Tokyo Video Game Tycoon

Chapter 353 StarCraft

Zhu Youxing is not clear about the proposal initiated by the Korean traditional sports industry.

He has now reorganized a new development team.

In this development team, Zhuyouxing has integrated multiple national teams for the first time.

Among them, Japanese developers only account for about ten percent of the team.

This 10% is still drawn from the past development team.

They have all participated in the framework construction of StarCraft before, and it is most appropriate to have them lead the way.

Then the rest of the plot construction, character model construction, map scene design, etc. were all handed over to a group of newcomers who had just been recruited in the United States.

They are a group of young people with an average age of only about twenty-three.

They have a very energetic side, and the most important thing is that they are a group of players who love games very much.

When they learned that they were successfully admitted by Youxing Electronic Entertainment and that their first job was to develop a new type of game under Youxing Electronic Entertainment, they were very excited.

This is an opportunity to get in close contact with the God of Games, and to create a new category of games with the God of Games.

This is a rare honor for them.

Zhu Youxing didn't participate too much this time.

Because the development difficulty of the real-time strategy game itself is not particularly high, as long as the general rules are given, then the rest is more about the adjustment of the balance data.

This data is in charge of a dedicated team.

Currently, Youxing Electronic Entertainment already has its own dedicated game data department.

This data department is responsible for the collection and organization of all game project development data of Youxing Electronic Entertainment.

From games with extremely high data requirements like Street Fighter to games with low data requirements like Mario Brothers, this data department has its own preservation.

At the same time, they are also responsible for using the most advanced machines to test each set of game values ​​24 hours a day.

This is to use an exhaustive method to find the most suitable string of data codes among the endless game values.

This kind of work is very boring, but it is indispensable.

A game may not have exquisite graphics or beautiful music, but it must not be without values.

In a way, numbers are more important than any other category of development.

The overall style of StarCraft this time is more inclined to European and American styles, which is one of the reasons why Zhuyouxing decided to use the newly recruited developers from the United States.

Originally, the birth of StarCraft was also a brainstorming of a group of young people in Europe and America.

Because of the different cultural styles, no matter how hard Japanese developers work towards European and American styles, they still cannot truly have European and American styles.

If there is no distinctive European and American style, then StarCraft will lack the soul.

This time, the overall content of StarCraft is more about competition.

Of course, the plot is also very important, but the plot is more of a series of foreshadowing. It is enough to simply explain the plot clearly through cutscenes and game design, and it does not need to go too deep.

Future StarCraft storylines could be fully developed in other ways.

StarCraft was more of a pioneering move.

First let StarCraft expand to the whole world through e-sports and form a world influence, StarCraft will have unparalleled publicity capabilities.

At that time, it would be good to consider focusing on the development of other types of games of the same name.

Because of the general framework prepared in advance by Zhu Youxing.

As well as more than 200 game developers, the progress of game development is actually much faster than Zhu Youxing imagined.

He originally estimated that it would take half a year to complete the development.

But just after this group of developers from the United States learned about this brand new gameplay from Zhuyouxing, they were excited and often worked overtime to develop the game.

They generated their expectations and love for this game completely from the bottom of their hearts.

They are proud that they can participate in the development of this game.

Of course, the duration of this enthusiasm is certainly not long.

If the development cycle of such a game exceeds one year, they probably won't work overtime if they are killed.

But half a year happened to be the time when their enthusiasm was at its highest.

What's more, the development of this game didn't take half a year at all.

The total development time of the game only took about three months.

That is to say, when June came, the development of StarCraft had already come to an end.

At this moment, even Zhu Youxing has to lament the convenience of the mature game industry.

With a strong game industry foundation and number of people, some game development projects that may have been difficult in the past have also been solved.

Of course, it is also because the picture quality of StarCraft 1 itself is not particularly high.

It is really not difficult to satisfy such game development at present.

And if you want to develop a full 3D game like StarCraft 2 at the beginning, the difficulty will increase exponentially.

StarCraft 1 is just a combination of simple 3D models and 2D game scenes.

So the overall development efficiency is quite high.

In fact, the overall development of the game was completed in only one and a half months.

The rest of the time is spent preparing for the CG of the game.

After the development of StarCraft came to an end, Zhu Youxing made a call, a call from the United States.

On the other end of the phone is a boss, the CEO of Morgan Group

"Hello? Mr. Takeyu?"

On the other end of the phone, there was a voice that sounded like a middle-aged man.

Lorenzo Bain, he is the CEO of Morgan Group and the founder of Morgan Group.

It is also the uncrowned king in the field of Internet electronics.

Zhu Youxing can only be regarded as the dominant player in the field of electronic games, but Lorenzo is the king of the entire electronic field.

In terms of status, Lorenzo is very high.

However, Lorenzo is very fond of Zhuyouxing. He has repeatedly suggested that he can buy Youxing Electronic Entertainment at a high price. Zhuyouxing only needs to talk about the price casually. Lorenzo will never reject.

But Zhu Youxing refused without hesitation.

The Morgan Group in this parallel world is roughly equivalent to the Microsoft in the previous life. It is indeed rich, but he is not short of money, and he did not start Yuxing Electronic Entertainment to work for others.

He is to realize his own value and bring something to the world that they have never experienced.

But even if he refused, Lorenzo always attached great importance to Zhu Youxing. When Zhu Youxing took the initiative to call him, he answered it without hesitation.

On the other end of the phone, Zhu Youxing said with a smile: "Mr. Lorenzo, I think it's time for me to complete the agreement. It just so happens that there is a new entertainment consumer exhibition recently. I heard that you are planning to focus on promoting your new operating system, then maybe our new video game can also be handed over to you for publicity.”

"A new game?!" Lorenzo was pleasantly surprised, "Is it a new game that is going to be logged on the PC?"

"That's right, and like the original Doom Warrior, it will be a brand-new game type, and I decided to monopolize this game on PC, and your Morgan Group's system can enjoy it exclusively, which can be regarded as our completion." previous agreement."

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