Almighty Game Designer

Chapter 196: Sales volume broke out (six more)

In the studio, many employees are also playing Diablo.

Several design assistants discussed while playing.

"Weird, when I looked at the concept draft, I really didn't think how fun the game was. After how to make it, the more fun it is, the more addictive it is? The day is not brushing, one day is not comfortable!"

"Don't really say that the style of this genre has not persuaded me, but it makes me feel happy."

"Yes, and this game is not so rich in gameplay, there is no festival activity, every day on the line is to change the brush, brush the brush to the next level, after brushing the team brush, you just feel like stopping Come down!"

Zhou Hanyu was also very surprised.

After the game was made, he also experienced it. At first, he felt a little depressed, but when he was playing the whole story flow, the feeling of depression was strangely disappeared.

Zhou Hanyu analyzed it himself. It is the constant switching of color, vision, music and other factors between different scenes. It constantly adjusts the player's emotions, so the sense of oppression in the imagination does not appear.

Moreover, this style of art allows players to feel more cool when fighting monsters, especially when defeating BOSS in extremely horrific scenes, with the drop of a lot of equipment, the player's emotions are released in an instant, and obtained Unbeatable pleasure.

The more in-depth study, Zhou Hanyu feels more amazing, he really did not expect this extremely small art style to be perfectly controlled, and almost perfect in the movement of players' emotions.

This makes Zhou Hanyu feel guilty. Chen Mo can develop so many boutique games not by luck, but really have this strength!

Fu Guangnan said to Zhou Hanyu: "Today is on the line, can you become, you can see that the players will not accept it."

Zhou Hanyu nodded: "Well, but I have confidence in this work."

Fu Guangnan asked: "You guess, how much sales will be in the first month?"

Zhou Hanyu shook his head: "I don't know. But according to the input, the game's CG and game body spent at least 140 million. According to the store's pricing, play the version 128, at least sell nearly 1.8 million copies. this."

Fu Guangnan has some concerns: "The pricing is a bit expensive, and the target of this sales is too high!"

Zhou Hanyu nodded: "Yes, but the cost is here. It can only be said that the cost is really too high. The store manager is too willing to burn money. Which game company in China has to pay more than one billion to make a third person? Single game? Even if you have money, don't dare to spend it!"

Fu Guangnan said: "It can only be said that the manager is really courageous. I hope this game can be sold. Otherwise, the team has just expanded, and the first game will be cold, which will affect morale too much."

Zhou Hanyu nodded: "Well, I hope."

......

On July 3, "Diablo" was officially launched!

The game began to flow out of information from the beginning of the year, starting with some original paintings, settings, and later CG clips, and then game demos...

There are still a lot of people who are paying attention to this game, especially the players of "Warcraft" and the fans of Chen Mo, no matter how unfamiliar the game of "Diablo", they always believe that Chen Mo will give Everyone has a surprise.

On the day of the launch of Diablo, these players basically did not consider too much and paid for it.

"Diablo" took the buyout mode and played 128 yuan. This price is already too expensive in the stand-alone game. It is necessary to know that the price of Warcraft developed by Chen Mo is 88 yuan, and the price of "Wulin Group Heroes" is only 50 yuan.

Of course, players also know that Diablo is very well made, especially CG is very burning, so there is not much criticism of this price.

Only in addition to those diehard fans, most of the players are watching, and some people are cynicism, expecting the sales of Diablo to be bleak and unable to recover the cost.

Soon, the first players who bought the game experience began to post feedback on the forum.

"How about the friends who went to test the "Diablo", is the game fun?"

"Just got a good game and posted a post, the movie of Thunder movie studio is getting better and better..."

"……what about others?"

"The quality of the game is unexpectedly good, completely different from the old-fashioned third-person RPG. It's hard to say how it is different. It means that the details are a lot worse."

"It's weird. Although this style of art has always been reluctant to persuade me, but after entering the game, there is no feeling of special rejection. Instead, I feel that this atmosphere is very... well, I don't explain this feeling very well."

“It’s very harmonious. It’s this art style that fits well with the story background and the gameplay.”

“How is it legal?”

"How can this be explained in one or two sentences? You can play it in your next game... To be honest, on this big production, 128 is really not lost."

"How is it compared to Warcraft?"

"It’s not good, after all, the type of game is different. If you want to compare it, it will be similar to the RPG map "Sacred Land". Of course, in addition to a lot of weight."

"That picture is okay, I have played, if "Diablo" can really make that feeling, then I will definitely buy it."

"You can't help but look down on Chen Mo? Let's just say that there is no comparability. You can compare the "Sacred Reality" with "Diablo", which is just the equivalent of kindergarten children playing basketball with the NBA."

"The trough, so exaggerated? That line, I will play too!"

" Come on, it is said that the head can be teamed up, I will fly you!"

......

Sales have risen steadily, and players' ratings have remained at a high level, basically never falling by 9 points.

Game media are also publishing.

"Chen Mo's another boutique western fantasy game! 》

"Unique style, desperate world view, Chen Mo's first RPG game evaluation"

"Strong killing and unexpected surprises"

"The performance of third-person RPG exceeds industry expectations"

"Chen Mo burned money to do CG! Thunder movie studio is full of sincerity! 》

"Expert analysis: the subject matter of the minority, it is likely to be called a good seat"

"The industry believes that the first month sales are difficult to break 500,000, Chen Mo to lose money? 》

There are praises and doubts, and everyone is watching the sales of Diablo. After all, this is a stand-alone game, only sales can explain the problem.

Soon, the first week of "Diablo" was sold out.

280,000 sets!

This sales has made all the industry and players who were not optimistic about Diablo before, such sales have been almost the same as their previous forecast for the first month!

But even more eye-popping is still behind.

After the outbreak of sales in the first week, "Diablo" not only did not fall, but still maintained a strong growth trend, the sales volume reached 430,000 in the second week!

Obviously, in the second week, more players who were watching were also determined to buy, and the player’s reputation further increased the sales of Diablo.

In the end, the sales of Diablo in the first month were fixed at 1.87 million sets!

This means that the first month of "Diablo" has reached 240 million, and Chen Mo's net income has reached 167 million!

The huge amount of research and development funds invested in it was fully earned back in the first month.

This number once again made the industry people stunned. They couldn’t think of it anyway. The third-person perspective RPG, which they had been looking down on before, was called the “old-fashioned” game type, and it was able to explode such a terrible force.

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