Almighty Game Designer

Chapter 308: COG test (one more)

Under the mad urging of the emperor's mutual entertainment, the test date of the cog was again advanced, ahead of February 13 of the previous year.

The relevant person in charge of ga said that this is already a very risky decision, because the current cog is not perfect, at least in the view of designer Raman Clive, the early test time is a very stupid decision.

What is the significance of testing one week earlier?

Raman Clive and ga are very keen to reject the proposal of the emperor's mutual entertainment, because they feel that a Chinese company's competing game is no harmless than their morning or two line.

Cog is going to face the global market. As for the League of Legends launched by Huaxia? It may be at most a noisy place on the one-acre three-point land in China.

However, the attitude of the emperor and the mutual entertainment is very determined, and ga can not completely ignore the huge market of China, so the test date is advanced.

The reason for this slightly embarrassing time on February 13 is that Chen Mo has already released the wind, and there will be special Valentine's Day activities on Valentine's Day on February 14 and the following week.

Including the launch of Valentine's Day limited skin, limited couple avatar box and special game tasks and so on.

Obviously, the emperor’s mutual entertainment does not want to crash in this key node and the League of Legends. After all, the Valentine’s Day of League of Legends is well prepared. For the players, Valentine’s Day activities are this one year, and Cog... It doesn't matter if you play two days later.

If you test on February 14, the relevant data is very likely to be squeezed very ugly.

Lin Chaoxu’s keen instinct told him that Chen Mo was prepared, and if he couldn’t think of any solution, the situation would be very bad.

Everything depends on how the feedback from the players after the launch of cog.

......

On February 13th, cog (Chinese name "The Controversy of the Gods") opened the internal test, and the emperor's mutual entertainment through various channels for publicity and preheating, and even used some channel resources of the fantasy game platform.

Although the success of cog is not certain, the successful promotion of League of Legends has made Lin Zhaoxu more confident in this new game mode, so he has invested a lot of channel resources for a game under test. .

Although many of the original players of cog are Chen Mo's **** fans, but after all, cog is also the type of game they prefer, so many people still choose to play.

Moreover, under the promotion of the imperial entertainment, there are many other players, and a large part of them have played League of Legends.

After all, the games that went online before the year, there are more cards and topical ones, and they can’t hide.

The test version of cog and the map of "Warcraft" in the core gameplay, numerical system, hero skills and other aspects of the same line, basically no major changes.

Because in Raman Clive's view, he is quite perfect for some original designs of cog, especially in the core player group, cog's art style, operation mode, etc. are some of the key elements they like this game. The rush to change means giving up the core players, which is not cost-effective.

The main difference between the beta version and the original map is the packaging and derivative gameplay.

Cog did not get the copyright of the relevant hero, so only the model can be redone, the name has also been fine-tuned to avoid legal risks.

After all, ga is a big company, and I am afraid of being saved.

For example, the death knight was renamed the Dark Knight, the Dark Ranger was renamed the Shadow Ranger, and the Jungle Guardian was renamed the Elf Prophet.

And like the Paladin, it just changed the model, did not change the name, because the Paladin itself is a classic occupation in the West, there is no copyright.

This kind of change seems to have some cottage flavor in the old players of cog, but it doesn't really matter, because in Raman Clive's view, this game will not only be limited to players who have played Warcraft, the main body. Players will not feel the sense of violation of these models.

After all, it is a European and American company. The art of ga is almost hand-in-hand for the theme of the West Fantasy. The scene and the hero model are very original, so this kind of cottage is not particularly strong.

There are some fine-tunings in terms of map elements and hero skills, but no major changes.

In addition, there are some derivative games and profit models.

Similar to League of Legends, cog also has a friend system, matching system, mall system and so on. In terms of profit model, cog is also free for all heroes, skin charges, but there are two different contents from "League of Legends": card charges and out of the box.

Cog has created a set of card patterns, which is equivalent to an additional skill enhancement system. Each hero can wear a deck (containing 4 cards) to enhance the hero's four skills.

For example, the dark arrow of the Dark Ranger is additional damage, and the replenishment will summon the little 骷髅. There are 3 different cards available for the Arrow of Darkness, which are to increase damage, increase the amount of blood, and increase the duration of the game. Players can choose one of them to join their own deck.

According to Raman Clive's idea, this card mode is equivalent to increasing the diversity of gameplay, allowing players to freely match their favorite decks, and of course, to increase profitability.

The ga company does not recognize the model of relying entirely on skin profitability. After all, this model is too risky. It is completely uncontrollable for the player to buy or not buy the skin, which does not guarantee the revenue of the game.

Unless the cog can be used all over the world, in ga's opinion, this idea is somewhat impractical.

Ga's proposal is to either set a buyout threshold or add a charging system linked to the property. Raman Clive chose to choose the latter after repeated, because he felt that compared to a little bit of unfairness, the threshold for buying out fees may make him lose more players.

As for the way cards and skin are obtained, it is very "European and American": out of the box.

Unlike the League of Legends, everything in the cog is obtained out of the box and cannot be purchased directly.

Players can get gold coins through the game, and recharge can get the game coins. These two currencies will open different boxes. The gold coin chests mainly open different cards and card fragments, while the game treasure chest mainly opens the skin and cards.

Of course, the speed at which players get gold coins is strictly controlled, and the number of coins required to unpack every week will increase. In the early stage, it is definitely impossible for the player to obtain all the decks through the gold coin chest. If you want to set up a relatively complete set of cards, you will need to recharge.

Moreover, after recharging, I have to look at the face out of the box, and it is possible to open a card of a hero that I will not play at all.

However, the out-of-box model is still popular in the European and American markets. There are some successful game experiences in this area, so neither ga nor Raman Clive feel that there is anything wrong with this.

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