Rise Of Myth: Heir To Valor
Summary
Rise Of Myth: Heir To Valor,
Thousands of years ago, magic flourished in a world where mythical creatures, the Elder races, and humanity lived together. Sometimes at peace, sometimes in conflict, in time Man would anger the gods, bringing about a war that would bring them to the edge of extinction.
In a desperate effort to save humanity, a small coalition of gods brokered a deal. They would remove magic and all creatures imbued with it, splitting the entire realm into two. In one, magic and creatures of myth and legend would continue to exist. In the other, humanity, removed of magic would rebuild. We would later record this cataclysmic event through extinction myths like the great flood...
In the present day, humanity flourishes without magic, until disasters unlike any ever seen before, wreak destruction across every country and people. Magic floods back into the world, bringing with it creatures and phenomena known only to myth.
In a world shattered by the conspiracies of gods, Valtyr, a young man stranded in the events of the apocalypse, must find a new path in life. Encounters with creatures he thought existed only in folktales, wars and bitter rivalries older than he is, he must navigate this changed world, gain strength, and find allies, in order to find answers and help humanity on their new path.
- 1 Chapter 1 - The End of the World
- 2 Chapter 2 - A Dangerous Situation
- 3 Chapter 3 - Grim Truths
- 4 Chapter 4 - World Fusion
- 5 Chapter 5 - Noah's Ark
- 6 Chapter 6 - Sheep of Two Flocks
- 7 Chapter 7 - Brand of Tyr
- 8 Chapter 8 - A Torturous Cycle
- 9 Chapter 9 - Reprieve
- 10 Chapter 10 - Embodiment of Valor
- 11 Chapter 11 - Night of the Lost
- 12 Chapter 12 - Mark of the Hoarfrost
- 13 Chapter 13 - A Steed for a Modern Man
- 14 Chapter 14 - Beorc, Gift of Healing
- 15 Chapter 15 - The Burden of Magic
- 16 Chapter 16 - The Men and Women in Blue
- 17 Chapter 17 - Fires in the Night
- 18 Chapter 18 - The Time for Mourning
- 19 Chapter 19 - Pyre of Hope
- 20 Chapter 20 - Fall of the Elves
- 21 Chapter 21 - Strange Notices
- 22 Chapter 22 - The Most Valuable Resource
- 23 Chapter 23 - Meeting Valor Again
- 24 Chapter 24 - Training
- 25 Chapter 25 - Bandits From the Government
- 26 Chapter 26 - Justice
- 27 Chapter 27 - An Effective Interrogation
- 28 Chapter 28 - Returning to the Woods
- 29 Chapter 29 - An Interesting Guest
- 30 Chapter 30 - Success with Thorn
- 31 Chapter 31 - A Trip Planned for the North
- 32 Chapter 32 - Overwritten Maps
- 33 Chapter 33 - Kar Lodihr
- 34 Chapter 34 - The Business of Information
- 35 Chapter 35 - New Fittings
- 36 Chapter 36 - A Bounty on Hunger
- 37 Chapter 37 - Not a Beast
- 38 Chapter 38 - Exposed Flesh
- 39 Chapter 39 - Laughing Coyote
- 40 Chapter 40 - Guard Captain of Kar Lodihr
- 41 Chapter 41 - Runesmith
- 42 Chapter 42 - A Caring Armorer
- 43 Chapter 43 - Tyrfing Rekindled
- 44 Chapter 44 - Harken of the Black Dogs
- 45 Chapter 45 - Flame of Valor
- 46 Chapter 46 - Assistance for the Survivors
- 47 Chapter 47 - Durnham of the Iron Guard
- 48 Chapter 48 - Disappearances in the North
- 49 Chapter 49 - An Unnatural Fog
- 50 Chapter 50 - An Ancient Threat
- 51 Chapter 51 - The Shrouded Northwest
- 52 Chapter 52 - Missing People
- 53 Chapter 53 - An Early 'Friendsgiving'
- 54 Chapter 54 - Fury and Resolve
- 55 Chapter 55 - A Few 'Would-Be Heroes'
- 56 Chapter 56 - Flames in the Mist
- 57 Chapter 57 - Terror of the Marshes
- 58 Chapter 58 - Patron of the Ulfhednar
- 59 Chapter 59 - A Day, a Month, or a Year
- 60 Chapter 60 - Organizing a Resistance
- 61 Chapter 61 - Reports Full of Nonsense
- 62 Chapter 62 - The Queen's Answer
- 63 Chapter 63 - Pretty Alliances
- 64 Chapter 64 - The Senate of Kar Lodihr
- 65 Chapter 65 - Ancient Guardians
- 66 Chapter 66 - Runes as a Crutch
- 67 Chapter 67 - The Aurulian Capital
- 68 Chapter 68 - Playing Bodyguard
- 69 Chapter 69 - General Aurmayne
- 70 Chapter 70 - A Friendly Duel
- 71 Chapter 71 - The Raven at the Banquet
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