and this unique style of painting has become a selling point.

......

The follow-up work of Diablo was steadily advanced and can be officially released in two weeks.

At the same time, a lot of demo videos have inevitably flowed to the Internet, and topics like "Chen Mo's new game" and "Diablo" are also heating up.

"It seems that some of the CG and game real-life scenes of Diablo have flowed out, have you seen it?"

"Isn't that old-fashioned RPG? What's so good?"

"Really, the picture is very explosive. That CG is higher than the CG quality of Warcraft."

"Really? Chen Mo’s brain is in the water? This is a stand-alone game. Even if it sells 500,000 copies in the first month and sells 99 in one month, it will only be 50 million monthly. Wan, even CG money is not enough?"

"Yeah, as far as this money-burning method is concerned, this kind of CG set can't be forty-five million yuan. Is this going to lose money?"

"Not necessarily, this game is very fun, like you go to see the game screen, the quality is quite high."

"If you have a high quality and what can you do, you will say the third person perspective. This will limit the upper limit of the game to death. It is impossible to have a big fire."

"But I feel that this game is of high quality and Chen Mo is fully capable of making the first perspective."

"That... that's Chen Mo's own death. Anything to say, anyway, I don't believe that the third-person perspective RPG can still be fired. I can eat my keyboard."

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