Game Entertainment Empire

Chapter 1237 The confused people

In fact, strictly speaking, "Portal" is not a game that focuses on two-player mode.

But its unique gameplay and space decryption characteristics also make this game very suitable for cooperation.

Therefore, in the later "Portal 2", the official also added a two-player cooperation experience.

It can be said that "Portal" is definitely a great idea, but like most great games, it comes from accidents.

The "GTA" series in Dream Memory originated from an initial accident, which determined a core gameplay content in the early stages of the game.

The same goes for "Portal".

V Company, which developed "Portal", initially launched it on the market as an experimental game.

The rough modeling and weak game plot in the first generation made it more like a simple tutorial level for novices.

All of this proves that this game was actually a game that was not optimistic at the beginning of its development.

However, this is a game that, in a sense, is an overlooked innovative product.

Probably realizing that "Portal" had more potential than that, V Agency later launched the series "Portal 2" after a lapse of four years.

And based on the previous product, the new game focuses more on narrating the game's plot, and adds more playable levels. These levels also make full use of a feature of the teleport gun, showing its unique points.

Many dynamic factors have been added to test the player's reaction speed, which also poses a higher level of challenge to logical thinking ability.

In terms of puzzle difficulty, the first generation and the second generation are not at the same level. After playing the second generation, looking back at the first generation is like a tutorial.

The cooperative mode is also a highlight in the second generation.

Of course, the second generation actually still has some flaws.

That means the level is too short!

Let all players who have played it still be unsatisfied after passing the level.

And looking forward to the arrival of "Portal 3".

It’s just that the Valve company in the dream memory is the kind of game manufacturer that doesn’t know what to do and the strong wind blows away the money, so “Portal 3” is destined to be a series in my lifetime.

……………………

"The main core point is a level of the game." In the second week after chatting with Yang Chen, Lin Jiayi looked at a concept book handed to him and showed an unexpected expression.

"That's right." Yang Chen nodded gently.

"But it's not exclusive to the switch platform?" Lin Jiayi looked at Yang Chen as he looked at the VR platform development plan involved in the plan.

After all, didn’t it start with talking about switch?

"Compared to switch, "Portal" is actually more suitable for a VR platform." Yang Chen shook his head gently.

Most of the levels in "Portal" are extremely regular, which allows players to have a strong sense of control over the game world under guidance.

At the same time, in most levels, the game only uses circles, ellipses, cubes, cuboids, and some simple combinations. There are no other complex polygons or advanced maps. The same is true for maps. There are only a handful of things in the laboratory. Exactly the same elevator, photosphere transmitter, block dropper, bulletproof glass, monitor, small radio, double doors, moving platform, lifting platform, etc.

As for the method of breaking the level, it is nothing more than using a block to press the door switch, or guiding the light ball to the receiver. These two methods give "Portal" an extremely regular game world, thus providing solutions to the problem. Puzzle provides ample and flexible elements.

In addition, "Portal" has a unique teleport gun setting, which gives players a very convenient way to move instantly.

This means that there is no need for players to have FPS operating experience in the game. Anyone who is smart enough can easily use the portal to go up and down.

In and out, back and forth.

This allows the game to completely get rid of the limitations of traditional FPS on player operation requirements, and enhances the sense of controllability of the game.

Decryption and escape can be said to be a standard strong immersive experience.

And although "Portal" itself is not an FPS with intense scenes like "Call of Duty" and "Halo", it still requires players to maintain a high level of concentration.

Because players need to use their smart minds in the scene to find ways to break the situation.

………………

The popularity of "Mario Kart" continues to ferment, and as the early stages pass, various great players have appeared.

Completing the three-lap mode in just over a minute fully proves that "Mario Kart" can be quite hardcore.

At the same time, the number of players who have won the title of ‘Captain Mushroom’ has finally slowly increased.

After all, not everyone is destined to be a person.

Influenced by "Mario Kart", many domestic and foreign game manufacturers have rarely announced the production of racing games.

This also includes Apex Games, but they are not making a new racing game, but announced that they will add a prop racing mode to the game that was just released.

It can be said that the prop racing mode of "Mario Kart" that distinguishes hardcore from casual games has indeed opened a new door for major game manufacturers.

But it was at this time that the players suddenly discovered that when the new week came, Yang Chen, who had not posted an official blog for a while, suddenly posted an official blog.

The content inside surprised all the players.

A very simple sentence.

"A brand new FPS game may subvert everyone's understanding of FPS. It will be launched on switch, PC, and VR platforms soon, so stay tuned."

A simple sentence, but many gamers were stunned.

Three important pieces of information!

Yang Chen’s new work!

FPS game!

Coming soon!

At this moment, players were no longer calm, including major game manufacturers.

what's the situation?

Nebula Games has a new game?

This is not long before the launch of "Mario Kart"!

And it’s an FPS game?

Subvert players' perception of FPS?

Is it the same as "Mario Kart"?

But what can FPS do?

Everyone is a little confused.

But then, after everyone got excited, they discovered the information revealed in Yang Chen's official blog.

In addition to one game that is about to be launched soon, these are the so-called pieces of information that subvert the perception of FPS.

There is another very crucial point.

This game was called a mini-game by Yang Chen?

From this point of view, it seems that it is not an FPS masterpiece like "Halo" and "Call of Duty" as they imagined?

But how can that subvert the perception of FPS?

At this moment, many players and game manufacturers were a little confused.

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