Almighty Game Designer

Chapter 297: Head dog (five)

Sure enough, Galen lifted the big sword in his hand and rushed over, shouting: "De Masia!"

"The trough!"

Jia Peng was forced, because he has just walked to the blue buff position, there is still a distance from the road, and Galen's current state is relatively ruined, only half blood.

Apparently, when Galen saw the signal, he did not see where Juggernaut was rushing.

"Big brother, wait for me to go first!"

Jia Peng didn't have time to type. After Galen rushed up, he was smashed into the sky by a big lava monster. Then he was madly output by the other's Juggernaut, and he couldn't help but open the skill to reduce injuries.

When Jia Peng arrived, Galen was already a dead body.

But fortunately, the two heroes on the opposite side have no skills, and the blood volume is very disastrous. Jia Peng’s Juggernaut opened the plateau blood and went straight to the past, raising the sword in his hand.

Alpha raid!

The figure of Juggernaut is turned into a streamer, and the stone man who cuts the blood directly first, although the Juggernaut itself has no red buff, there is no slowing effect, but Juggernaut moves very fast, and the other two heroes are far away from the defensive tower. The stone man soon fell down.

After opening the high-altitude plateau, the Juggernaut murder will refresh the skill, so Juggernaut once again raided an Alpha, and followed the knife to destroy the enemy's Juggernaut.

The master of Jiansheng Yi, who is open to the high altitude, is like a mad dog, and he has a special effect behind his eyes. It looks extremely cool.

A low system sounds the whole audience: [Big kill! 】

Galen: "Why are you not in the morning, Juggernaut?"

master Yi:"……"

Jia Peng felt that there was no way to explain it. Just like this, anyway, the head was taken, and the result was good.

......

Completing four kills without death is a big kill, and completing eight kills is not a super **** kill.

In terms of related system voices, Chen Mo also struggled for a while. There are mainly some sayings, such as "the first drop of blood", it will be less powerful in Chinese, so in the past life of Chen Mo, even the game of the full Chinese style "Glory of the King" has retained "fitblood" and " Pentakill" This English voice.

However, Chen Mo also considered that in the past life, this kind of moba game was imported, and the players were used to English voice, so these English voice effects have been preserved.

However, the "League of Legends" developed by Chen Mo is facing domestic players. They have not played any decent moba games. If there are too many English voices, players may feel confused.

Thinking about it, Chen Mo decided to keep only "fisrtblood", "doublekilltriblekill", "quadrakill" and "pentakill". All other voices were replaced by Chinese.

The killing sound effect was changed to "big kill special kill", "no one can stop", "master game", "god kill" and "super **** kill".

After these words were screamed out by the first-line voice actors in Chinese, they felt quite like that, and there was not much disobedience.

Of course, Chen Mo has definitely made an overseas version in the future, and some people may have other preferences, so they also made a whole set of English voices, and players can switch freely in the client.

......

Wen Lingwei and the other card masters in the middle of the road, who can not kill anyone, anyway, the **** home, and played for more than ten minutes without any human outbreak.

There were no people in the upper and lower roads. They were all a bunch of assists. The heads were taken by Jia Peng’s Juggernaut.

Moreover, with the more people in the Juggernaut, the equipment is getting better and better, and the equipment for the computer is quickly crushed.

Later, when Jia Peng saw the computer, he directly turned on the high altitude blood to the top, and a few knives were a human head.

Juggernaut not only kills people quickly, but also dismantles the tower. The other four people follow him all the way, and soon blasted the crystal of the computer and won the victory.

The final record, Juggernaut is 13/0/4, and most of the heads were taken by him.

Chang Xiuya said with emotion: "Wow, Jia Peng, you are amazing!"

Jia Peng was a little embarrassed and scratched his head: "That, luck, luck."

Wen Lingwei said: "It is a human head dog."

Jia Peng coughed twice: "Cough, I don't like to listen to this. What is a human head dog? How can it be a human head dog?"

At the end of the battle, Jia Pengmei looked at his data.

In "Warcraft", there will be a settlement interface after the end of the battle, you can view the economic comparison of the two sides and so on.

But in League of Legends, the variety of data is more abundant.

On the entire settlement interface, there are three options: [Scoring Board], [Graph], and [Overview].

In the [Scoring Board], you can view all hero equipment, achievements, summoner skills, and more.

In the [Graph], you can view the various details of the heroes, including output damage, healing, damage, killing creeps or wild monsters, etc., and the damage can also be subdivided, including the hero (physical /Spell/Real) Damage, and the total damage dealt. In the total damage, there are also damage to the defensive tower, strategic points (defense tower, big dragon, etc.).

Moreover, all the data can be displayed in the form of a chart, and the length can be seen at a glance.

In the [Overview] column, you can view the economic curve change chart of both parties. You can see the distribution area of ​​the hero killing on the map. After selecting a hero, you can also see his killing and death on the map. position.

Through the final settlement interface, whoever ran, who pitted, at a glance.

After the game is over, the player wants to judge whether his arry point is playing well. Basically, he only needs to look at the two data to understand. One is the record and the other is the amount of damage. Of course, the data on injury and the number of soldiers can also be used as an important criterion for measuring.

Even those who have not experienced this game at all can use this data to roughly speculate the whole process of the battle and roughly see the key points of winning or losing.

In some games, this kind of statistics is not detailed enough.

In some games, the data statistics are deliberately made in order to take care of the player's feelings.

But this will be counterproductive.

For those who have pitted, they can't see the data, they don't know where they are playing well, they don't know how to improve, how to improve, and they will never get growing and improving.

The end result is likely to be that everyone feels that they have no problem playing, and then enter the stage of infinitely intertwined, eventually making the entire game environment even worse.

Of course, with these data, the people who are in the pits are also likely to die and not admit their mistakes, but at least they can make the people of the arry feel better, and they can also make a record of friends and send a circle of friends, and then put a sentence: Do not move this group of pit goods!"

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