Almighty Game Designer

Chapter 549: "Knight's Glory" is online

On September 10th, "Knight Glory" was officially released.

For "Knights Glory", domestic and foreign players are also high hopes. In the eyes of many people, "The Soul of Darkness" is good, but it is too difficult. Many people can't enjoy the changes brought by the artificial intelligence engine.

In other words, this game is a bit unpleasant...

Many people hope that "Knight Glory" should not be the same as "Dark Soul", at least it should be a little cool, and finally have such a powerful physics engine, let us have a good sorrow!

After "Knight Glory" went live, many players bought it for the first time.

After playing the game, the players quickly discovered some of the features of Knight Glory.

To put it simply, the feel of this game is similar to that of Dark Soul, except that the world view background, gameplay and some actual hitting sensations are different from Dark Soul.

"Knight Glory" is a story that happened in the Middle Ages, trying to reproduce the life and fighting style of a real knight. In terms of story background, all the costumes and related historical backgrounds of Knight Glory are strictly studied, but the only problem is that it looks more earthy.

Although the medieval knight armor is also very handsome, but the aesthetic level of that era can not be comparable to the current aesthetic.

In the real history, there are some knight armor in order to balance performance, so the design is relatively ugly, too entangled in the real existence of the design also let Frank in the design of armor and weapons, less new ideas.

Of course, this is basically a state of love for players. Some players prefer a more cool style of equipment, while others prefer a weapon style that is more realistic.

But the biggest difference between Knight Glory and Dark Soul is focused on the combat systems of the two games.

The goal of Knight Glory is to fully reproduce the knight battle style of medieval Europe. Its combat system is divided into two aspects, one is the daily push map and the ordinary creeps. Most of these ordinary soldiers are wearing leather armor or locks, while the player playing the knight is waving his big sword and cutting. To these small soldiers, lightly draw a **** mouth on the body, and then break the broken foot or directly break the head.

While the scene is more **** and rude, it also highlights the sniper effect of the big sword.

The other is to fight the elite monster boss. In "Knight's Glory", due to the limitations of the background, all the bosses are actually the same knights as the protagonists, all of them are normal humans, but the weapons they hold are different.

The battle of the boss battle is equally exciting. When playing, there is a kind of like watching a movie.

Like many Cavaliers in medieval European movies, the two sides waved their swords and tempted each other. The swords collided fiercely, and both sides struggled to bounce the enemy's big swords to the side.

After one side reveals a flaw, the other side of the sword will be cut on his armor, causing damage.

After such a long battle, the winners and losers will eventually be separated, because both sides are wearing heavy armor, and in actual effect, if the big sword is cut to the other side, as long as it is not a fatal part, it will be difficult to cause a fatal blow. Effect.

At the same time, because "Knight Glory" is biased towards the reality setting, the player's power is limited, and only the two-handed swords that exist in reality can be lifted.

The weight of the big sword is strictly limited. Even if it is cut on the opponent's body, the damage is very limited when the opponent is wearing heavy armor.

This kind of combat system gives the player a very good feeling at the beginning, because it is simple enough and rude enough.

When dealing with the miscellaneous soldiers, the difficulty of the game is very low, because most of these miscellaneous soldiers wear light armor, while the protagonist wears heavy armor and wields a big sword to cut the melon.

In the confrontation with the boss, the player is basically based on the knife. As long as the attribute is up to standard and can reach a certain power value, you can win in the fight and cause damage to the boss.

Many hand-disabled parties liked the game very much after they started "Knight Glory", because unlike "Dark Soul", they are rarely abused in the game.

At the same time, some players also began to post comments on the official forum of "Dark Soul", hoping that Chen Mo can make some improvements to the difficulty of "Dark Soul".

"I always wanted to say that "The Soul of Darkness" is really too difficult. Although this is a game for human abuse, but at least there should be a difficulty option? Not everyone is masochistic. !"

"I also feel that the momentum of "Knight Glory" is very good. In fact, this game is not better than "Dark Soul" on the physics engine, but its battle is even simpler, so many hand-disabled parties can also get started. This is not Very good?"

"I think Chen Mo is not too conceited. Do you think that the difficult gameplay you have done is very good? The grounded game is the best game!"

"I think there is another key point, that is, both sides are going to show the physics engine, but "Knight Glory" obviously does a better job. You see, when the big sword is cut into the armor, leather armor, and the enemy of the armor. There are different effects, you can even make a dagger. Bleeding and other effects, and the two knights show up, through the collision of the blade and cut into the gap between the plate and other special skills, can also show the power of the physics engine ""

"There are also these "Dark Souls" that you have said. Cutting different enemies has different effects. You can beheaded, you can cut your hands and feet, or you can spell a knife."

"Yes? I didn't really notice this, because I was rolling on the ground, I didn't play for a long time, I uninstalled the game... I remember that Gudda was very abnormal, and it was very hard to fight..."

"You said that Gudana is a boss. If you want to come up, you will give the boss a broken hand. Your strength and Guda's armor have corresponding attributes. How can you let the boss cut the waist directly? ......"

There are a number of players on the Internet who prefer "Knight Glory", which makes many people even more dissatisfied with the difficulty of "Dark Soul".

However, there are a lot of people here who are only playing the role. They are more difficult to be abused in The Soul of Darkness, so I want to make Chen Mo to make it difficult to change the Dark Soul into a mowing game.

In fact, from the point of view of the physics engine, these two games are almost the same, and the "Dark Soul" that "Knight Glory" can do can also be done, including daggers, counters, backstabs, etc. under special circumstances.

Just because "Knight Glory" is less difficult and closer to real combat, it is more obvious.

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