Chapter 918 Creating a Feeling Effect

Scarlett Johansson was also curious, and immediately asked, "What's the reason?"

Duke thought for a while and said, "Most of the plots of current video games are quite simple, so usually when a game is adapted into a movie, the manufacturer needs to make certain changes in the plot."

He shrugged, "However, in the eyes of players, what they hope is that the movie adapted from the game can restore the game to a greater extent and respect all the original games."

"But the plot and settings of games may not be suitable for movies." Sofia Coppola said clearly, "Games and movies are completely different carriers."

"That's right." Duke nodded lightly, "That's why contradictions arise. Movie viewers in the film and television market hope that the movie plots adapted from games can bring more exciting parts to movie viewers. If you follow the player's expectations too much, demand, then game-adapted movies will be limited by the game’s plot setting, resulting in a greatly reduced quality of the work, and if it satisfies the needs of viewers in the film and television market too much, then gamers will not buy it.”

Hearing this, Scarlett also said, "This kind of conflict seems very difficult to resolve."

It is precisely in this situation that a movie adapted from a game needs to meet the needs of both film and television market fans and players in the game market at the same time, which is very difficult for game-adapted movies. control.

Later, Duke gave an example of the movie "Resident Evil", which was adapted from the game. This work should be considered a success in a relative sense. Even if it didn't make a lot of money, at least the manufacturer must have made a profit.

"The reason why I want to come up with "Resident Evil"," Duke explained a little, "is that the movie completely deviates from the main path of the game, and has no scruples about the feelings of game players. It has completely embarked on a path of self-improvement. "

It is no exaggeration to say that the movie version of "Resident Evil" is relatively successful, and the deviation from the game's setting is an extremely important reason.

In the "Resident Evil" movie, the plot and the game have nothing to do. It is in such a situation that "Resident Evil" is often ridiculed by gamers.Shooting an irrelevant movie in the name of the game was ridiculed by gamers as a work of "selling dog meat".

From this, you can think about it carefully, even if a game-adapted movie has opened up its popularity by jumping out of the adaptation balance, it has encountered complaints from thousands of game players, and it has not made much progress. Isn’t this self-destructive? IP?

When the game IP can never be forgiven by the players, will the players pay for this IP next time? The answer is of course no.

"Can game-adapted movies escape the curse of failure?" Also as a director.Sofia Coppola couldn't help asking the question, "And what method should I use to escape?"

Putting the game on the big screen, how to make the game movie better?The most important point is that Duke still believes that the plot of the work should try its best to balance the needs of game players and viewers in the film and television market.

Since the game is in the process of adapting the movie, the plot adaptation of the game is inevitable.Then in the process of film production, manufacturers can actually let film producers and game producers cooperate with each other and work together to produce films, and perhaps the films produced in this way will have better effects.

In the production process of game-adapted film works, film producers should find some more competent actors.

The reason why I say competent.It is more because too many actors in the movie adapted from the game have never played the game at all, so there is a big difference between the characters in the film and the game during the filming and performance process.Such as facial expressions, actions, etc.

The movie adapted from "World of Warcraft" and the movie adapted from "Assassin's Creed", in a sense, may be a very historic battle for game-adapted movies.

"World of Warcraft" and "Sideguest's Creed" are two diamond-level IPs. The fan base is extremely strong, and the plots of the two games are quite rich.This also greatly reduces the pressure on the game to become a film adaptation.

There is no doubt that this has completely laid a certain foundation for its success commercially, and the continuous delay of tickets for the two major works must be to make the content of the movie better.

However, in Duke's view, these two films may change the situation of game movies, but if they are successful, there will be no big explosion.

After attending George Lucas's wedding, Duke returned to the post-production of "Star Wars: The Force Awakens" and specifically asked Tina Fey to order a piece from Tiffany under the condition of confidentiality. Ring so that it will come in handy in time for the hectic production and release of Star Wars: The Force Awakens.

Due to the dizzying post-production special effects in the prequel trilogy of Star Wars, which caused dissatisfaction among many die-hard Star Wars fans, Duke used a lot of real-time shooting when shooting, and special effects during post-production work. CG technology is to remove some content in the picture, not to add content.

However, this does not mean that the post-production special effects shots in the film have disappeared. From the richness of the scene to the creation of new characters, there is almost no step without the magic of special effects. There are 128 shots in the production stage of the entire film It is completely done by post-production special effects, and the number of scenes is at least more than 1350, such as the shot of Kylo Ren's spaceship taking off from the Jakku Desert to the Star Destroyer, and the shot of the TIE fighter jet flying to the Star Destroyer after the battle.

In other words, almost most of the shots related to Star Destroyer, TIE fighters and space are post-production special effects, and Andy Serkis' Supreme Leader Snoke and Sienna Miller's pirate Maz are also It is all done on the basis of post-production special effects.

For a film with such a large number of fans, the creators have taken great risks no matter whether they choose tradition or innovation.

For example, the new lightsaber design is quite controversial. Many fans sent emails to Duke and other main creators. Some fans even said that "this design will kill the user in turn." Duke has repeatedly reiterated that this is a reference to the lightsaber in the previous work. From the operating principle, the visual effects engineers of Industrial Light and Magic will constantly review the settings of the original lightsaber during the production process, and adjust the overall effect of the lightsaber according to the environment and light in the film.

The power of Star Wars fans puts the entire team under pressure. Whenever the crew releases a certain character shape or a certain poster or concept map, countless fans leave a message explaining these materials in detail, and even put the details to the smallest pixel level. And this kind of pressure also turned into motivation, so that Duke and the entire team did not dare to slack off.

Duke also asked the special effects team to make everything look like the real world, rather than simply creating an illusory galaxy.

Without affecting the final film, Duke also appropriately added some content that can create emotional effects in post-production.

The Jakku planet where the heroine Rey is located is a desert planet like the Tatooine planet in "Star Wars 1", far away from the sphere of influence of the empire, and Rey lives here like Anakin and Luke.

The Jakku planet also preserves many relics of the Empire era, such as the huge triangular starship Star Destroyer and the wreckage of a quadruped all-terrain armored walker, and the helmet worn by Rey is also the rebel fighter pilot, her goggles Also ripped from an Imperial Stormtrooper helmet.

The Stormtrooper serial number of the actor Finn played by Daniel Wu is "FN-2187". In "Star Wars" in 1977, the cell number of Princess Leia being imprisoned by the Empire is "2187".

In a scene of Finn’s filming, it is necessary to use post-production technology to add holographic chess. The holographic chess appeared for the first time in "A New Hope". This scene was replicated in The Force Awakens.

The floating ball that Obi-Wan used to train Luke to use the lightsaber was also placed by Duke in "The Force Awakens" this time. It is still lying quietly on the Millennium Falcon spacecraft, enough to make Star Wars fans Immediately thought of a classic scene.

The Starkiller base in this film is equivalent to the Death Star in the previous "Star Wars", but it is more powerful and can extract all the energy of a star. Only a few people such as Duke know that George Lucas When the "Star Wars" script was written that year, the name originally arranged for Luke was not "Skywalker" but "Starkiller".

In order to stuff some emotional effects into the film without affecting the quality of the finished film, Duke racked his brains.

For example, the voices of Obi-Wan and Master Yoda, Duke simply arranged them in Rey's hallucination.

After the heroine Rey touches Luke's lightsaber in the basement of the pirate Maz Castle, she will have hallucinations, see the past, present and future, and hear the voices of Obi-Wan and Master Yoda.

For this scene, Duke recruited Ewan McGregor and Frank Oz to re-record new lines for the film.

As for the line "I have a premonition", it has appeared in every "Star Wars". Luke, Leia, C3PO, Anakin, and Obi-Wan have all said that this "The Force Awakening is no exception.

In the rebel army in "The Force Awakens", there will also be many old acquaintances in Star Wars. Nien Nunb once drove the Millennium Falcon to participate in the operation to blow up the Death Star II.Akbar is a distinguished admiral who has participated in many battles such as the Clone Wars and the Battle of Endor.

In addition, Duke also added the famous Willem Scream when adding voice acting.

This is not unique to "Star Wars". The "Wilham Scream" is a man's ecstasy scream. At the beginning, the sound designer of "Star Wars" used a piece of recording material that was ready-made by the predecessors for convenience. I thought that the sound engineer in many movies followed his example.

The entire post-production continued until mid-November. After completing all the post-production, Duke issued a public statement as soon as possible. (to be continued~^~)

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