Summary
Firebolt : Kids That Play With Magic,
High-School is usually a normal place for Faith.
Who knew that on a normal day she would be transported to a different world with a child hood friend and two strangers?
In a place new to them, will they be able to survive strange creatures, scheming kings, and a wise-cracking dog?
This is the story of Faith and her new friends trying to find their place in a world they now call home.
- 1 Chapter 1 - Class has begun
- 2 Chapter 2 - On The Roof
- 3 Chapter 3 - Joker and Sword
- 4 Chapter 4 - Alright, that happened
- 5 Chapter 5 - Weird Dog, Weird System
- 6 Chapter 6 - Power Tab
- 7 Chapter 7 - Where did you come from?
- 8 Chapter 8 - Inn and out
- 9 Chapter 9 - Let’s test that out
- 10 Chapter 10 - Books Actually Help. . . Sometimes
- 11 Chapter 11 - Annie can be scary
- 12 Chapter 12 - I might join
- 13 Chapter 13 - Haven’t I seen that Skeleton?
- 14 Chapter 14 - You have surprisingly deep pockets
- 15 Chapter 15 - We don’t need to wait
- 16 Chapter 16 - Back to the Inn
- 17 Chapter 17 - Spell Creation Zone
- 18 Chapter 18 - Must Obtain Bread
- 19 Chapter 19 - How does he do that?
- 20 Chapter 20 - This forest has a cat problem
- 21 Chapter 21 - 21: Neat trick, but mine are better
User Comments