Almighty Game Designer

Chapter 353: Parkour, oh no, horror game (five)

In the conference room, all the members except the League of Legends team were all together, waiting for Chen Mo to announce the new game.

Of course, Qian Qian is present. Although he is responsible for the full version of the League of Legends update, but also responsible for some of the value and level structure of the new project, so the new game is still full participation.

After such a long period of exercise, Qian Wei also made Chen Mo feel that he is more and more reliable. In addition to the fact that Zhong Er’s deceitful soul has never been extinguished, other aspects have been regarded as a very qualified designer.

"The manager, hurry up and announce this new game!" Su Yuyu also said that she could not wait.

Zhou Hanyu asked: "Yes, the store manager, you only said that you want to set up a motion capture studio. Is it a rpg game or a first person adventure?"

Zheng Hongyi is also very much looking forward to: "Well, I think it must be a rpg game. After all, role-playing games are games that really prove a company's hard power!"

Qian Qian obviously disagreed with this statement: "Nonono, what is a role-playing game to prove the hard power of a company? Obviously it depends on the game of gold!"

Lin Xiao looked at Qian Wei, a black line on the face. Obviously, the person in charge of the "League of Legends" project has a strong obsession with the gold, which makes her very fond of playing "League of Legends".

Chen Mo smiled. Obviously no one can guess what the next game is, which makes him very satisfied.

So easy to let you guess, where is the face of my boss?

Chen Mo tapped the keyboard of the laptop and a document appeared on the projector screen.

"Escape" design concept draft.

“Escape?” Su Shiyu is a bit embarrassed. “Is it similar to the previous “Famine”? Vr version of the high with “Famine”?”

Zheng Hongjun caressed his chin: "From the point of view, it seems to be a survival game, but it should not be the same type as "Famine." Strictly speaking, the game content of "Famine" should be 'survival', but ' Escape the saying, feel..."

Qian Wei: "It seems like a..."

Zhou Hanyu also said a little incredible: "Fear, horror game?"

Chen Mo made a "You guessed it" gesture: "It's really smart, yes, this is a horror game."

Everyone: "..."

Obviously, this type of game is completely out of their expectation, because basically no big game company in China is willing to touch the type of horror game, even the emperor and the mutual entertainment are not willing to touch.

The domestic companies that actually make horror games are small companies or independent game designers. They feel that they can make horror games without any competition at the level of their own design.

The horror games produced by these companies are often the works of selling dog meat, just like "The House of Frights", and they ran a wave.

The reasons are more complicated, but in the final analysis, it is still the review and the bottom line.

Needless to say, there is no need to say that this kind of game is relatively unscrupulous.

As for the bottom line, it means that the domestic game companies have never had the experience and accumulation of making horror games. The designers are not in control of the player's psychology. The horror games made are easy to be seen, not scary. It will even become a Tucao game.

I heard that Chen Mo is going to do a horror game, and everyone is quite surprised. However, this also makes everyone feel very curious. After all, Chen Mo’s games are beyond their expectations, and they are very successful every time, so everyone is looking forward to what kind of horror game Chen Mo will develop?

Chen Mo looked at everyone: "For now, horror games are very small game types in China. But it is a very topical game, and it is also a typical game."

"Like my previous work, "Digging for Land," the game itself is not friendly to most players, but its ornamental and topicality is very explosive."

"The same is true for horror games. Maybe most people don't have the courage to play, but if they do well, the horror game will quickly hit various live broadcast platforms and video websites. The speed of communication will be very fast and the popularity will be very high."

"Next, I will briefly talk about the design concept of this game. It is divided into four parts, namely the operation mode, the script story, related resources, and the player's psychological control."

Chen Mo began to tell everyone about the core gameplay and main fun of Escape.

In fact, although the 3a masterpiece looks very tall, its process is relatively fixed, just like the products produced by the assembly line. As long as the risk control is made, it is almost worthwhile to make money. .

For example, 3a masterpiece is like a heavy industry. The steps are cumbersome, the process is complicated, there is a relatively fixed process, high investment, and high risk. And "League of Legends", eating chicken, this kind of competitive online games is like the IT industry, and there is no particularly high technical threshold. The key lies in creativity, ideas, promotion and so on.

Like many foreign big companies, the ability to maintain a stable output of the year is a 3a masterpiece because it is a relatively streamlined production model.

For example, for the naughty dogs that made "Apocalyptic Day" and "Uncharted Waters", the two games seem to be two very different games in terms of plot and type, but their gameplay is similar, as long as If you change the script, the scene, the characters, etc., you can make it more familiar.

Therefore, when Chen Mo was telling, he focused on the highlights of the game Escape.

For example, it is a parkour class in which the protagonist's combat power is completely zero and can only continue to escape. Oh, no, horror games.

For example, the protagonist's dv night vision mode and the collection of battery play are a very important setting.

These are obviously different from the characteristics of the domestically produced horror games on the market, all of which were taken out by Chen Mo and explained in detail.

The whole game process is decomposed into a lot of segments by Chen Mo. Under each big scene, the player completes each small branch task and triggers different events. The whole game process is slow and ill, in this kind of relaxation. The player's nervousness will be fully mobilized.

After the concept draft was finished, everyone was very excited.

Zheng Hongwei: "Wow, the manager, this horror game is so powerful! It feels more exciting than the games we have done before!"

Su Yuyu: "The super blockbuster is both visually conscious! This is going to be vr, don't you scare the players?"

Zhou Hanyu: "I feel that this game is not necessarily fire, our company is definitely a fire... The only company in China that can do a horror game? This title is a feeling."

Qian Wei: "How about commemorating the appearance of a room in our company as a mental hospital?"

Everyone: "Rolling!"

Fu Guangnan's brow wrinkles: "The manager, this game is good, but this can be judged?"

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like