Chapter 425 Interaction

All right.

   Moves to the right with the camera.

  Grass modeling appeared more recently in the game.

   Looking closely, the fineness is indeed not as good as traditional PC-side masterpieces.

   Ma Yuwen also admitted this.

  However, it is obvious that Linmu Studio has spent a lot of effort to make up for the lack of machine performance.

  Many things may not be so detailed when you look closely, but overall, the celluloid painting style with highly dynamic elements, the painting style is fresh and clean, very pleasing to the eye.

   There is a freehand artistic sense.

  Especially when looking out.

   Just as Link walked out, the camera zoomed out is a typical example.

   At a glance.

  Many impressive elements come into view, lingering airflow, a large amount of real-time light combined with layered distant and near views, dense grass, and vibrant forests directly construct a picture like an oil painting.

  As long as it is a player who has played a few handheld games a little bit.

   Everyone should know how amazing a picture like "The Legend of Zelda" is!

   By contrast.

  PerHelder under Peria, that is, the game in their handheld, the screen is just like shit!

Yes.

   Ma Yuwen has a PerHelder... the game screen in it is really hard to describe.

  At the beginning, he thought that the CGN evaluation said that the fineness of the picture was average, which was a false propaganda of "The Legend of Zelda", and the actual picture was similar to the picture of the PerHelder handheld game.

   But look now.

Neuropathy.

   Not at all!

   This is basically the existence that can kill the screen of handheld games.

  Even some PC masterpieces can be compared, because the overall feeling of this game is really comfortable.

  Can this be considered a shortcoming? Can this also be written on the review?

  What is CGN’s evaluation compilation?

   Now Ma Yuwen really doubts whether the editor of the CGN review has ever played a handheld game.

but.

   Now is not the time to care about this.

soon.

   The slowly rotating camera of the game is fixed on the dilapidated building on the right side of the screen and an old man in a hood on the downhill **** of the mountain.

   Then the control of the character returned to Ma Yuwen's hands.

   This is also a guide.

   Ma Yuwen, who has played many games, of course understands.

   This is not like the CGN review said, it lacks guidance.

  Ma Yuwen became more and more strange...and at the same time manipulated the protagonist Link to continue walking forward.

   without taking two steps.

  The stars twinkling on the ground caught his attention.

   Pick up.

  A wooden branch.

  Hints can be equipped and used as weapons.

  Ma Yuwen immediately put aside the unnecessary emotions, equipped it according to the prompts, and then followed the shining stars all the way forward.

  At the beginning of the game, you can actually go downhill to find the old man.

   But obviously, the game is also intentionally guiding players to explore more places. For example, in front of picking up the branches, there are things like mushrooms and lizards that can be collected.

  However, Ma Yuwen didn't notice that the flying unicorns can also be collected.

  He walked all the way to the end of the rock wall and collected a few things.

   Each collected item has a description.

  For example, mushrooms can restore heart, that is, blood.

   Another example is that speed lizards can be steamed together with other monster materials, which will become speed-boosting medicine.

   It seems that there are many things that can be collected and picked up, and the functions are different.

  Other games have similar collection systems.

   I just don’t know how many types this game has…

   While thinking, Ma Yuwen manipulated the character to turn around.

  He had already noticed.

  On the left side at the end of the rock wall, there is a boulder about the same height as Link, which is very abrupt, and I don't know why it is placed there.

  He manipulated the character to come to the stone.

  The system prompts him to push.

   He pushed.

   Then the stone rolled down the slope, and after rolling against the edge of the cliff for a while, it fell down...

   Apart from making Ma Yuwen find that rolling stones is very close to reality, it has no effect...

  Ma Yuwen was a little amused: "...This thing is not just trying to tell players how bad the game's physics engine is?"

  He thought of this possibility, and then he was a little dumbfounded.

   Really scheming.

  He continued to manipulate the protagonist Link to the halfway up the mountain, and had a conversation with the old man with the hood standing in front of the campfire.

   and learned about his location and background story from him

  Link is currently in the birthplace of the Kingdom of Hyrule—the Initial Terrace, and the nearest dilapidated building on the right is the temple used by the former kingdom for sacrifices, but after the kingdom's demise, it was abandoned.

at the same time.

  Control Link to pick up the torch behind the old man.

  The old man will act as a guiding role, explaining to the players the usefulness of the game's 'fire' element.

  The first function is to bake apples. Although it feels very dark, eating baked apples can restore more blood volume. On the other hand, it can be ignited and used as a weapon. When waving it, be careful to cause a fire.

   Lit?

  Watching the conversation with the old man, Ma Yuwen thought of the various interactive mechanisms in the promotional video. With the mentality of giving it a try, he switched to the branch he picked up at the beginning, and then waved it on the old man's bonfire.

brush.

  The front end of the branch touched the tongue of fire rising from the bonfire, and was directly ignited, igniting a flame.

   "It's really good..."

   Ma Yuwen looked at the branch held by the protagonist Link, although he was mentally prepared, he was still a little shocked.

  This is not a torch, but a branch picked up at the beginning. In other words, the interaction mechanism of this 'fire' is not limited to torches, but all wooden items in the entire game?

   Ma Yuwen thoughtfully, controlled the protagonist Link who was holding a tree branch, and left the old man.

   Then, walking forward for a certain distance, he picked up an ax that was split on the tree stump, and then looked at the extinguished bonfire beside the tree stump, and tried to wave the weapon in his hand—a lit branch.

brush!

  The flames spewed from the tips of the branches really ignited the extinguished bonfire.

  Ma Yuwen looked at the apple tree beside him.

  His controller character goes under the tree, and points the ignited branch at the apples on the tree.

   Then, wait patiently for a while.

  White smoke rose from the place where the apple came into contact with the flame.

Then.

  The apples were baked and dropped...the apples on the tree became baked apples.

  Ma Yuwen slightly widened his eyes: "..."

   At this time.

  The durability of the burning branches returned to zero, shattered and turned into a magnificent light.

  Ma Yuwen picked up the baked apple, and walked a little further, there was another stone in the middle of the road.

   And the key reminder also came out.

  You can manipulate the character to lift it up directly.

  Ma Yuwen lifted the stone, and then discovered that he could throw the stone.

  The stones used in general game backgrounds.

   To be able to throw...throw...

   "This openness... is too strong!?"

  Ma Yuwen couldn't bear it anymore, and his voice raised a little.

  A game like this is really as bad as CGN said?

   Ma Yuwen became even more suspicious.

   Now let’s not talk about the problem of the screen.

   Just say the guide mentioned in the review!

   The game doesn't look like it doesn't have a guide at all!

   Although the boot is a bit soft.

   But whether it’s lighting a branch, baking an apple, or lifting a rock, it’s clear that Woods Studios did it on purpose!

  For example, the old man in front is baking apples, and the stone is in the middle of the road. It is clear that we want players to interact and understand the openness of this world.

  Ma Yuwen will try these because of the previous foreshadowing!

   This is a very advanced guide. Anyone who has played many games will know how clever it is.

  Compared to that kind of cramming explanation.

  This kind of guidance can allow players to take the initiative to try, and then have the feeling of "it can still be like this".

   Is this called no guidance?

   Are you blind?

  You, why did this game get 6.9 points! ?

   Ma Yuwen couldn't figure it out even more!

  With doubts, he manipulated the character to move forward.

  After the very simple but interesting and vivid monster battle at first sight, I learned the setting of weapon damage.

   Beside a ruin.

  In the game, the second very hard guide appeared.

   As for the first hard boot, it was to make him wake up, he had no choice...

  The female voice that woke him up sounded again.

   "Link... go to the place shown on the map of Shika Stone..."

  This is the main plot.

   A very obvious prompt appears. Open the map and the destination will be displayed. Follow the small map and walk towards the cursor to reach it.

but.

   The game does not force you to go to that place.

  During this time, you can run around.

  Ma Yuwen did not immediately follow the prompt to go to the yellow dot in the lower right corner of the map, but turned right directly and went to the ruins.

  He is very interested in the ruins next to him...

  In addition, Ma Yuwen is very concerned about the lack of clear guidance methods mentioned in the CGN evaluation, so he tentatively broke away from the main line and walked towards the ruins.

  Traveling all the way, I came to the temple that the old man said was used for sacrifices in the previous kingdom.

   period.

   Ma Yuwen also discovered many interesting details.

  The stamina bar system is easy for him to understand.

  But when Link’s stamina bar was exhausted, he would pant for breath, and when his stamina bar was full, he would wave his fist and do a ‘yes’ action, which still surprised Ma Yuwen.

   Really full of sincerity!

   While thinking, he manipulated the character into the temple, and found a treasure chest at the corner.

   "Sure enough, this is the open world."

  Ma Yuwen collected the things in the treasure box, then walked around the temple twice, and found that there was nothing left, and was about to leave.

   But before leaving, he suddenly thought of the previous interaction, and then looked at the towering temple.

  Since it is a climbing system and it is an open world, it should be possible to climb it, right?

  He thought whimsically, and then found a position where he felt he could climb up, and tried to jump.

   Originally, he was just thinking about it.

   But I really climbed up...

   Moreover, he successfully climbed to the highest point of the temple.

   "Yah ha ha!"

Then.

   Ma Yuwen saw the famous collection project in "Legend of Zelda" for the first time - ahaha.

  It is a cute creature with a leaf face, holding a propeller made of branches in its hand, floating in the air, talking to it, it will give a seed named Kroger.

  Currently Ma Yuwen doesn't know what this can do.

  After talking with the creature that suddenly appeared, he looked at the layered far and near view from the highest point of the temple, and just had an idea.

   Temple climbing is climbing up.

   Very open world.

  But how do I go on...

   Jumping down, no matter how you think about it, you will die, right?

  (end of this chapter)

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