Tokyo Video Game Tycoon

Chapter 415 Three Echelons

This time, Su Rui Electronics was aggressive, relying on its strong technical strength to prepare for a head-on battle with Youxing Electronics Entertainment.

In the past, being just a department head may not have great ambitions, but when Ueto Hayakawa really became the president of a super group, his mentality and vision were completely different.

He is really not reconciled to having such a powerful company but always being unable to keep up with a small company in an industry.

So he invested a huge amount of money.

And in order to convince the board of directors, he also paid some price for gambling.

However, he also left some leeway for himself, which can be regarded as an insurance policy.

As for Zhu Youxing, after finishing some trivial matters not related to the game, he once again began to think deeply about what direction to develop next.

Su Rui Electronics' challenge must be taken seriously. If you don't come up with enough influential games, you may be stolen by Su Rui Electronics.

This home game console Zhuyouxing does not plan to invest too much. The performance of GS1 is already comparable to that of PS2, and it also has the blessing of motion-sensing games, but I did not promote this motion-sensing too much before...

By the way, now seems like a very good time.

Zhu Youxing's eyes gradually brightened.

Don't you think of a way now?

This time, Surui Electronics focused on the existing game players, and some users attracted by the game screen.

Then on the premise that you can maintain your current advantages, you can expand the market.

I didn’t publicize my somatosensory games and other leisure-oriented games before, and put them aside after they were made. The main reason was that I didn’t have the time and motivation to do so at the time, because the existing player market hadn’t been fully grasped yet. Woolen cloth.

The game market is actually a relatively traditional commercial market. Everything is based on sales, and everything will return to the money itself.

Expanding influence is equivalent to expanding the market. These two are mutually spiraling upwards, and it is impossible for them to rise independently.

Now casual players are a completely untapped market.

And it seems that Su Rui Electronics has not realized this yet.

Among the games he released, almost all of them are games that are biased toward the core players.

There is only one simulation game that is a bit casual, and it should be a water test work made by imitating the Sims gameplay on my side, and I didn't mention it too much in the future meeting.

It is obvious that Surui Electronics has not discovered this market yet.

Then the home game console is decided, this time the main promotion is the somatosensory game.

This does not need to be done now. A lot of somatosensory games have been done, but they have not been promoted much.

And this kind of casual game needs to be promoted to be effective, so just hand it over to the promotion department.

And I can go all out to develop good enough games on the new handheld.

Facing the challenge from Su Rui Electronics, and also wanting to consolidate his position before the handheld market finally booms, he must produce the best quality games.

But you can't take it all out in one breath, you have to give the player a breathing time.

Otherwise, if multiple masterpieces appear on the stage at the same time, it is very likely that they will hit the street together, and the effect will not work.

In terms of the most likely to produce the effect of the first release, it must be a series of works.

Mario must be counted as one, and this one is absolutely indispensable. This is the most suitable game for all ages, and it is also a common practice for game consoles to take the lead.

The Mario Bros. on the handheld also has several very good works, but it is impossible to come up with the best all at once. After thinking for a while, Zhu Youxing decided to use a new Super Mario Bros. that is not particularly famous Come as a starter.

The difficulty of this game is relatively moderate, quite satisfactory, and it can be regarded as a high-quality game, but it does not surpass the influence of previous works.

Then, Zhu Youxing wrote down another launch game on paper.

The Legend of Zelda: Ocarina of Time.

This game is relatively new to Super Mario Bros., but its fame and influence overwhelm everything.

Originally Zhuyouxing planned to make this work on GS1.

But I have more and more series on hand, but any random one can become the most eye-catching video game in a certain period.

In the end, Ocarina of Time was dragged by Zhu Youxing and never released.

I didn't expect it to be delayed until now, but it will be launched on a new handheld.

However, the performance of the new handheld itself is completely sufficient.

Taking Ocarina of Time as the starting lineup is also worthy of this handheld device that he has placed high hopes on.

In addition to these, other works can be transplanted or new IP works.

As for the Dragon Quest and Final Fantasy series, don’t bring them out at the beginning, or they may steal a lot of limelight. You have to let the first Ocarina of Time eat enough player bonuses, and then release other works one after another. .

Of course, this casual game can't be left behind either.

The second, third, and fourth development teams are very suitable for them to develop this type of game, which is short and fast, and it is not a long-term series.

And the biggest advantage of casual games is that you only need to give an idea, and the rest can be used as a shopkeeper.

As long as the core gameplay remains unchanged, the quality of the game itself can be maintained.

So Zhu Youxing immediately wrote down several more games.

angry Birds.

fruit Ninja.

Cut the rope.

The little crocodile loves to take a bath.

This kind of casual game does not have to worry about making too many conflicts.

This kind of game is originally a work to fill the player's fragmented time. This kind of fragmented game can be easily picked up and put down. It is necessary to give players a variety of types to choose from, so that they can concentrate on their handhelds, so that these leisure Even if the game has completed its mission.

After making the plan, Zhu Youxing immediately issued the task.

There are a lot more work tasks this time, and I can't take it lightly in the face of the emergence of competitors. If I don't work hard enough and fall into a disadvantage, Zhu Youxing will definitely be very sorry.

The first blockbuster games to launch are Super Mario and The Legend of Zelda Ocarina of Time.

Then there are Need for Speed ​​New Year's goods, street basketball New Year's goods support, and several upper-middle-level games of different types of games. This is the second echelon.

The third echelon is casual games, such as Angry Birds and Fruit Ninja. These games can make full use of the characteristics of the touch screen to show the value of the touch screen.

Core games, popular games, and casual games are the three echelons, and the lineup of the first party is quite complete.

The rest requires support from third-party vendors.

With the current size of Youxing Electronic Entertainment, once third-party manufacturers know that there is a new game console, they will join in without hesitation.

Because You Xing represents the trend of the times, this is the result of several verifications, as long as you want to make a lot of money, just follow You Xing.

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