There is a Problem with This Online Game Planning

Chapter 482: When did you tm judge correctly!

  Chapter 482 Which time did you tm judge correctly!

   ""Call of Duty: Modern Warfare" is a role-playing shooting game developed by Linmu Network Technology Co., Ltd."

   “Set in modern times, the game tells the story of a military task force that hunts down a terrorist who threatens world peace around the world.”

   "The production level and visual effects of this game are talked about by players from all over the world, and they are very popular."

   "It is reported that this game has sold nearly 4 million copies in the United States and the United Kingdom alone, with a revenue of up to 200 million U.S. dollars."

"Analysts predict that by the end of this year, the sales volume of the game may exceed 5 million copies, and the total sales volume of the game is likely to exceed 10 million copies, becoming the first shooting game in the history of the game to sell more than 10 million copies. "

  "The game's popularity has generally made people in the industry smile. It is generally believed in the industry that "Call of Duty: Modern Warfare" has injected new vitality into the global video game industry..."

   "..."

   "Call of Duty: Modern Warfare" on the third day after its release.

  The most authoritative news program in China has such a report...

   This is nothing unusual for overseas players.

   They know how popular the game is, and they even take it for granted.

  But for domestic players...

  Including the staff inside Linmu Studio, all people in the industry were only astonished.

  My first reaction is... huh?

  Maybe the only one who is better is Lin Yao.

  But when she heard the news the first time, her first reaction was also... huh?

   But considering the popularity of "Call of Duty: Modern Warfare" now, she soon let go.

   After all, let’s not talk about Mobile Force 6 and Battlefield 5 now.

  After these two days of fermentation.

   Call of Duty: Modern Warfare has straight up killed the game…

  It’s okay in China, and the popularity is only at the level of ordinary popular 3A stand-alone machines.

  But in Europe and America, the popularity of this game can be said to be unmatched.

  Sales are skyrocketing every day!

  Gameplayer and its "Mobile Force 6" and "Battlefield Smoke 5" have not made efforts in the past two days.

   But unfortunately, no effort they make can change the quality of "Call of Duty: Modern Warfare".

  So even if they frantically increased the amount of announcements, and even used the trick of giving away games, they failed to restore the decline.

  Now it is not the problem of their two games, but during this period, all FPS are being suppressed...

   And these three days, after a short period of confusion.

  Countless people in the industry have also reacted, trying to analyze why this game is so loved by players, even to the point of fanaticism.

  One of the most reliable arguments is—

The game's excellent script performance and Hollywood movie-like linear plot give players an excellent sense of substitution. However, when Linmu Studio chose the theme of modern warfare, it did not choose a larger scene like other games. Instead, it focuses on a high-tech, high-discipline war on terrorism.

   This makes the previous FPS games of the same type feel that players rush into the war in a hurry, adapt to the situation on the battlefield, and play on the spot.

  From beginning to end, this game conveys a message to the player - the soldier you play is a professional!

  The storyboarding and slow-motion processing of the game movie echoes the plot, making the plot more textured and more immersive.

  These features, when the game scene, atmosphere, and script performances are very exciting, give players a strong illusion that this is modern warfare, and they are participating in a modern warfare!

Moreover, the game also highlights the dark nature of war, especially the scene where more than 30,000 soldiers were killed by a nuclear explosion, which no longer makes players feel that war is very interesting, but uses the most direct way to show the importance of war. How scary, this is another very new experience.

in addition.

  The game's mature online battle system is also a powerful tool to attract players.

  Map design, online quality, skill system, killstreak rewards... These are the big killers for players who have experienced the single-player campaign to continue to linger in the game.

   The above is the statement generally accepted by most people in the industry.

   But even figured this out.

   Figured out why "Call of Duty: Modern Warfare" is popular, Gameplayer can't change the status quo...

  Because the enthusiasm of European and American players was unprecedentedly high, after the momentum, the game began to snowball crazily. At this time, no one can change the popularity of "Call of Duty: Modern Warfare".

   And the other side.

  Linmu Studio.

  In fact, except for Lin Yao.

  Most of the staff, including Zhang Qiuwen's team responsible for game production, are a little confused...

Yes.

   confused.

  Because the popularity of this game is scarier than the previous "Witch", and even more terrifying than any stand-alone game produced by Linmu Studio...

   After all, they all appeared on the most authoritative TV stations in China.

  The heat can be imagined how high...

   But many staff, before the release, although they really thought this game was very good, they never expected to achieve such outrageous results...

  So I was a little surprised.

  My impressions are similar to... Fuck, why are the players so enthusiastic? How did it sell so well? …Great!

  As for Lin Yao herself.

  She can understand it, but she is a little emotional.

   It is indeed a game series whose income can exceed the entire Marvel Cinematic Universe, European and American CF... no matter which world the European and American players can resist.

  Actually, do you say that domestic players don’t like FPS? No, there are a lot of players who like it.

  And don’t European and American players like other genres besides FPS? Not to mention, RPGs like The Elder Scrolls V and Dragon Age 2 are also very popular in Europe and the United States.

  But European and American players do have higher enthusiasm for FPS than other countries and regions.

   But they like FPS,

   But their likes and G-spot... To be honest, it's kind of hard to understand.

  At least for production companies that are not in the same cultural circle, their preferences are really difficult to grasp.

  So many times, players from different regions always have such misunderstandings.

   Did they really like that game that much?

  Why didn't they like that game?

  For example, "Fortnite", one of the most famous games in Lin Yao's previous life, is unacceptable to most domestic players, no matter the gameplay or the style of painting.

   But the game has received rave reviews overseas, and every event and linkage can get huge discussions.

  This is probably a cultural difference.

  Actually, the production team responsible for the production of "Call of Duty: Modern Warfare" at Linmu Studio did not expect that the game would achieve such a popularity in the end, which is also a cultural difference.

  However, in the end, this kind of incomprehension, as the popularity continued to rise and sales soared, it all turned into happiness and kindness...

  Lin Yao is also very happy.

  When she saw the news on the third day, she even hugged the black silk glasses girl happily.

   "... the end of the world line!"

   And.

  She was still repeating such a sentence.

   Of course Mu Wanqing didn't understand, but it didn't prevent her from being happy.

  Of course, apart from being happy, she also felt a little pity...

Mu Wanqing thought for a while, and then said in a joking tone, "It's a pity... This Call of Duty has almost no domestic elements. I saw that after the report came out, many players who didn't know the truth were still questioning Why don't we do domestic themes, but do these two unrelated regions instead."

"Um…"

  When Lin Yao heard this, she raised her head, and after a moment of silence, she sighed.

  There is no way.

  Even if Lin Yao wants to change the background of the game, she must have the guts to do it...

and…

  Lin Yao suddenly thought of a Gamker attacking the shell video she had seen in her previous life, suddenly smiled, and asked, "Miss Mu, do you think Japan's cultural output is strong?"

"what?"

  Mu Wanqing was stunned when she heard this question, and then replied: "...Of course it's amazing."

  This world is similar to Lin Yao's previous life, and their cultural output is really strong.

   "But actually, if you think about it, are so many games in Japan really made with local backgrounds? Do their games have more western fantasy or western backgrounds, or more Japanese backgrounds?"

  Lin Yao asked with a smile.

   "..."

  Mu Wanqing was taken aback again when she heard the words. Although she didn't know much about stand-alone games, it didn't mean she didn't know anything.

  “Yes, their works are more of a Western background, but it’s just a layer of skin. The culture, ideas, and ideas in the bones are still Japanese.”

Lin Yao sighed: "But because of the western background, European and American players can accept it. Although these works, compared with traditional European and American works, have a strong oriental flavor and are not very pure. But the quantity is enough Many, slowly, European and American players have accepted it, accepted the ideas and concepts of Japanese culture. The final result is that they have become interested in pure Japanese culture and are willing to accept it.”

yes.

  In Lin Yao's previous life, most of the famous Japanese factories and most of the popular IPs were covered with a western background.

  Even if it is the purest American RPG made by the Japanese, it still has a peculiar smell.

  For example, Capcom's "Dragon's Dogma".

  Although this work is not successful in Europe and America, it is just one of them.

   More like Dark Souls, Final Fantasy, The Legend of Zelda, it was a big hit.

   Later.

   Pure Japanese games such as "Soul of Tsushima Island" and "Sekiro" were also successful.

even.

  The producer of "Soul of Tsushima" is not a Japanese company... SuckerPunch, the game producer, is an American developer with roots.

  “This is their brilliance. First change themselves and go out, and then bring outsiders back, instead of blindly emphasizing the promotion of their own culture.”

Lin Yao let go of Mu Wanqing's waist, and stretched out her slender and fair fingers: "So, we might as well let others remember it before we talk about it? After all, "Di Renjie" will be released soon, and now "Call of Duty" is going viral , is definitely a good thing for us, at least all European and American players have heard about us now, haven't they?"

   Lin Yao let go of the two first-party studios of Linmu Studio. In addition to training them, there is actually another consideration.

   Headquarters words.

  As long as Lin Yao is still there, the supplementary mechanism is still there, and Forest Financial Holdings has not completed a complete transformation, then the operating idea must not be changed.

   After all, it is not only Lin Yao who is tied to Lin Mu Studio now.

   There are thousands of staff members, as well as Forest Financial Holdings, which puts all the burden of transformation on the forest studio.

  So no matter from which aspect, Linmu Studio must assume the role of a ballast stone.

   And Lin Mu Studio can't rush in, so it can only let the first-party studio come.

  Lin Yao provided the script, but did not directly interfere with the production, because she wanted the first-party studio to undertake what Linmu Studio could not do now.

   Simply put, one is responsible for attracting attention, and the other is responsible for promotion.

  As for their works, the script is guaranteed. Whether it smells bad or not pure, it will definitely not be a big failure. Even if it fails, Linmu Studio can afford it.

  For example, "Di Renjie", which is about to be put on the agenda.

   As long as one of these works can be a big success, it is worthwhile for Lin Yao...

   "..."

  After listening to Lin Yao's words, Mu Wanqing suddenly fell silent when she saw the girl's fair and pretty round oval face.

"what?"

  Lin Yao is a little strange.

   "Suddenly feel that you think so far..."

   Mu Wanqing said in a daze.

   "Actually, I didn't think too far, it was just incidental."

Lin Yao smiled, hugged Mu Wanqing's waist again, and then leaned her head in her arms: "Also, to say the least, "Call of Duty: Modern Warfare" was a success, but what happens next? I guess it will be troublesome, how to make players accept the next two games has become a problem again..."

   "..."

  Mu Wanqing pursed her lips lightly, her face suddenly turned strange.

   "Forget it, I'll think about it later, let's be happy for a few days first, after all, I'm on such a news channel, it's really worth being happy."

  Lin Yao yawned lightly and changed the subject: "Speaking of which, Miss Mu, you are so warm. How do you do it? It's a pity that you can become a humanoid heater in winter..."

   "What a pity?" Mu Wanqing was slightly taken aback when she heard the words, and then asked in a low voice with some concern.

"…Hard to say."

  Lin Yao smiled narrowly, but didn't answer, for fear of being beaten.

  …

   That night.

Lin.

  In the bathroom.

  The sound of drizzling water came.

  Two pairs of ice lotus-like snow-white jade feet stood facing each other, and the dense water vapor slightly covered the delicate bodies of the two sisters of the Lin family.

  But in the dimness, you can still see the delicate and fair skin of the two, as well as the graceful curves and tall and straight female features that are barely covered.

   "It's not a pity..." Lin Yao hugged Lin Xi tightly, and let out a sigh of emotion.

   "Xiao Yao, what are you doing... my sister is so itchy, don't move around..."

   Opposite to Lin Yao.

  Lin Xi twisted a little timidly, then hugged his sister's slender waist dumbfoundingly, and asked while suppressing a smile, "What else is there to regret?"

   "It's nothing, sister, have you heard? The popularity of "Call of Duty"."

  Lin Yao took a step forward, and hugged Lin Xi's warm and delicate body like a warm water bag even more tightly, changed the subject, and didn't dare to tell the truth.

   Still afraid of being beaten...

   "...Well, I heard."

  Lin Xi smiled helplessly when he heard the words, showing a gentle look, and finally gave up struggling and let his sister do whatever she wanted.

  …

   "Call of Duty: Modern Warfare" has achieved great success in Europe and America.

   Really surprised a large number of domestic counterparts...

   Even colleagues who didn’t know how popular this game was before.

  Seeing that the game was posted on that news channel, I also understood.

   To some extent, this is a kind of recognition.

   And this kind of recognition is currently only obtained by Linmu Studio...

  Even if you don’t look at these things, just watching them earn 200 million in three days is enough to make people enviable...

certainly.

   Domestic counterparts are just surprised and envious.

   But for Gameplayer, for Frank of Gilber Corporation and Hawkins of Dreamland, this is disaster...

  Frank really imagined many possibilities before the game was released.

   Call of Duty: Modern Warfare failed.

   "Mobile Force" and "Smoke on the Battlefield" fought against each other, and finally turned into a civil war among themselves.

   "Battlefield" players are dissatisfied and return to "Battlefield".

   Even the success of "Call of Duty: Modern Warfare", which I am not optimistic about, is the possibility of overwhelming "Mobile Force" and "Battlefield Gunpowder".

  He thought of it all!

  He also felt that he could accept these accidents!

  Because games are ultimately a commodity.

  With the release of three similar products at the same time, anything is possible.

  But he never expected...

   "Call of Duty: Modern Warfare" can be a big success, and it is not a big success in the general sense. It is not only as simple as beating "Mobile Force" and "Battlefield Gunsmoke", but directly killing the game...

  Because how is it possible!

   No matter what.

   "Mobile Force" and "Smoke of the Battlefield" are not small works, and the IP bonus also hits the excitement of the players.

   They get a new IP.

  A new FPS work produced by Dongfang Company, how could it be possible!

   Last year's "Battlefield", they still have the ability to resist!

but.

   All this is impossible, with the release of "Call of Duty: Modern Warfare", ushered in the end.

   They really... have no resistance whatsoever.

  Before, the players who said that they were fed up with modern themes and wanted world war themes basically all rebelled on the second day.

  The number of online multiplayer modes of their two FPSs began to drop precipitously.

   Even the number of people online on the platform Gameplayer also plummeted wildly.

  It seems that the entire European and American game circles, all players have gone to play "Call of Duty".

   Even more outrageous.

   It was originally a highly anticipated World War II theme.

   After these few days of fermentation.

  The wind direction suddenly changed...

   It's become clichéd, boring, doing the same thing... Well, it's not as good as Modern Warfare!

   But obviously, you didn't say that before!

  Facing "Battlefield" last year, that's not what you said!

On the second day after the release of "Call of Duty: Modern Warfare", Frank watched the overwhelming discussions, watched the topics discussed by the players gradually change from praising Call of Duty to crusade against Gilber Corporation and Dreamland. Live on your laurels.

   It exploded directly!

  He didn't even care about the problem of the game, and went straight to discuss with the players.

   But little effect.

   The players didn't even want to talk to him, as if they were suffering from collective amnesia, never saying anything about what they said they didn't want to play Modern Warfare FPS.

Then.

   Frank got it.

  What these players like has nothing to do with the subject matter! I said I don’t like Modern Warfare just because “Battlefield” is too good, and now I don’t like the latest works of “Mobile Force” and “Battlefield Smoke” just because “Call of Duty” is better!

  As long as the game is right for you, they're nothing!

   But Call of Duty is really that good! ?

  Frank doesn't believe it!

  So after finishing the theory that day, he angrily quit the game, and then cleared the battle.

   was silent.

at the same time.

   Hawkins, who also cleared the battle, was also silent.

  Even their production team, which produced "Mobile Force" and "Battlefield Smoke", fell silent after playing the games.

   And then... I was embarrassed.

  They know very well that they really can't beat...

  But they can't give up, after all, the production cost of a 3A is really not low.

  So they tried to struggle, and even used the trick of giving the game again.

   But still has no effect.

   Call of Duty: Modern Warfare has killed the game.

   Even.

   What's even more outrageous is that the game has just been released, and there are people petitioning!

  What is your wish?

  Sequel!

Because Linmu Studio had a criminal record last year, "Battlefield" became a huge hit and achieved great success, but did not launch a sequel. For European and American players who are used to the new FPS released by Gilbert and Dreamland every year, this is actually quite unbelievable. .

  They don’t want Forest Studio to forget the IP of “Call of Duty: Modern Warfare” next year, so they predict in advance and go to petition to make them make a sequel.

  The game has only been released for a week...so tm went to petition for a sequel.

  It is conceivable how much European and American players love this game.

   And the blow to Gameplayer can be imagined.

   "FUCK!!! WHAT TO DO NOW! Speak!"

   Hawkins walks around grumpily!

  Like an angry lion.

  Walking while roaring.

  Because of the Gameplaye situation right now, it's really bad.

   And the other side.

Frank looked at the number of petitioners who had exceeded 300,000, and after a long silence, he said: "First transplant "Mobile Force" and "Battlefield Smoke" to the mainframe, and make some money back if you can earn a little... The huge number of mainframes High-quality players, there will definitely be people who are unwilling to give up the platform to play "Call of Duty", and Linmu Studio is a console manufacturer, so it should not let its own game land on the traditional console platform, let's try to restore the decline on the console side... "

  Because this time is an important juncture in the development of the Gameplayer game platform, in order to attract players and compete with the Vaporwave game platform, the two new games have not landed on the console for the first time.

   "FUCK, do you teach me this? I've been doing it for a long time! I'm asking you what to do next on the PC platform!"

   Hawkins stopped and growled even more angrily.

  Frank opened his mouth and was about to speak.

   But suddenly.

  The door is pushed open...

  The secretary hurried in: "Boss, Linmu Studio's "Call of Duty" announced that it will be available on all platforms..."

  Hearing this, Frank opened his mouth, but he couldn't close it in the end...

When Hawkins heard the news, his eyes were red. He rushed forward and grabbed Frank by the collar: "You're such abitch! You won't let your game land on the traditional console platform! When did you judge right! FUCK!!"

  …

   And at the same time.

  Linmu Studio.

   "We are also a console manufacturer, do we really want to let "Call of Duty" land on the three console platforms?" Mu Wanqing hesitated for a moment and asked.

"Um."

Lin Yao nodded, gave a definite answer, and then said with a bright smile: "It's okay, it won't have a big impact on our Switch, but as long as this series is done, if it doesn't land on the traditional host platform, it will have a huge impact on them." The impact is huge..."

  (end of this chapter)

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