Tactical RPG World

Chapter -4 - Zombies Lore

spare / cramped zombies

Title spare, camped, cramped and whatever the system called them are the lowest dangerous level zombies of all

Zombies seem knows how to use their mouth and arms to attack, with a normal human-like appearance, they are killing to survivors who underestimate them but only know how to open their mouth and their saliva dripping on the floor and keep making random sounds for no reason. In the story, Zombies here are a bit harder to discover whether that man or woman is a zombie as zombies have different several skins as more race = more different color of the skins. Not to talk about the rotting odor that their bodies have, sharper teeth and claws that looks dangerous if you get cut by that.

A lot of newbies survivors are killed or hunted, most of the time being food to those beings as they think they have the medicines or pills to turn them back into humans

Drops

fangs, skins, have a rare chance of dropping orb of darkness, insane low chance of dropping a skill book (group up) (passive skill that when you have 3 party members with group up skill, your party get 10% more attack and defense, increase another 5%/10%/15% more if there are 5/7/9 party members who have group up skill)

Hugger

Title Normal zombie that sudden hug me

Hugger, even though it is just a slight change from normal zombies, there are times that normal zombies are enraged and for some reason, they become the hugger. Normally survivors rarely get to find out where are these zombies are unless they are the ones who get hugged by these zombies, as they learn how to crawl on the floor which is different than the normal zombie who stands there and do nothing. Those zombies can sneak and hug survivors, and cause confusion to nearby survivors to hit themselves, and also slow down the survivor who is being hugged.

Drops

?????

Spilter

Title Spilter/ sometimes the writer just mistaken it as just a normal zombie

The zombie that spill their stomach acid onto their victim. The acid can do damage over time onto weapons, armor, basically, anything that it touches on. The acid itself can disappear over time, generally, attack range is 2 to 3 squares.

Drops

fangs, skins, have a rare chance of dropping orb of darkness, low chance of dropping a skill book (vomit it up) (vomit or throw up the food that you previously have eaten, this skill have no effect if you have less than 60% fullness) (skill range of 2 to 3 space) (do 0.6x Str and 20% of remaining fullness to the target therefore reduce 10% of the target physical defense for 2 turns, 20% chance of doing a random AoE of 1 x 2 square attack) (-20% fullness and 10 mana per usage, 3 turn cooldown) (upgradeable)

D.i.c.ker

Title d.i.c.ker

D.i.c.kers are generally male zombies who have a large rod within their stomach and their legs, it is insane disturbing to look at. People sometimes thought that d.i.c.kers are people who died without having to find a mate and mate. D.i.c.kers shoot their white beams of fluids at their victims turn anything into nothing at a few mere days.

Suddenly out of nowhere beams of white light shoot through the female survivors and even the male counterparts are not spared

As a result, there are many holes in the survivor's bodies and blood are spraying out for some survivors who are not strong enough to take their shots.

D.i.c.kers are like the improved and upgraded version of the splitter as their white fluid can have more lasting effects and damage on the target furthermore it also can do more range at the distance of 4 to 6 spaces. It also strikes fear in man as their rod is bigger and more effective than a normal man can be.

Drops

D.i.c.ker pant, rare chance of dropping orb of darkness, d.i.c.kers potent pill, d.i.c.kers magazines,

Hulk

Title Hulk

Hulk is an overall a tank like a zombie that appears out of nowhere, the powerful skill is that it can charge and ram into walls along with the survivors which cause near instant kill situations. Tough to kill for survivors who do not have any heavy hitters or high damage weaponry

Drops

Hulk pant, rare chance of dropping orb of darkness, rare chance of hunk pill, hulk magazines

Smoker

Title The fogger

The smoker is the newest zombie that appear on day 2 onwards which for an unknown reason seems to love smoking. The smokers always appear on standing together with other zombies, as it continues to smoke the worst brands of cigarettes that humankind could ever think of. Thus it is easy to spot a smoker but it can be a headache if a group of survivors decided to get up close trying to get rid of it. As its smoke can not only cause discomfort and it can also act as a slow poison to the survivors as well as make its allies stronger.

On top of all those fogs discharged by the smoker, the smoker can explode once upon its death, making it more dangerous if the survivors have only melee weapons or carelessly kill it without any planning.

Once it exploded, all the zombies around the area will rage and rush to the area where it died, making the survivors fleeing for their lives, any zombies which are enraged maybe have different skills than the normal one and have a very rare chance of dropping self-rage book which enables the survivor to be angry with an attack boost and a decrease in defense

Drops

????, a pack of smokes cigarettes, ?????

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