Astral Douluo

Chapter -4 - Adrian/ Tang Xingxi Current Stats

Name: Tang Xingxi (Adrian)

Age: 9 (19 - I will not even bother with the time dilation computations)

Soul Power: 30

Spirit Power: 1000

Spirit(s): Starlight Spirit Orb, Myriad Formation Emperor's Armaments

Myriad Formation Emperor's Armaments Spirit Ring(s)/ Soul(s):

Passive Spirit Trait 1: Smoke Release - Black smoke is continuously expelled from armour and weapons. Impossible to disperse, it blocks the senses of opponents. The smoke also gives off an intimidating aura.

Passive Spirit Trait 2: Glow - A blue glow increases the menacing aura of the armaments.

Passive Spirit Trait 3: Armament Transformation - All arms and armour can be transformed into any shape or form.

Passive Spirit Trait 4: True Unlimited Blade Works - Host can copy any seen armaments and transform the host's own armaments into a perfect or better copy. The host can also transform own armaments into any arms or armours from the nasuverse. Lightning will also spark around host when summoning said armaments. All armaments are saved and stored inside a reality marble inside the host's spirit sea. The host can summon and bring said reality marble out by use of a chant. The host can also overlay abilities and change the words of the chant to increase it's the abilities' of the reality marble.

1. Imperial 8-Segmented Draco-Cosmic Ghoulish Poison Vampire Snake God (Thousand-Year - Purple)

Passive Mutation: Scales - Increases flexibility and slipperiness. Increase defensive ability and make bladed arms sharper.

Spirit Ability 1: Spirit Release - The host can release the spirit to act as a servant of the host. Only the release and take back of the spirit will take soul power. The spirit can use any of its own abilities. The spirit cannot die in this state. If fatal damage is inflicted on the spirit, the spirit will reenter the host's spirit sea to recuperate.

Spirit Ability 2: Poison - Adds a corrosive, paralysing and lethal poison to all weaponry and armour. Lethality can be adjusted.

Spirit Ability 3: Scale Release - Scales can be released and can be controlled and shaped for 6 seconds before said scales shoot out in targeted directions. Distance from the host is irrelevant. Scales cannot be used to harm the user. Poison or any other attributes can be added to the scales.

2. Nine Hell-Tailed Celestial Dragon-Blooded Fox-Cat (Kuroji Fukushuu/ Kuroji) - [Hundred-Thousand Years - Red]

Passive Mutation: Hellish Fur - Fur is grown all over the armour part of the armaments. These furs increase defensive ability, provide temperature insulation and deflect, brush off, or absorb attacks. If the attacks are absorbed, they become energy which the host can use to increase the abilities of his next attacks

Spirit Ability 1: Spirit Release - The host can release Kuroji to act as a servant of the host. Only release and take back of Kuroji will take soul power. Kuroji can use any of his own abilities. Kuroji can also temporarily take over the body of host if the host permits it, or if the host is unconscious. Kuroji cannot die in this state. If fatal damage is inflicted on Kuroji, Kuroji will reenter the host's spirit sea to recuperate.

Spirit Ability 2: Energy Manipulation - Host can sacrifice blood, or any other energy to envelop armaments. Said energy can also be shot out in any shape or form the host d.e.s.i.r.es. Energy can be infused into any body part to improve functions and abilities, or be infused into the eyes to create a charm ability.

Spirit Ability 3: Shadow Transformation - Erases all presence of the host. The only viable detection for the host's body is eyesight. In this form, the host has full control over all shadows and has all physical abilities improved. All attacks, movements and defences are infused with the darkness element. Releases an intimidating aura all around targeted opponents.

Orbital Starlight Spirit Orb Spirit Ring(s)/ Soul(s):

Passive Spirit Trait 1: Orb Control - Can control the movement of the orb.

Passive Spirit Trait 2: Orb Heat Control - Can control the heat of orb

Passive Spirit Trait 3: Orb Brightness Control - Can control the brightness of the orb

1. Constellation Leo (Leo) - [Thousand-Year - Purple]

Passive Mutation: Cosmic Thunder - Adds the ability to use cosmic thunder

Spirit Ability 1: Lightning Release - Allows the host to emit and control own lightning in a 50-meter radius (can be increased with practice and increase of spirit ring age)

Spirit Ability 2: Cosmic Thunder Lion Form - Host's strength increases by five for 30 minutes max through the innate abilities of the lion. All attacks are automatically warded off or defended against by cosmic/ astral energy and all attacks are infused with the lightning element. All movement is supported by spatial, cosmic/ astral, and lightning energy. The user's hair will temporarily grow longer and turn akin to that of a galaxy. All fingers will also turn into claws and blue-gold lightning will be released every few seconds.

Spirit Ability 3: Spirit Release - The host can release Leo to act as a servant of the host. Only release and take back of Leo will take soul power. Leo can use any of his own abilities. Leo cannot die in this state. If fatal damage is inflicted on Leo, Leo will reenter the host's spirit sea to recuperate.

Spirit Ability 4: ??? (Locked)

2. Dual Constellation Mjolnir (Mjolnir) - [9,999.5 Years - Purple/Black]

Passive Mutation: Starborn - Returns Purity of Star Attribute and increased Star Attribute Power

Passive Ability 1: Disintegration, Reparation and Lightning Infusion - All impurities in metal are already blasted away with the first strike and all following strikes imbue life, power and quality into the metal.

Passive Ability 2: Disintegrating Cosmic Thunder Striking - If used against an opponent, Mjolnir tries to disintegrate the target upon contact and lightning to immobilize and inflict extra damage.

Passive Ability 3: "Dual" Mjolnir - Host can split Mjolnir in two

Passive Ability 4: Mjolnir's Accommodation - Host can change all parameters of Mjolnir's form as long as it stays a hammer

Passive Ability 5: Original Purpose - Mjolnir was made specifically to channel powers to get the gods used to using them. Mjolnir can channel any power.

Passive Ability 6: Solid Release - Host can release and use Mjolnir as a weapon. Host's other spirit souls can also use Mjolnir.

Spirit Ability 1: Master of Mjolnir - Mjolnir is a weapon that can only be used by the worthy. With it becoming the host's weapon, the host has absolute control over the movement of the hammer.

Spirit Ability 2: Mjolnir's Birth - Reenacting its birth, Mjolnir can summon tribulation lightning from the heavens to fall upon a person to either refine their bodies and spirit or annihilate them completely. Mjolnir's birth can actually go back even farther. Reenacting the beam of starlight used to melt and refine its head, Mjolnir can shoot out from the top on its head, a beam of concentrated star-light from the top of the hammer's head.

Spirit Ability 3: ??? (Locked)

3. Celestial's Moon - [Ten-Million-Years - Grey and Blue]

Passive Mutation 1: Orbital Starlight Spirit Orb - Whatever Spirit Souls shall inhabit this spirit shall rotate in orbit. General control over gravity is increased. Can now create an orbit with any objects or things. Spirit Souls orbit around the spirit.

Spirit Ability 1. Meteor Storm - Summons a barrage of celestial meteors from the sky to attack opponents

Spirit Ability 2: Celestial Laser Beam - Through the use of the holes in the moon, the moon was once able to shoot scorching hot lasers out of its craters. Now, the Starlight Spirit Orb can also shoot lasers and destroy anything in its wake.

Spirit Ability 3: Gravity Manipulation - A celestial body is known as the largest wells of gravity. The Celestial's Moon, however, also has the ability to manipulate gravity and now, that power has been passed on to the Starlight Spirit Orb

Spirit Ability 4: Moon Crush - Summons a moon to literally crush opponents.

Spirit Ability 5: Celestial Moon's Biome - Can summon all creatures that existed on the moon the fight for the host.

Spirit Skills:

1. Supreme Breath Scripture - All Kimetsu no Yaiba breath attacks and abilities, further strengthened by soul and spirit power and improved by the Library of Heaven's Path.

2. Flowing Heaven's Combat Art - Compiled from every single combat art in existence, this combat art has the counter and perfect way to attack or move in any situation using any weapon. Further fused with the host's combat capabilities, this art is indomitable against anyone 10 ranks above the host.

3. Dragon Slayer Magic Scripture - Can transform any part of the body into that of a dragon's. Can also manipulate any type of energy into any form.

Derived Spirit Skills:

1. Orbital Starlight Spirit Orb: Spirit Ring 1: Modified Spirit Ability 2.5: Astral Body and Regulus Aurum - Created with the intention of becoming a star, the host releases Leo and uses Cosmic Thunder Lion Form. Exchanging abilities, the host absorbs all the star energy from Leo and Leo absorbs all the thunder and bestial energy from the host. In this form, Leo becomes the sovereign of thunder, Regulus Aurum. Rivalling the Blue Lightning Tyrant Dragon in terms of lighting control and pure power, it's mane straightens up and levitates looking similar to the sun. The mane glows a bright blue and its claws increase in power. Its eyes turn into mini-galaxies while yellow and blue lightning courses through its entire body. It also grows about half a meter tall. All of Leo's abilities will be strengthened two-fold. In the host's astral form, the host can use any aspect of a star or light. Host's body will also glow brightly when using abilities. These moves are extremely draining to the host though. Using the Celestial Armament can lessen the consumption of energy.

2. Modified Dragon Slayer Magic Scripture: Dragon God Slayer Scripture - Using the bloodline of the dragon god in tandem with the Dragon Slayer Magic Scripture, the host can also increase the efficiency and power of transforming body parts into that of a dragon's.

3. Modified Supreme Breath Scripture: Tentai Kokyū (Celestial Breathing) - Own created scripture, perfected by the Library of Heaven's Path and making use of the spiritual and scientific understanding of stars, this scripture turns the host into the warrior of the universe!

3.5) Go no kata: Kūkan Yugami! (Fifth Form: Spatial Distortion!) - Cutting through the fabric of space itself, the host makes a distortion around himself and hides in it. Using the distortion, the host can quickly and stealthily move from the point of action, to as far as ten meters away in any direction. When the host lands, The katana is at his side, ready to attack.

Self-Created Spirit Skills:

1. Dark Moon Dream Destroyer - Inspired by Godly Model Creator, the Dark Moon Dream Destroyer summons a dark moon that when flung at an opponent or object, will both physically, spiritually and mentally destroy and corrode said opponent or object. This move will also slow time around the host during the time the attack is still charging.

2. Solar Series:

2.1) Cruel Sun - A sun is created which the host can control freely. The host can also explode the sun at any given moment and deal immense damage to whoever and whatever is near it.

2.2) Solar Flare - The created sun will send out a flare which scorches and pierces its target. The flare, if used during explosion can also make the explosion stronger.

3. Star Cycle:

3.1) Stellar Nebula - The key to the formation of a star, the target of this attack is slammed over and over again by plasma, dust and gasses which burn and scorch the body and soul of who or whatever the target is.

3.2) Massive Star - A larger and hotter version of Cruel Sun. Cannot explode.

3.3) Red Supergiant - A larger, hotter and more unstable version of Massive Star. Can explode on user's will. Solar Flares will be released constantly.

3.4) Supernova - An explosion which destroys all in its wake, it burns brighter than the billions of stars found in any galaxy. The force behind the explosion will atomize its targets. Based on the host's control, the explosion can be as small or large as he wishes it to be (size of supernova).

3.5) Neutron Star - Collapsing on itself continuously, the neutron star has an immense gravitational and magnetic force. The host can tamper with the amount of each force and manipulate it like Cruel Sun.

3.6) Black Hole - This will suck anything within a range set by the host into its centre faster than the speed of light. If the force doesn't immediately disintegrate the target, the target will fall into a singularity and die becoming part of it.

4. Odd Star Series:

4.1) Black Dwarf - A white dwarf which lost so much heat that its luminescence disappeared. Small, hot, dark and stealthy. Can be manipulated like Cruel Sun without the explosion ability.

4.2) Quark Star - Can be manipulated like Cruel Sun. Is basically a very large nucleon

4.3) Dark Nebulae - Plunges an area into to absence of light.

4.4) Reflection Nebulae - Reflects all light. Can be used as mirrors.

4.5) Preon Star - A star which emits dark matter. Can be manipulated like Cruel Sun.

4.6) Boson Star - Invisible and doughnut-shaped, it is a mobile black hole.

4.7) Planck Star - Quantization of gravity and spacetime. This star can possibly affect the spacetime continuum.

Bloodline(s): Alucard, Half-Ghoul, Dragon God, Celestial God, 9th God's Eye: The Ancestor Spirit Eye of Illusion, Sea God (Hidden), Life God (Hidden), Destruction God (Hidden)

Alucard Bloodline

Bloodline Ability 1: Blood Mist Transformation - Transform into Blood Mist. This mist will be intangible and the host can also use this form to travel quickly and efficiently.

Bloodline Ability 2: Blood Manipulation - Host has absolute control over all blood, even if not in contact with said blood.

Bloodline Ability 3: Vampiric Body - All wounds regenerate quickly. Dismemberment, bifurcation and decapitation can be healed. Lifespan is infinite unless host willingly dies. Immunity to poison and sickness.

Bloodline Ability 4: Vampiric Transformation - All physical abilities get buffed. Natural fighting instinct increases, fingernails turn into deadly claws, eyes can access blood vision and bloodl.u.s.t increases.

Bloodline Ability 5: Bloods.u.c.k.i.n.g - Using fangs, the host can suck the blood of any selected target to temporarily boost all vampiric abilities.

Bloodline Ability 6: Ruler of Blood - Suppress blood-powered enemies, elevate the power of blood-powered and blood-related allies.

Bloodline Weakness 2: Thirst - Intense thirst for human blood (Partially nullified by Celestial God Bloodline, is now just a weak, manageable thirst like the urge to eat chocolate when it's right in front of you.)

Dragon God Bloodline

Bloodline Ability 1: Dragon God Claws - Right Claw of The Golden Dragon King, has the ability to crush and destroy anything in its way and can give out a force of about 4,000 kg. Left Claw of The Silver Dragon King, increases control over all elements and can give out a physical force of about 3,000 kg.

Bloodline Ability 2: Dragon Air - Suppress draconic and bestial enemies, elevate the power of draconic allies.

Bloodline Ability 3: Dragon Might - Increase in all physical abilities and draconic might.

Bloodline Weakness: Energy Consumption - Amount of nutrition required to sustain the body is immense and will only increase.

Celestial God Bloodline

Bloodline Ability 1: Celestial Armament - Can turn any two body parts into that of a celestial god's. These two parts boost celestial power and increase defensive ability. Can also deflect attacks.

Bloodline Ability 2: Wisdom - Host makes wiser choices, self-control is increased and charms or hypnosis do not work. Increased Intelligence.

Bloodline Ability 3: Celestial Understanding - Great insight into space, time, stars, gravity and the cosmos

Bloodline Weakness: Energy Consumption - Amount of nutrition required to sustain the body is immense and will only increase.

Half-Ghoul Bloodline

Bloodline Ability 1: Ghoul Body - Increased regeneration, strength and durability. Right eye transforms when agitated, doubling current strength and abilities.

Bloodline Ability 2: (Spirit Reinforced) Kagune - 12 Tails released through the lower back. Tails can be used to smack, push, grab or stab opponents. With the addition the external spirit bone, kagune strength has increased and now can channel energy into projectiles: explosive balls, lasers, rapid-fire small lasers.

Bloodline Weakness: Human Hunger - Need to eat human flesh and blood to survive (Partially nullified by Vampiric Bloodline. Is now just a weak, manageable urge, like the urge to eat chocolate when it's right in front of you. The host does not need to consume human flesh and blood either. However, kagune and ghoul abilities are weakened without the consumption of human flesh)

9th God's Eye: The Ancestor Spirit Eye of Illusion Bloodline

Bloodline Ability 1: Enhanced Reflexes - Increased reaction time and body speed

Bloodline Ability 2: Energy Sight - Allows the host to see all energies, comprehend them and manipulate them based on understanding.

Bloodline Ability 3: Enhanced Vision - Allows the user to see anything extremely clearly up to 1 mile out, and can see for up to 6 miles (a normal human can see up to 3 miles, and not very clearly).

Bloodline Ability 4: Flawed Vision - Can see the flaws in any technique through green glowing points. The left eye of the user will glow slightly green during the usage of this ability.

Bloodline Ability 5: Slight Space-Time Dilation - Can slightly slow down the effect of time of the world and increase own speed using space.

Bloodline Ability 6: Spatial Understanding - Great insight onto space

Bloodline Ability 7: Mental Pressure - Can use mental and spiritual power to pressure opponents

Bloodline Ability 8: Perfected Byakugan - Can see in all directions perfectly in a 50m radius and see every single detail of the world.

Bloodline Ability 9: Vision Sharing - Can share vision with others

Bloodline Ability 10: Spiritual Interference - Interrupt the usage of spirit and soul power of a target while also confusing them.

Bloodline Ability 11: Illusion - Create illusions which are almost impossible to see through.

Bloodline Ability 12: Illusion Cage - Create an illusion in which the target cannot escape from.

Bloodline Ability 13: Blood Vision - See the pathway of blood in any living creature.

Bloodline Ability 14: Draconic Vision - Can see the traces of any and all draconic auras

Bloodline Ability 15: Realization - Can use the powers imbued within the eye to realize them in real life

Bloodline Weakness: None

Spirit Bone(s): None

External Spirit Bone(s):

1. Nine Hell-Tailed Celestial Dragon-Blooded Fox-Cat External Spirit Tail Bone (Fused with Kagune)

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