Tokyo Video Game Tycoon

Chapter 354 Optimized Interstellar

Lorenzo was very happy.

A game exclusively in their operating system, and it is produced by Youxing Electronic Entertainment, this is definitely an excellent gimmick.

When Zhu Youxing came into contact with his operating system team before, he hoped to exchange ideas with Zhu Youxing. He didn't necessarily want to develop games, but because of the influence brought by Doom, their operation The share of the system has directly increased by two or three percentage points.

The sales volume of Doom on PC is still more than one million.

But don't think that there are only so many real PC players.

On PC, if there are one million genuine players, then the pirated players may have three or four times the size.

With the influence of the Doom game, the ratio of pirated copies to genuine copies is probably more than ten to one.

At present, the installed capacity of the operating system of the Morgan Group is about 500 million, accounting for 85% of the entire PC operating system market.

The current carrying capacity of the entire PC market is only on the scale of 600 million. Among them, it is very unusual to suddenly obtain an installed capacity of over 10 million.

This is just a game.

In the future, Zhuyouxing's new game will only be exclusively on PC, how can Lorenzo be unhappy.

He immediately said to Zhuyouxing: "Mr. Zhuyou, I have fully appreciated your sincerity. Thank you very much. You can rest assured that I will do my best to support this game. Except for the upcoming new exhibition, we It will also have its own channels for publicity.”

Lorenzo's guarantee means that this kind of publicity doesn't cost Zhuyouxing a penny, and people will take the initiative to help with it. Zhuyouxing only needs to make the game well.

This saves me a lot of publicity fees.

In fact, because these games are mature, there is no need to take any detours. On the contrary, the development cost is not particularly high, and the cost of publicity and distribution occupies a lot of resources.

But for a very large operating system company, this advertising cost is nothing at all.

Their monthly daily expenses already exceed 100 million U.S. dollars, and the publicity and distribution is continuous. The promotion of StarCraft can only be regarded as passing by.

"That's the best, I wish us a happy cooperation, and your operating system can continue to grow rapidly."

Lorenzo said in a good mood: "I also hope Mr. Takeyou that your game can keep selling well. This time I will try my best to promote your game to a bigger stage."

After finishing speaking, he asked with great anticipation: "So, is there a specific release date for this game? And if it's a promotion, we also hope that your professionals can help with the game demonstration."

Zhu Youxing nodded: "The release date should be in the near future. This game does not need so much preparation. The results of a new game type can only be verified when it is put on the market. This is different from those games of Final Fantasy. As for the professionals you need , I can arrange it now."

"OK, then I will wait for your professional team, Mr. Takeyou."

After hanging up the phone, Zhuyou Xing asked for the final integration of StarCraft, which had been basically completed.

In the original StarCraft 1 game, there were only LAN battles, and many gameplay methods were still immature.

For example, the frame selection in StarCraft 1 is cumbersome, and it will affect the operation if you want to command the army with extremely fast hand speed. Zhuyouxing has made certain optimizations in this regard, so that novices who are just getting started will not find it too difficult.

In addition, when producing infantry, you can only click to produce one building and one building, which makes the operation of a wave of explosive soldiers much more difficult. Zhuyouxing simply changed it to select multiple buildings for unified production of infantry.

Another example is that the farm units produced cannot mine automatically, and need to be operated manually. In the middle and late stages, newcomers will inevitably be in a hurry. This is simply optimized to a certain extent, and some operations are simplified as much as possible.

In fact, this change has both advantages and disadvantages. It is easy to get started, but the gap in the operation of each person will widen a lot, but in general this change is more reasonable for the game.

The last thing left is the continuous optimization of the values.

Because StarCraft will be launched on the PC platform, long-term maintenance is definitely necessary. What this kind of competitive game needs is fairness, and try to keep the three races in a certain balance.

But this requires a long time of verification, which requires both the development team's own exploration and players' continuous numerical feedback.

This is no longer a problem that can be solved immediately, it needs to be done slowly, so the game is basically completed.

A week later, Zhuyouxing handed over the complete StarCraft game program to the Morgan Group team.

They will also help to do some work with the system, they can make the game run more stably in the DOS system.

It didn't take long, that is, when July came, the first edition of a brand new entertainment consumption exhibition officially opened.

This consumer exhibition was originally only for children, and most of them were exhibitions of various toys and animation-related industries.

But the main organizers of this exhibition are no longer satisfied with only serving children. They also want to expand their territory, so they have taken a fancy to electronic consumption.

Different from the traditional International CES, this exhibition focuses more on the software field.

Electronic games, entertainment software, operating systems, etc. are all their key expansion directions.

This is very close to the original world-renowned E3 electronic entertainment exhibition.

Because of the booming game industry, the International Consumer Electronics Show can no longer meet the needs of so many manufacturers.

CES doesn't want to put the cart before the horse, they still focus more on electronics than software.

Therefore, it is difficult for manufacturers who have only promoted games to get too many booths at the International Consumer Electronics Show, unless you also produce hardware such as game consoles.

But there are not many companies that can develop game consoles. At that time, Zhuyouxing could rely on small workshops to seize the market, but it is not possible now.

Now we have entered the era of 3D graphics.

First of all, the mass production of chips for game consoles is not as simple as it used to be.

These game companies without more booths naturally want to get more exposure opportunities.

So this brand new entertainment exhibition has become a new focus.

After Zhu Youxing knew about this, he also decisively asked Matsuhashi from the United States to start participating in the exhibition.

Of course, the organizer of the exhibition is very welcome. Youxing Electronic Entertainment is currently the most influential game company. Letting such a company participate in their exhibition is also improving their style, so the exhibition organizer offered a very favorable price , there is also the largest exhibition hall dedicated to Yuxing Electronic Entertainment to display their games.

PS: Readers and bosses, I’m sorry. Yesterday’s chapter was repeated. You can delete and download it again and download it again. There will be no extra charge. I’m sorry for giving a bad experience.

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