Almighty Game Designer

Chapter 352: Motion Capture Studio (four more)

There are too many slots in this kind of story. Chen Mo doesn't know where to vomit. In the end, Chen Mo roughly guessed the urinary nature of the story and inferred the ending.

According to the consistent urinary summary, the routine of this horror game is similar to the domestic horror movie. It can be summed up in one sentence: "The mental patient has a wide range of thinking, and the mentally handicapped child has more joy."

Chen Mo could not help but feel a disappointment. How can this level of horror game bring real joy to the players? How can the spirit of the players be baptized?

For players who don't like horror games, they won't play the game at all, but for those who like horror games, "The House of the Wild" is simply their IQ.

It is time for horror gamers to experience what a real horror game is!

......

Regarding the vr game, before Chen Mo made "My World", he already had some experience. According to the general process, he first made the pc version, then improved the game quality and resources, and transplanted it to the vr platform.

However, the game of making "Escape" and the building of "My World" is definitely different in terms of resources. Chen Mo is now facing two more serious problems.

The first is how to ensure the physical and mental health of the players through in-game settings, so that they are not scared out of the game.

The second is how to better express the expressions and movements of the characters in the game and make the game more realistic.

The immersion of the original "Escape" is doing very well. Many players don't dare to play on the PC. They are often scared to scream and cry for a long time. If you port to the vr side, this immersion will only multiply, and it will make people more scared when the players feel more exciting.

If you don't take security measures, players may be scared if they are not sick.

However, some foreign horror games have been set accordingly, such as real-time monitoring of the player's vital signs and health status through the vr game compartment, automatically disconnected when the phobia is higher than a certain value, or at the beginning You can only use the awake experience, after you have cleared the pass, you can unlock the full immersive experience and higher difficulty, and so on.

These settings do not have much technical difficulty, that is, the settings are slightly more cumbersome.

In terms of character expressions and movements, Chen Mo’s current ability in this area is already very high. After all, he has eaten so many skill books. Ordinary character movements, such as climbing, jumping, attacking, etc., can make very realistic effects.

However, for the expression of a character, it is difficult to achieve perfection by hand movement, and even if it can be a little bit thankful, because when the character is talking, the expression, mouth shape and words need to be completely right, all the expressions are by hand. Tune, the efficiency is too low, and Chen can be exhausted.

If it is a lazy domestic game company, it will not do the expression and mouth shape of the character at all, or just do a general "speaking" action.

However, in the vr game, the expression and shape of the character must be done, otherwise it will feel special false when viewed at close range.

When the general big factory makes this first-person perspective, the most common way is to capture motion. This is also the most common way for some of the great European and American manufacturers in the past to produce 3a.

The so-called motion capture is to ask some real actors to perform the language and movements of the characters in the play. These actors' body and facial parts will have some trackers that record their movements very accurately and translate them into action data for the character models in the game.

This technology first appeared in some movies, such as Chen Ai's previous "Avatar", "Pirates of the Caribbean", "Rise of the Orb", etc., and later quickly applied to the game field.

In the parallel world, this technology has also begun to be widely applied to the game field. At present, some large domestic factories, such as the emperor's mutual entertainment, Zen and mutual entertainment, have also had their own motion capture studios.

Chen Mo also plans to set up a motion capture studio himself, because "Escape" will not be his only game that uses motion capture technology. Later, he will do more first-person perspective games with different themes. This studio There are still many uses.

Moreover, there is another advantage to doing "Escape", that is, fewer actors are needed.

Because this is a horror game, in addition to the face-bearing patient is a fully armed soldier, basically no face, no talk, no expression, screaming and then staring at the actor in a very strange posture Just rush over.

There are expressions, such as priests, scissors and other individual characters. These people's facial expressions are very embarrassing, and they don't need to be so perfect for the actors. Anyway, how can they be horrible? Will not affect the quality of the game.

If you really want to play the game of gta5, you can find Chen actor to die half dead.

Regarding the action capture studio, Chen Mo simply asked Zhou Hanyu to let him go to investigate and inspect, and by the way, he touched Guo Feng, who dazzled Aurora Studio, to see if there were any foreign actors who were recommended in China and reliable.

In fact, there are a number of foreign actors in the country. It takes a lot of effort to find it, but it can also be found.

Mainly in China, there are occasionally some companies that do foreign-themed games. These actors also have certain market demand in China. They are still quite full of schedules. They give guest appearances to TV dramas, and match the overseas versions of domestic games. There is also a lot of money.

Fortunately, the entire part of "Escape" that needs to be dubbed is not particularly large. One or two foreign actor who is fluent in English can basically control. Of course, some special sounds must be processed later.

......

The space capture studio needs a lot of space, but it doesn't need to be with the experience store, so Chen Mo rents another layer in the office building where the Aurora studio is located, which is used as a motion capture studio. It is also convenient when playing cg.

Zhou Hanyu also sent some recruitment information on the Internet and recruited several people with relevant work experience. This studio was initially set up.

The quotation of a whole set of motion capture equipment is still relatively high, about 10 million, including a whole set of system and professional motion capture camera, Chen Mo thought he did not want to buy it, anyway, this thing will be bought sooner or later.

After all this has been arranged, it is almost possible to announce the news of the next game with the members of the project team.

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