A unique FPS game?

Hearing Yang Chen's words, Lin Jiayi, who was sitting next to him, put down the switch in his hand, with a curious expression on his face.

"Is it a two-player game?" Lin Jiayi asked Yang Chen curiously.

He nodded lightly, but then Yang Chen gently shook his head: "There will be a cooperative mode for two people, but it does not require two people to play. Even if it is played by one person, you can also feel Gaming is the purest form of fun.”

Looking at Lin Jiayi, Yang Chen, who was sitting there, emphasized.

"What's the most interesting thing about a two-player game? Well, let's put aside the fun of playing with friends and start from a simple game perspective." Yang Chen looked at Lin Jiayi and said.

Most two-player games are not actually games, but social entertainment.

What's more important is the people you play with, rather than the content of the game itself.

After hearing Yang Chen's words, Lin Jiayi also dragged his chin with his hands and narrowed his eyes slightly.

"Level design!"

After about a few seconds, Lin Jiayi gave an affirmative answer.

Yang Chen also nodded.

Level design.

Most two-human games are based on this design concept.

It can be said that the essence of a two-player mode game is a game driven by level design.

But for this type of game, if you remove the two-player mode, you will actually find that these games are really mediocre, and one of the level designs is just like that.

But some so-called two-player games are different.

For example, in "Super Mario Odyssey", even if it is not played by two people, the level design in "Super Mario Odyssey" can be called ingenious.

This is the biggest difference between games that focus on level design and two-player games.

The former focuses more on the experience of level content. Players need to use their own operations and their own intelligence to solve each problem.

Even the same problem has different solutions in two-player mode and single-player mode.

And more two-player games are just two-player for the sake of two-player.

Of course, this does not mean that the two-player mode is necessarily bad, but it is just that compared to a content of the game itself, more two-player mode games can be defined as social games.

What he focuses on is not an attribute of the game content, but the two people playing the game.

"Indeed." After listening to Yang Chen's words, Lin Jiayi nodded lightly.

There is no one that is better or worse, after all, the essential attributes are completely different.

"But Mr. Yang, what do you mean by the unique FPS?" Lin Jiayi looked at Yang Chen curiously.

"Do you know about cosmic wormholes?" Yang Chen smiled and looked at Lin Jiayi.

"Of course." Lin Jiayi nodded slightly, a little confused.

"Theoretically, a wormhole is a space tunnel that connects two distant times and spaces. It is like a whirlpool in the ocean. It is ubiquitous but fleeting."

"These space-time vortices are caused by the rotation of stars and the effect of gravity. Just like vortices can bring the local water surface and the bottom of the water closer, they can make two relatively distant local spaces very close in an instant. But suppose there is A special strange substance has both positive energy and negative mass. Can it create a repulsive effect to prevent the wormhole from closing?" Yang Chen watched Lin Jiayi making gestures in the air with his hands.

Lin Jiayi next to him felt a little dumbfounded.

Why are we suddenly talking about wormholes? Isn't this the idea of ​​a new FPS game?

Is this... does this wormhole have any necessary connection with FPS games?

Listening to Yang Chen's words, Lin Jiayi was still a little confused, but he also realized something.

Will the new game be a science fiction game?

After all, when it comes to things like wormholes, science fiction games are the most impressive.

A new Halo game?

But that’s not right either!

Looking at Lin Jiayi who was a little confused, Yang Chen who was sitting there also smiled and stopped talking.

"What are firearms used for in ordinary FPS games?" Yang Chen asked Lin Jiayi with a smile.

"Of course it's used to kill enemies." Lin Jiayi blurted out subconsciously.

Needless to say?

Guns are not used to kill enemies, are they used to feed others?

Well, that’s not true. For example, heroes like DJ and Ana in “Overwatch” can really use their guns to kill their own people.

Including in "Splatoon", the ink sprayed out will knock the enemy back to his hometown.

But after finishing speaking, Lin Jiayi looked at Yang Chen's expression and immediately realized that it was not that simple.

Especially combined with what Yang Chen said before.

"A gun isn't used to kill enemies or create wormholes?" Lin Jiayi said with some uncertainty.

Earlier, Yang Chen talked a lot about wormholes, and also mentioned the unique FPS, combined with the topic of firearms.

The answer is self-evident.

"Yes, in the game, players have a gun that can create wormholes, um, or portals. It can shoot blue and orange portals, which represent the entrances and exits at both ends of the portal respectively. The length of the space channel is zero. The passage time is zero. Entering through this door will immediately exit through another door, but there can only be one blue door and one orange door at any time.”

"When the portal gun shoots the portal again, it will automatically replace the previous portal of the same color." Yang Chen said one of the most core game settings.

"Portal" is a unique FPS game that Yang Chen saw in his dream memory.

An amazing FPS game.

In the game, players need to use the portal gun in their hands to continuously shoot to open the portal. However, this portal gun cannot cause direct damage to objects, and there are no gun combat scenes in the entire game.

So this is the difference from previous FPS games. The portal gun in the game is just a prop used to solve puzzles and clear levels. It has no attack power except for solving puzzles.

Of course, this unique game mode has also caused controversy, that is, whether this is an FPS game.

After all, its core point lies in space decryption.

However, in Yang Chen's view, "Portal" is still a standard FPS game.

It's just that the gun in the game is no longer a killing weapon, but a key to decryption.

It can be said that this is a completely different game. In the game, it does not challenge the player's operation and reaction, but launches a new challenge to the player's imagination and spatial thinking ability.

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