Tokyo Video Game Tycoon

Chapter 418 I want to develop my own game

In the previous life, the first game to use motion capture should be the VR Warrior launched in the late 1990s.

It was a fighting game, similar to Street Fighter.

Its 3D game effect and almost infinite realistic fighting feedback gave the players a great shock at that time.

At that time, people suddenly realized that motion capture can be applied to games.

Then many companies began to quickly invest in a batch of motion capture systems and assist themselves in the development of fighting games.

At that time, motion capture was only subdivided into fighting games.

Later, the scope of application of motion capture in the game industry began to expand rapidly.

The first is to apply it to the sports game FIFA64.

Motion capture captures all the characteristics of many well-known football stars, and then adds them to the football game, which further increases the realism of the football game, so that every football player is no longer as rigid as it looks.

Then, there are Final Fantasy 8, Shenmue and other epoch-making games that use motion capture.

And in this world, Takeyoshi is about to hand the laurels of being the first game to use motion capture to The Legend of Zelda's Ocarina of Time.

Even if the motion capture system is not so urgently needed in the Ocarina of Time in The Legend of Zelda, this epoch-making significance is extraordinary.

Zhu Youxing said to everyone: "As for the motion capture simulation, I have already handed over my requirements to the procurement department for procurement. They should be able to buy the system we need soon. You can buy it at this price. Don't worry about it, I will invest no matter how much money it is, because I don't intend to use this system only for this game, and there will be many games that can use this system in the future, and this investment is not worth it. It can't be easily counted in The Legend of Zelda, but you can be the first game development team to use this new technology, and The Legend of Zelda Ocarina of Time will be the first game to use motion capture."

This is another new technology that leads the industry.

None of the people present was not excited.

Even if they want to change jobs in the future, participating in the development of the first simulation game using motion capture can be a great plus.

That's more appealing than a couple of newly imagined features.

Now adding motion capture simulations to movies can also be one of the most attractive gimmicks.

If it weren't for the fact that a complete system for motion capture simulation is so expensive that most film companies can only rent it, and it costs tens of thousands of dollars per hour, perhaps motion capture simulation in this world should be on the verge of rotten streets.

In fact, it is precisely because of the large demand for motion capture systems in video games and the gradual development of the film and television industry towards special effects production that motion capture simulations have really begun to develop rapidly, and the entire industry has gradually moved from being unattainable at the beginning. civilianization.

At the same time, the technology of motion capture simulation is not limited to pure game development.

It is also possible to develop a relatively low-tech video motion capture system by borrowing motion capture simulation technology.

It is to use a special motion capture camera to capture the dynamics of the player, and then feed it back to the game console to play the game.

Later, the cameras on PS4 and XBOX game consoles can do this.

Then the Just Dance game started to flourish.

Zhuyouxing hopes that he can also develop similar extension functions.

"Okay, this is all my development plan. Next, you need to work hard. The future achievements of this game will depend on you."

Zhu Youxing's words had already made them full of fighting spirit.

Several managers of these development teams couldn't wait to return to their respective positions to convey the content of the meeting.

After the meeting, these managers quickly returned to their posts, and then began to arrange the work to be done next.

The team of scene construction and game basic framework production can now start to act.

The game's original paintings, as well as the production of game character models, will also start to move.

Then there is the production of game rules and systems. This priority can be put aside for a while.

Music, plot, and level design can also be done slowly.

But this time, He Dongzhilang dispatched more than a dozen people to assist the people in the purchasing department to purchase a brand new motion capture system.

They will be the first team to use the motion capture system. After they have eaten the first crab, other teams in the future must ask them if they want to use this new system. When they think about it, they feel very cool.

Zhuyouxing's current goal has been basically achieved, as for the purchase price of a complete motion capture system, it doesn't matter.

In this world, the motion capture system has not yet grown up. The procurement department previously estimated that the purchase of the next complete system, and the system that multiple people capture at the same time may require hundreds of millions of dollars in procurement costs.

However, Zhuyou Xing still swiped a big pen and asked the purchasing department to invest in it casually. Zhu Youxing will not be stingy in this regard. This is something that is of great benefit to game development, and it must not be left behind.

After finishing these things, Zhuyou Xing handed over Mario's development plan to Tsukino Cai.

Tsukino Aya was helping other teams to overcome technical problems in the game. Anyway, she was running around, so she was a team member who put out fires at any time.

But this time, Zhu Youxing is going to really make her a game producer who can support the sky.

However, whether the other party wants to be the producer of this game depends on her.

"You want me to lead the development of a new Mario game by myself?"

Seeing the information Zhu Youxing handed over, Yue Yecai had a slightly complicated expression.

Zhu Youxing nodded: "Yes, do you want to do it? I always think you have this ability, so if possible, I hope you can lead the production of this generation of New Super Mario Bros."

Aya Tsukino hesitated and said, "Can I refuse?"

After two seconds of silence, Zhu Youxing asked, "Is there any reason?"

"I don't want to be your game, I don't want to be your puppet."

After Tsukino Aya finished speaking, she quickly added: "I'm not saying that the new game you gave me is not well developed, I hope you don't misunderstand."

Tsukino Aya would hardly explain anything, and if she wanted to refuse in the past, she would not talk nonsense.

And if Aya Tsukino refuses, Zhu Youxing feels nothing.

But this time Zhu Youxing rarely wanted to ask the reason, but Tsukino Aya made an exception and explained it to herself.

"Then what do you mean?"

"I want to develop my own game."

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