Chapter 917 Game-adapted movies are inherently contradictory

"What do I think?"

Duke couldn't help shrugging his shoulders. This kind of situation will definitely happen in the future, but the time is hard to tell. At this time, George Lucas seemed to have something to say. He reminded Sofia Coppola, "Let's listen to Lucas first. How about uncle?"

"In the future, big-budget blockbusters will be on the big screen for longer periods of time, and ticket prices will be extremely high."

Standing next to Steven Spielberg, George Lucas talked about his prediction for the Hollywood film industry among the group of directors, "After the film industry collapses, the number of movie theaters will decrease, and the number of movie theaters will decrease. The scale of the movie will become larger. The ticket price of seeing a movie will reach $50, $100, or even $150, just like today's Broadway or football ticket price, it will become very expensive. The release of the movie in the theater Time will turn into a year, like a Broadway show."

George Lucas goes further, "Big-budget movies will be shown on the big screen, and the ticket prices will be high; everything else will be shown on the small screen. In fact, this is almost the case now, " "Lincoln" and "Red Tail" barely made it into theaters. You could say that Steven Spielberg and George Lucas couldn't get their movies into theaters."

Steven Spielberg and George Lucas, both of the most successful film directors and producers in history, are worrisome in their predictions about the future of the film industry.

The nearby directors such as Duncan Jones and Ron Howard are all posting their opinions. Although they have different opinions, today's occasion is not very suitable. Duke didn't plan to say anything, so he simply turned around and left the circle, heading towards the resting place on the other side. go.

Sofia Coppola followed from behind.The two found a relatively quiet small round table and sat down to continue the conversation just now.

"Don't you think what Steven and George said makes sense?" Sofia Coppola leaned back on the chair and said with a faint nasal voice, "This situation will definitely appear in the future."

"It is indeed the case. The film industry will inevitably undergo major changes in the future. The words of George and Steven are not unreasonable."

There is no one else here.Just the two of them, Duke put his arms around his chest and made his point, "But it's not time to cry for Hollywood, because there are still a lot of movies that can sell well, and TV shows that are selling well for small screens .Plus, Hollywood on-demand services are making these movies and TV shows more accessible than ever before."

Like Duke said in the past.In this era where movies can be watched from multiple channels, why don't audiences choose to watch movies at home in a more comfortable place, but go to the cinema to contribute to the box office?

In this era, it is an inevitable result that big-budget commercial films have become the mainstream of Hollywood.Nobody, not even George Lucas and Steven Spielberg, can change that unless profits aren't a concern.

"Consumers don't have to worry about it." Duke tilted his head and said. "The faster the traditional movie industry collapses, the sooner consumers will be able to see the movie they want to watch on the display screen of their personal device. Instead of having to go to a movie theater crowded with people and pay a lot of money for movie tickets but have to pay a lot of money." Seats that aren't on the side look out to the big screen."

Sofia Coppola shrugged, knowing that there was a gap between the two's film concepts, and she didn't bother to continue the discussion.

Footsteps sounded.Duke turned his head and glanced, Duncan Jones walked over, "Hi, Duke."

"Hello, Duncan." Duke gestured to the empty chair next to him and said, "Please sit down."

Duncan Jones was also polite, and sat down. Sofia Coppola couldn't help being a little puzzled. She was Duke's best friend in the circle. Knowing that Duncan Jones and Duke were far from familiar, the other party directly approached Come here, obviously something happened.

The director from the UK looked at Duke and didn't make a fool of himself, "My crew has encountered some difficulties in terms of funding. You once thought about investing, but do you still have the willingness to do so now?"

Duke shook his head, "Unless you can convince Blizzard and Legendary Pictures."

As early as when Daniel Wu was recruited from the crew of "World of Warcraft", Duke had people try to talk to Blizzard about investing in this project, but Blizzard is not stupid and understands that as long as the production of the movie can be guaranteed to be within the acceptable standard On the Internet, with the huge number of fans accumulated in the games of "World of Warcraft" and "Warcraft", profit is almost inevitable, so Duke refused without hesitation.

Just like Duke doesn't want others to meddle in his profitable projects, Blizzard is not a fool, let alone a charity.

Duncan Jones complained a few more words about Duke poaching Daniel Wu, which made him have to find an actor temporarily, and left with a little disappointment.

He is just the director of this project. In Hollywood, unless he is a director at the level of Duke and Spielberg, don't expect to get too much power.

"If Duncan Jones can convince Blizzard and Legendary Pictures, I don't mind investing a sum of money."

Looking at the back of the other party going away, Duke said to Sofia Coppola, "Although this project is a bit risky."

Sofia Coppola immediately asked, "You don't like Blizzard's adaptation?"

"The game "World of Warcraft" does have value worth changing, but compared to the current mainstream sci-fi action movies, the risk is indeed relatively high." Duke then explained, "If you define a label for game-adapted movies all over the world , the word failure may be more appropriate."

Hearing this, Sofia Coppola nodded slightly, which is indeed the case.

Duke shook his head. Maybe "World of Warcraft" can change the tragic situation of game movies, but the reality is just like what he said, and the risk of failure is quite high.

With the rise of mobile games and the popularity of IP concepts in recent years, the whole world has ushered in a new era of video game interaction.

Movies and games rely on their respective influences to support each other, so more and more successful cases of video game interaction have appeared in front of the public, but most of the success of video game interaction can only be attributed to games adapted from film and television. On the contrary, film and television works adapted from games have failed steadily and have been scolded by the world.

It has to be said that game adaptation movies are an unattainable industry in Hollywood, and it is inevitable that they will fail.

In 1993, a movie "Super Mario Brothers" adapted from the popular game "Super Mario" was born. It is precisely because of its appearance that it created a new type of movie-game adaptation movie.

Recalling the performance of the big movie "Super Mario Bros" in the market, although it has a strong IP advantage as support and can bring many fans to it, but it is still just a thunderstorm and a little rain in the market. , not to mention how terrible the box office is, and even the capital has not been able to earn back.

And the main factor is that the movie adapted from the game needs to make great changes in its plot. In the end, the quality of the movie was too poor. In "Super Mario Bros." released in 1993, not only the character restoration It didn't do enough, and after the adaptation of the plot, it was too different from the plot of the game. Players and movie viewers didn't buy it, so it ended in failure.

It is precisely because of the failure of this first case that game-adapted movies have gradually faded out of people's vision.

In the past ten years or so, there are still manufacturers who have tried to adapt games to movies again, but up to now, there is still no case that can be said to be a big success, including the previously well-known games "Prince of Persia", "Silent Hill" And the film and television masterpieces adapted from games such as "Tomb Raider", also under the background of the hot IP effect, they have strong IP as support, but their income has always hovered within 2 million U.S. dollars. Just make money back.

In recent years, the upsurge of video game interaction has intensified, and the enthusiasm for game-adapted movies seems to have been rekindled, and many game-adapted movies have once again swept across.

Among them, the most eye-catching ones are "World of Warcraft" and "Assassin's Creed", which can be regarded as two national-level games, which have countless fans and are widely loved by gamers.

But it is worth noting that, in today's hot film and game interaction, masterpieces are coming together again. Can game-adapted movies escape the fate of failure in the end?

Frankly, the risks are considerable.

"Why are video games adapted from video games and video games so good?" Sofia Coppola has never studied it, but she is curious. "However, game adaptations to movies fail repeatedly?"

"In a sense, game-adapted movies are inherently contradictory."

Unlike Sofia Coppola, Duke is not only a director, but also a businessman. He has naturally done some research on the types of movies that can be invested. "Game adaptation movies are different from movie adaptation games. In terms of user groups, both of them have a certain degree of differentiation.

Seeing that Sofia Coppola was still puzzled, Duke simply said in detail, "Although game-adapted films themselves have the same fan effect as film and television, in terms of game IP influence, facing such a huge global In the film and television market, games are as insignificant as ants and big trees. Therefore, the number of global film and television suitors can completely cover game players, but it is always impossible for game players to cover film and television users.”

No one can deny that the influence and reach of hit movies is far greater than that of hit games.

"What are you guys discussing?" Scarlett strode over, pulled out a chair and sat beside Duke, "It seems very lively."

"About the video game adaptation." Sofia Coppola briefly explained to Scarlett Johansson, then turned to Duke and asked, "Are there other reasons?"

"The difference in the audience is only one aspect." Duke nodded, "There is another aspect." (to be continued~^~)

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