Almighty Game Designer

Chapter 195: 17 difficulty levels (five)

"I don't believe it. If Diablo sold more than 500,000 in the first month, no, 800,000, I ate the monitor!"

"I ate the U disk!"

"I ate the coffee cup!"

"Why don't you have a billion in the upstairs? Then you don't have to eat anymore. You still have 800,000 sales in the first month. If you don't want to eat, just say it."

"In any case, I have written down the small books on the upstairs. After I sold the Diablo, I dug one by one."

"Walking upstairs Chen Mo brain powder."

"I am a brain powder, how? You think about it yourself, how many games did Chen Mo have to do now, is it not sold?"

"Wow, I really lost my mind, you continue to blow, I am leaving."

"Calm brother, Chen Mo is not a god. He used to do RTS and casual puzzle games. It is a creative explosion to get this result. The main RPG game is the mainstream game. He is doing this. Outdated third-person perspective, no matter how many ideas can't be saved!"

"You didn't watch the video, just discuss it here? The video is very fun."

"I really don't think that I am an RPG game that discriminates against third person!"

"Oh, let's go, let's talk about the sales after the game is released. Over 800,000 people, I dig a grave, who knows who the grandson!"

......

Some insiders are also discussing.

"Chen Mo's new game is on sale soon, is anyone concerned?"

"Diablo"? Didn't it have been discussed before? The third person is half-cooled, the genre wind is too small, and the sales volume is 300,000 in the first month. What else can be said."

"The demo video has recently flowed out, as well as CG animation. It is said to be of high quality."

"There are more high-quality RPG games. You have to say that casual games have the possibility of a comeback, but RPG games have long been ruined. There is not much left in good gameplay. Innovation can also innovate." ?"

"I am reminded that before I scorned Chen Mo, I could die very ugly. Whose game is going to go online recently?"

"After the year, there are quite a few games to go online, but most of them are online games. There is little conflict with stand-alone games. Besides, even if you hit a piece, what is it? This is RPG, Chen Mo can also be a girl. Turning the sky?"

"That is, from his thoughts on "Diablo", it can be seen from the perspective of the third person. This design idea has obviously stayed a few years ago."

"I think he may not even do market research, otherwise how could it be so wrong?"

"In fact, I don't understand very much. You said that he did RPG for the first time. It is normal to try a simple game first, but he spent so much money on burning CG and game quality. Isn't that silly?"

"I think he might have been inspired by the RPG map in Warcraft, because these maps have a lot of people, so he thinks the third-person RPG can still be rescued."

"Thinking too much, how many people play in the RPG map of Warcraft, the "Sacred Land" that is very hot recently, and at the same time, there are thousands of people playing, you can sell a few thousand games. The sales volume? Isn't that funny? Just like the player sample, you can explain the fart."

"Oh, forget it, sit down and wait for "Diablo" to sell it. We can watch the people who are eating me."

......

In a voice of doubt, Diablo is about to be released.

There are several other games on the line during the same period, as well as MMORPGs, but these have basically no effect on Diablo. Because the single-player games like this sold by the competition are relatively small, the only player who can decide the sales of Diablo is the players.

In the experience store, basically all the players who occupy the computer are playing Diablo, and there are two or three queues on the back of each computer.

"Hey, I’m brushing out again!"

"Bob, look at the property!"

"It's okay, better than I am now, I will quickly change it."

"Ah, I rely on it, four hours of time is up, I haven’t played enough!!"

"The buddies are hurrying, come to me."

After two weeks, these players have basically become **** gamers of Diablo, and they are obsessed with the brush every day.

In fact, although the content of the entire plot process of Diablo is quite rich, the game duration is not so long.

In "Diablo" there is a "running fast" achievement, requiring players to complete the entire story of the first chapter to the fifth chapter in one hour at the highest level.

Of course, this is the most extreme situation, but in general, novice players get through the whole story of the simple mode, and it will take up to a few hours to finish.

Chen Mo raised the difficulty of the plot mode, which will cause some difficulties for the novice players, but at most it will extend this time to about ten hours, because the design of the plot mode is to let everyone pass the customs, no need to go Card player.

However, players quickly found that the game has difficulty, as well as expert difficulty, master difficulty, and difficulty of torture!

The most terrible thing is that the difficulty of the torture begins directly after counting, from torture 1 to torture 13!

In other words, this game has a total of 17 difficulty!

Many players who have successfully cleared the normal difficulty are eager to choose the master's difficulty to play. As a result, they are sent to find the teeth by the mobs.

A lot of people are shocked. The difficulty of the masters is already very difficult to play. The torture 13 should be like this. Does the mob's fighting power have to break through the sky and punch the Milky Way?

And the most important thing is that the attributes provided by this game upgrade are not high, and the meaning of the brush level is actually not so big. How can the power of the game be exponentially increased?

Playing and playing, many people understand it, rely on equipment!

The more you study, the more you find the complexity of the game. After some good equipment is played out, the character's combat power will be rolled up and up, and even a three or four times increase is possible.

Moreover, the higher the difficulty, the higher the chance of dropping good equipment. At the beginning, everyone is excited to brush the light (orange and above), but also take a screen shot, and then calm down, but the addiction is also Come up.

One day does not shine, one day is not comfortable.

Moreover, more and more people are equipped according to the skills and characteristics of the characters, study some specific BUILD and genre, exchange and share experiences.

"How to play higher damage", "output method", "good and bad equipment", "brushing skills" and so on instead of "drama", "play", "game quality", become the most talked about these players.

Until now, many employees who had doubts about the success of Diablo have also generally understood Chen Mo's design ideas.

The players' reactions made everyone confident, waiting for the launch of Diablo, and wanted to give the players a big surprise.

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