Chapter 426 Doubt

   It turns out.

   Jump down.

   Really die.

  The paraglider in the promotional video does not seem to be a birth prop.

  However, at least it came down.

  Ma Yuwen explored around the temple and left after feeling that there was nothing missing.

  The first time he played, he was not sure if he missed anything, but he is not the kind of player who collects everything, as long as he feels that there is nothing missing, it will be fine.

   But leaving is leaving.

  He still didn't go to the location of the main plot.

  Because walking in the other direction of the temple ruins is another new area.

  He wants to go and see.

   Moreover, he still hasn't figured out what aspect of the "lack of clear guidance" mentioned by CGN, and he is still very curious.

   From his point of view, it is impossible for this game to be only 6.9 points!

  So he wanted to find out why the other party gave such a score.

  Ma Yuwen continued to explore another unknown area.

   period.

  He met a monster, and tried a new way of playing in a whimsical way.

   Assassination.

   Or sneak attack.

  After all, Linmu Studio had made works like "The Witch" before, so he wanted to try it.

   And after trying it out, it works!

   "Legend of Zelda", you can also sneak attack while the monster is not paying attention, and the damage will be even higher!

   Ma Yuwen solved the monster, sighed that the combat mechanism of this game is also rich, opened the treasure box guarded by the monster, and got a new pair of pants.

   Then move forward.

  He saw the first monster gathering place since entering the game.

   Those monster pig-headed people who feel that their IQ is not high are in the gathering place, standing in front of the bonfire, and seem to be celebrating. As soon as the protagonist approaches, exclamation marks appear on the heads of the two monsters, and they rush up.

   Ma Yuwen interrupted the three weapons, dealt with the two monsters, got two new weapons from them, and then ran around the monster gathering place to see what he could collect.

  First of all, the meat roasted by monsters on the bonfire can be taken directly, and the blood will be restored after eating.

  Secondly, there are some wooden barrels around the monster gathering place.

  There are ordinary wooden barrels, and some red powder barrels with skulls painted on them.

   At this time, Ma Yuwen noticed that there was a huge boulder on the ruins next to the red gunpowder barrels...

   "No way? This is not a place where the main line passes, but an ordinary monster gathering place, there are things that can be used?"

  He manipulated the character to go above the ruins in disbelief, and then pushed the boulder down.

  The boulder fell.

  The red gunpowder barrel below exploded loudly. If the monster was not dealt with just now, it should be ashes by now...

   "... Isn't that too sincere!?"

   Ma Yuwen was a little surprised when he saw this scene.

   This is not auto-generated! It's certainly not possible for automatic generation to do this!

   But this place feels like it has nothing to do with the main story.

   Just such a place, it needs to be designed?

   Open world to do this?

  Ma Yuwen manipulated the character to walk back to the monster gathering place, then looked at the ordinary wooden barrels that did not explode, and then at the burning bonfire.

   "I don't believe it anymore."

  He picked up the barrel directly, and threw it next to the burning bonfire

  Then, the barrel hits directly...

   After burning for a while, the barrel disappeared.

  A prop flew out of the barrel.

  Although Ma Yuwen just said 'I don't believe it', but when he saw that the wooden barrel was really on, he immediately showed a childlike smile...

because.

   That's a... wonderful kind of positive feedback!

  Game players will unconsciously try various interactions in the game.

   Simply put, try to do various real-world operations in the game.

  However, in most games, the interactions that players try are useless, especially open world games.

  Because the map is too big.

  It is really difficult for the creator to fill a huge game map with elements, so most of the open worlds are Ubisoft sandbox canned open worlds.

   Positive feedback is almost nonexistent.

  Although players don’t really care about it, after trying various operations to no avail, they subconsciously feel that this is a game, so just let it go with a smile.

   But what if... there is a game that gives players positive feedback for every interaction they try.

  For example, igniting a branch that is also wood, throwing a stone on the side of the road, setting the barrel next to the fire...these manipulations that players can think of, after they do it, give positive feedback.

   That's a... wonderful thing!

  Because this will make players feel that they can do whatever they want, and feel that they can do anything in the game!

At this moment.

  Ma Yuwen has such feelings.

   "This game is really too strong!"

   Ma Yuwen looked at the burning bonfire and sighed from the bottom of his heart.

   Although I haven't played for a long time.

   But from 'ah? How could it be like this? ’, to try various interactions unconsciously, and found that the game can give positive feedback.

   It really made him feel that this is a rare and good game!

   Then the problem comes again!

damn! Why did CGN give this game a score of 6.9?

  He held this thought and moved on.

Then.

  He was in the area outside the main line, and was delayed for nearly an hour.

During this period.

  He was running around.

  Touch here, touch there.

  And the game didn't prompt him to do the main storyline.

During this period.

  Ma Yuwen also discovered... In the game "Legend of Zelda", almost all the game operations that players can think of can be done in this game!

   Various interactions needless to say.

   Many small details are also very interesting.

  For example, those monsters that seem to have low IQs, if they can’t see the player, but the player doesn’t hide their footsteps, there will be question marks above the monster’s head, and when they hear the footsteps, they will become alert and look around.

   And if you see the player, an exclamation mark will appear above their heads, and then rush over.

  This is really good intentions!

   Although the monsters still seem to have low IQs, these small details make their actions logical, making Ma Yuwen think they are stupid, but they don’t think they are mechanical AI at all.

   And at night, these monsters will still sleep!

Except for the sentinel monsters, other monsters will put down their weapons when sleeping. As long as the sentinel soldiers are eliminated, they can attack the sleeping monsters. It doesn’t matter if they wake them up, because they will put their weapons aside when sleeping. very low...

   Really too real!

  This open world is outrageous!

   During the half hour, Ma Yuwen really opened his eyes, and the more he played, the happier he was.

that is…

   Ma Yuwen still doesn't know.

  CGN scored 6.9 points on purpose.

  After playing for so long, he even doubted it.

  TM's CGN review editor said that the guidance was not clear, meaning that players can wander around at will, and the game does not remind players to play the main storyline!

   But come on!

  This is really cool!

   Is it really necessary to draw a dotted line for you, instructing the player to go to the location of the main plot, plus automatic pathfinding, it is called clear guidance! ?

   Are you crazy?

  …

   Walked around outside the main line.

  Ma Yuwen finally returned to his original intention and came to the mission location of the main storyline.

  It was the remains of an ancient building. In front of a cave-like semi-enclosed space, there was a quaint stone platform, engraved with linear runes shining with a faint red light, and a rectangular groove in the middle.

  The system prompts to put the props you got first—the Shika Stone.

   And in the game.

  Link, controlled by the player, bent down and looked down at the stone platform for a while, as if he was looking at the things in front of him.

   After confirming that this thing seems to be able to stuff the Shika Stone in, he picked up the rectangular Shika Stone hanging from his waist and carefully put it in.

  Ma Yuwen wasn't impatient at all.

  This kind of small details and small performances.

   It is actually not difficult to do, but there are really very few game companies that can consider and make it.

   And this really improves the sense of substitution.

   He never tires of watching it.

  Boom—

  In the game, the moment the Shika Stone was stuffed into the stone platform, the linear runes on the stone platform suddenly brightened and burst into red light, followed by the prompts of "activate the Hikata" and "it will shake, please be careful".

  The ground shook violently.

  The protagonist Link fell to the ground.

  The entire screen began to vibrate, the small animals ran away in fear, eggs were covered with birds, and even the monsters in the gathering place began to look around anxiously.

   And in vibration.

  Where the protagonist Link is, a high tower suddenly arches, and then slowly rises as the mountain shatters...

  It goes up all the way, accompanied by faint music.

  Near the snow mountains and volcanoes, different maps also raised the same tower at the same time.

   It’s like announcing to the world—I’m here.

   Ma Yuwen in front of the screen was a little shocked when he saw this scene.

  In fact, in this game, the music really doesn't sound very often.

   But every time it rings, it really hits the spot!

   And the show, which is really great.

  The feeling of raising towers in different places and attracting players to explore is really great.

  The tower is fully raised.

   Then flashed past with a magnificent blue light.

  The show is over.

  The protagonist Link stood up again on the top of the tower, before Ma Yuwen could manipulate the character to look around.

  A drop of blue liquid slowly condensed from the stone pillar hanging above the stone platform, and dripped on the Shika Stone.

  Accompanied by the reminder of 'starting to obtain surrounding map information'.

  Data writing.

  Link picked up the slate again.

  The blurry map around it was lit up.

  Opening a map is so ceremonial...

   Moreover, Ma Yuwen looked at the map, and once again felt that the map is really big!

  The map lit up this time has only one place on the initial platform, which is a large area, which is about the same size as the maps of many ordinary games.

  But around the initial map, there are still a lot of maps that are not lit up...

   "It seems that some have played!"

   Ma Yuwen put away the map.

   Then went into a show again.

   Then, he manipulated the character to jump off the tower. The old man he met at the beginning of the game, holding the paraglider that appeared in the promotional video, found Link again.

  The old man explained the background story of the game based on the performance just now.

  It probably means that 100 years ago, the existence of Calamity Ganon destroyed the entire Kingdom of Hyrule and surrounding cities. Since then, its evil thoughts hovered over the king's city, motionless, and the evil thoughts that Link saw on the tower just now were precisely him.

   And if Link wants to go to the castle to destroy the evil dragon... Calamity Ganon, he must first leave the initial platform.

  But the initial platform where Link is currently located is an isolated island on the mainland, surrounded by cliffs on all sides. If you want to jump out of the initial platform, you must have a paraglider.

  The old man is willing to give his Gliding Mountain to Link, but not in vain, but in an equivalent exchange. The old man asks Link to exchange for a treasure hidden somewhere.

   Take this.

  The game officially introduced the setting of the temple, which is similar to the ancient tomb system in "Tomb Raider".

   Simply put, explore the pictures in the picture and get the relic.

  At the same time, the main task was officially marked and entered the second stage, which is to leave the original place...

Um…

  So...where is there no guidance! ? What the **** are you talking about in CGN?

   Ma Yuwen really scratched his head and couldn't figure it out... The guidelines mentioned by CGN are not clear what exactly they are referring to.

   However, games are more important now...

  He temporarily put aside his doubts, and turned to the temple.

  For the princess! In order to defeat the dragon!

Then…

   "Can you still cook?"

   "It really can throw anything in it... What can it cook out?"

   "Damn it, it turns out that characters can climb trees and shoot arrows to attack monsters...?"

   "Does archery still have a parabola?"

   "The box and heavy weapons can be smashed, which is fine, and it should be able to do it with fire..."

   "Magnet?"

   "Damn it! Can iron treasure chests be sucked down with magnets?"

   "Is it not limited to dungeons? It can still be used outside, how to play in the open world?"

   "Fish... Can I use a magnet to pick up the iron box and smash the fish?"

   "...hehehe, it's really good, awesome!"

   "Wait, how do you get these two treasure chests in the swamp?"

   "Wait, no way..."

   "Fuck, do you really want to **** up an iron plate and move it over to use as a bridge?"

   "Hey, frog!"

   "Hey, butterfly!"

   "Yah ha ha!"

   "Throwing stones and hitting them, haha, there is still judgment... Hahaha, so cute."

   "The map is too big... Is it so ridiculous to have a single forest?"

   "There will be fireflies in the forest at night."

   "Skeleton arms can be used as weapons...HHH."

   "Yah ha ha!"

   "..."

   Time passed slowly.

Four p.m.

  After playing for five hours, Ma Yuwen, who had been completely brainwashed by the game's prompt sound 'Deng Deng Dang~', raised his head and breathed a sigh of relief. After a moment of silence, he recalled the process of playing.

   The map in the game is very large!

   And it's not that big and empty, but almost full of content! Fun stuff just a few steps away!

  The plot is also very rich.

   Full of design sense.

  Although this is an open world, the carefully crafted design details are everywhere.

  Even if he didn't go to the main storyline, Ma Yuwen didn't doubt that he could play the game for most of the day.

  Because it's really interesting!

  As for the guide issue, aside from the main line, there are actually many mechanisms in The Legend of Zelda, and the items of various mechanisms can interact with each other, which is very complicated.

But when Ma Yuwen was playing, he didn't think there was much learning cost at all. The game uses some kind of soft guidance, such as baked apples and torches at the beginning of the game, allowing players to try by themselves, and then through a step-by-step approach, let the players Players gradually adapt to more mechanics of the game.

  For example, climbing a tree to sneak attack a monster standing on a high platform.

   There are no hints at all in the game.

  But combined with the climbing system, the situation where the monster stands on the high platform is out of reach of the player, it is easy for the player to try to climb to the nearby tree and throw a hidden arrow...

   This is where the whole game is brilliant.

   Ma Yuwen discovered it for the first time.

  It turns out that the game can still do this.

  It turns out that the open world can still do this!

  This is what it really means...open world!

   Players are extremely prone to aimlessness, which is a failure...

   Ma Yuwen really laughed when he thought of CGN's comments.

   After playing for more than five hours, he finally figured it out! Why did CGN give such an evaluation, because the game's evaluation editor! He must have never played the game seriously, otherwise he would never be able to say such nonsense!

  Damn it, he felt that Linmu Studio sold this game for hundreds of dollars and lost money!

   Still 6.9 points.

  CGN!

  complete.full.just.yes.in.fart!

  He looked at the "Mario Kart" game board on the side, and even suspected that the situation of other games was the same!

  (end of this chapter)

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