Tokyo Video Game Tycoon

Chapter 460 The Monster Hunter Project Officially Launched

This time, Youxing Electronic Entertainment did not take the initiative to explain anything, it seems that the data is too straightforward, there is almost no room for excuse.

However, Youxing Electronic Entertainment still stated that it will pursue the leaker to the end.

Then Zhu Youxing didn't pay too much attention, because this kind of thing has to slowly ferment, and it will definitely not work in a short time to make those flash memory manufacturers panic.

Now at this time he has new things to do.

That was the start of the Monster Hunter production project.

This time Zhuyou Xing planned to use a scale of thousands of people, and used motion capture technology for the first time.

With motion capture technology and research on motion values, Zhu Youxing hopes to speed up the initial production efficiency of Monster Hunter.

At least motion capture can save a lot of motion problems for humanoid characters, and the rest is to consider how to build a mature and extremely realistic animal numerical system.

With the expansion of personnel in multiple development teams, several development teams have reached a scale of more than 300 people.

In fact, this can no longer be called a team, but should be called a game development team.

However, in Youxing Electronic Entertainment, people still like to call themselves groups, which will make them feel that the group has a sense of cohesion, and losing the name of the group seems to become a mess.

Four development teams, plus a numerical research department, have a total of 1,300 people.

If you count the motion capture team in the US, the number of people developing the game this time has reached an astonishing 1,500 people.

This is a very generous development in the current game industry.

Although it can't be compared with the 3A games developed by two to three thousand people in the later generations for six or seven years, it is still very large in scale now.

There are more than a hundred people just because the heads of different groups get together. Zhu Youxing specially needs a loudspeaker for the game development meeting this time.

Second, third, fifth, tenth, a total of four game development teams will be responsible for most of the game content.

The rest of the highly repetitive art materials and some code writing not related to the main structure will be handed over to the outsourcing team for production.

This can speed up the pace, and many outsourcing teams are also very happy to take over the work of Youxing Electronic Entertainment, because Zhuyouxing has always been very straightforward in giving money, and every time the outsourcing work is equivalent to these It is a kind of exercise for the outsourcing team, which can gain a deeper understanding of the game development of Youxing Electronic Entertainment from the side.

Being able to receive the outsourcing work from Youxing Electronic Entertainment will even become a springboard for many teams, allowing them to get familiar with the industry more quickly, and then work hard towards becoming real game developers.

Prior to this, Zhuyou Xing had planned for a long time.

He also took advantage of the previous period of time to let the idle team go to the wild to gather more.

This time he wanted to build a truly complete biome system.

In fact, it doesn't have to be that complicated. Players may not be so serious, as long as they are cool enough.

But Zhu Youxing didn't allow himself to do so.

This is also a kind of respect for the outstanding works of previous lives.

If I just want to make money and have more suitable works, Monster Hunter must inherit all the advantages it should have, and then find a way to carry it forward.

On the continent of Monster Hunter, there is a group of hunters who specialize in hunting monsters.

But this alone is not enough, Zhuyouxing also needs to create a vivid world.

In this world, apart from players who are hunters, these creatures themselves will also have different relationship statuses.

For example, some creatures will depend on other creatures to survive, and some creatures will become hostile to each other. This cycle of mutual generation and mutual restraint is what Zhuyouxing most hopes to show.

In fact, these contents were not reflected in the early Monster Hunter. These things were not gradually expressed until the Monster Hunter World in the new generation. colorful world.

Now it's a bit difficult to create a game like this on a handheld that's as capable as the PS Vita, but it's definitely not insurmountable.

This time Zhuyouxing hopes that people in this world can experience the charm of fighting games.

Let them also fall in love with this new way of playing.

And this should be one of the most suitable games for handheld performance.

In order to be able to do this, Zhu Youxing has not been idle for the past few months. Apart from wanting to be a big bad wolf to slay those flash memory manufacturers, his remaining energy is devoted to the Monster Hunter. The creation of a huge worldview.

Sometimes creating a world is very addictive, at least Zhu Youxing feels this way, a world is slowly unfolding under his own hands, and that kind of refreshing emotion can only resonate with people who are in the same mood as him.

Then, when all the teams were finally free, Zhu Youxing was going to formally explain this brand new world to them.

In the world view of Monster Hunter, there are powerful and terrifying creatures.

They are the real masters of this continent.

And humans can only be regarded as a very weak race in this continent.

But human beings have an advantage, that is, they are good at using their intelligence to do things far beyond their abilities.

Monster Hunter was born in such a continent where monsters are rampant.

They are a group of blood-licking people whose job is to hunt monsters.

The original intention of hunting monsters is to expand the boundaries of human beings and build a peaceful and peaceful home for human beings.

In the world view, hunters are very easy to die, because every large monster is a real terrifying creature.

But this time, Zhu Youxing wrote several huge headlines on the whiteboard.

'Abusive players'

'Together'

'Nurture and strengthen'

The label of abused players was also specially drawn by Zhu Youxing with a big circle.

After seeing this label, everyone couldn't help looking at each other.

Abusive players?

What kind of weird way to make a game is this?

Didn't you say before that the players are all delicate creatures?

It’s not that the president said that you need to have a very smooth difficulty curve. You must not let the player feel a sense of despair at the beginning, and you need to gradually figure it out.

If the president, you just want to do a small experiment, and then lead a team to make a game that abuses players, it is understandable.

But this time, President, you once again called multiple teams to develop the game together. The last time you got this treatment was Final Fantasy 7.

This is completely different from what I imagined before.

Looking at the bewildered looks of the people below, Zhu Youxing seemed to have expected it a long time ago, and the corners of his mouth could not help but rise slightly.

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