Tokyo Video Game Tycoon

Chapter 417 A Brand New Technology

In this world, The Legend of Zelda is not as famous and widespread as Dragon Quest and Final Fantasy.

These two works have been understood by almost all players, but the legend of Zelda is relatively less known.

The main reason is that Zhu Youxing is also a bit unable to make games, and he didn't expect that the many games he wanted to make would become a kind of distress.

In other words, the current game manufacturing industry system is still weaker. If there is a stronger game industry manufacturing system, then perhaps the speed of game development will still be higher.

And this time Zhuyouxing decided to make The Legend of Zelda Ocarina of Time the starting lineup, just to create a textbook-level game template again.

Until now, other game companies seem to have not fully understood the essence of third-person operations.

They haven't even created a so-called one-touch lock feature yet.

Don't look at this one-key lock function as if it's not a big deal, but it is because of the appearance of the one-key lock function that the third-person game has a new development direction, and it has completely promoted the third-person adventure game.

The most characteristic feature is the over-the-shoulder perspective and the operation movement of the double rocker.

Mario 64, which was modified by Zhuyou Star Demon before, is already very good in this respect, but it is not the most perfect performance of the third-person over-the-shoulder perspective.

At that time, Zhu Youxing believed that the main gameplay of Mario was jumping, so the over-the-shoulder perspective could be kept a little bit, so as to leave some opportunities for his future games.

Now, it's just ready to use.

Moreover, Zhuyouxing now has a bigger harvest, which is the new game development data provided by the Unreal Engine team.

A lot of data in Su Rui Electronics' game development needs to be uploaded to the server of the Unreal Engine team in real time.

This is also what is stated in the contract.

Of course, it is definitely impossible to upload the confidential development source code of a game, which is tantamount to stealing other company's secrets, which is illegal.

However, it is not a problem to ask the other party to provide some numerical values ​​in game development and data information on model building.

For example, the character fighting action data of a fighting game, or the construction data of a certain game scene, etc.

These have become the most valuable resources and experience of Zhuyouxing now,

And these resources and experience are still accumulating at an exponential rate.

Every company, even every company that buys Unreal Engine to make movies now, they are providing themselves with all the data all the time.

Now these data can be used in The Legend of Zelda Ocarina of Time.

Zhu Youxing explained his new concept of game development to everyone, and also explained many of the most prominent features of The Legend of Zelda Ocarina of Time to everyone.

Everyone listened very seriously, and occasionally a few people would look at Zhu Youxing with admiration.

All the people present were young people, with an average age of less than 30 years old. They were also the age most likely to radiate enthusiasm, and almost all of them worshiped Zhu Youxing as their idol.

Every feature of game development that Zhu Youxing explained to them now is something they have never thought of before.

The president is indeed worthy of being the god of games, and now he seems to once again intend to lead the development of the entire industry.

Some special features of the game are sometimes not thought of at all if no one proposes them.

But when someone proposes it, it's very easy to implement. What most game development lacks is the occasional flash of inspiration.

Zhuyouxing can still rely on the experience and harvest of previous life to develop games, but Zhuyouxing also plans to launch a brand new game development system, which is to use the exhaustive method to develop all game functions through the industrial development model Come out, finally compiled into a book, become the textbook of the industry.

Zhu Youxing himself babbled for almost an hour, carefully explaining every feature of the game.

He himself felt that these contents were a bit long-winded.

But everyone present listened with gusto.

But it's normal when you think about it. Zhu Youxing is a person who has experienced these gameplays, so he feels that these gameplays are taken for granted, but people in this world don't understand it. Every time Zhuyouxing explains every The new gameplay can make their eyes shine.

However, it is not enough to just re-enact the Ocarina of Time from the previous life and add a better picture, Zhu Youxing is not satisfied with just doing these actions.

At this moment, Zhu Youxing turned to the last page of the planning book, and the others also turned to the last page of the copy of the planning book in their hands. Then they took a closer look and were all stunned.

They were a little surprised by the contents of the plan.

He Dongzhilang asked uncertainly: "President, are you sure you want to do this? This thing seems to... cost a lot."

Zhu Youxing nodded: "I'm sure, of course I know that the initial construction and development of this thing will not be too cheap, after all, this is something that is only used for film and television dramas and scientific experiments, but no one has ever said anything about it It can’t provide convenience for game development.”

Everyone looked at each other in blank dismay, but soon their eyes became hot.

This is another challenge for the game industry.

Zhu Youxing cleared his throat and said: "As stated in the planning book, this time I plan to introduce a new technology with a large investment in the Legend of Zelda Ocarina of Time game, and that is the motion capture system."

The motion capture system, which is almost rotten in many industries in later generations, is still a rare thing in this world.

So far, there are very few movies that use motion capture, and more of them are used in motion capture and simulation experiments in some laboratories, as well as model simulation systems in some industrial systems.

A world-renowned super-large industrial company suddenly found the Unreal Engine team of Youxing Electronic Entertainment.

They claim that they saw the potential of Unreal Engine and hoped that they would be able to purchase this engine for their new industrial model simulation calculations.

At that time, Zhu Youxing was still involved, and he also specially visited some high-end simulation calculations of the other company.

Then he saw the motion capture system.

At that time, Zhu Youxing suddenly remembered this product that has become a standard product in the game industry in the future.

When is there no need to wait any longer?

Zhuyouxing was very happy at that time, because this may be another brand-new initiative that can lead the industry.

Anyway, so far no game developer in this world has set their sights on motion capture.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like