Tokyo Video Game Tycoon

Chapter 605 Module Tutorial

604

"I am a researcher of the Battle.net Creative Workshop, and my name is Zhuyouxing No. 1. If you have any questions, you can contact me at any time. I will try my best to give you the corresponding answers. If you are interested in the Creative Workshop If you are interested, then follow along with me to read the tutorial, I can assure you that you will never regret seeing this tutorial, it will open up a whole new world for you.”

On the webpage, Zhu Youxing in a white coat stepped aside and showed the scenery behind to the person in front of the screen.

This was a screen of a game, and Aiko quickly recognized that it was the already very famous competitive game Counter-Strike.

She has also played this game, but she is not very interested in first-person shooting games, and she will feel a little uncomfortable if she plays too much, and she can't explain what's going on, so she keeps a respectful distance from such first-person games.

But at this moment, she was attracted by the picture inside.

Because the picture in the last second was still a very normal counter-strike picture.

But in the next second, the camera suddenly turned red, and the hands that were originally holding guns quickly turned into scary-looking hands, which were not something normal people could have at all.

At this time, Zhu Youxing's voice sounded at the right time: "Before, did I ever think that a game would gradually lose its value after it was released? I don't think so. Some games should last forever, and this kind of long-term Green is not simply to keep growing forever through competitive attributes, but to attract players to linger in this game through constantly novel content.”

"But I'm just a person, and the ideas in my brain will eventually run out. It's impossible to guarantee that a game will always be popular, so I thought of a new way, which can reduce the difficulty of game development on the one hand, At the same time, you can also try to see if this can make a game last from another direction, which is the purpose of the creative workshop.”

"As for this screen, I made some simple modifications based on the code of the original game. Please take a look."

As soon as the voice fell, the video screen dimmed slightly, and a dialog box with seemingly complicated code appeared.

"Before, the game could not be modified by people at will. Of course, the editable map function of StarCraft is not included in it. Now, I have added a new background to Counter-Strike, which I call the console. In it, you can learn and master the editing of functions and gameplay through very simple learning. At the same time, we have added a function that can be replaced at any time in the source file of the game, so that players can replace any model in the game at will, making a game There is not only one gameplay and form, but now I have made some simple modifications to present a brand new gameplay, and I call this gameplay: biochemical mode."

Zhu Youxing added the modified code and model in the tutorial to simplify as much as possible. In order to simplify it even more, Zhu Youxing stayed up all night to get it done. Everything is to make it easier for players to create their own own way of playing.

Zhuyouxing No. 1 started the trial experience of this new game mode, and soon Aiko was attracted by this brand new game mode.

This brand new mode is called biochemical mode. Simply put, players are in the same camp at the beginning, but in the same camp, one or more infected people will be determined by counting down. Others become zombies, and it is full of unknowns whether human beings will succeed in the end or whether zombies will infect all human beings.

This is really a very novel gameplay, and it is a gameplay content that has never been experienced in the past.

"Hemei, Yinchan, you two stop arguing, come and watch this!"

At this moment, Aiko pulled the two people who were still bickering apart, and asked them both to look at the screen.

The two turned their heads in doubt, and then saw this brand new game mode.

At the beginning, Kazumi and Yinchan were a little confused, but soon they both understood how to play the game.

"Huh? This gameplay is quite interesting. Is this a new game launched on Battle.net?" Yinjiang showed full interest.

Kazumi was a little scared, but the level of fright in this game was obviously reduced a lot.

Except for the occasional shock when suddenly turning into a zombie, in fact, most of the other scenes are not very scary.

So Kazumi also had some interest in this game after watching it for a while.

But at this time, she was still thinking about farming in her mind.

Aiko shook his head: "No, this is not a brand new game, how should I put it... This is a brand new function launched by the platform, called the creative workshop, where you can modify the existing game content at will and add more features to the game. All kinds of ways to play."

"Creative workshop?" Yinchan tilted her head, trying to understand what Aiko said seriously.

"Let's see it first, you should understand later."

Next, the biochemical mode is just a simple display, and more on the web page are tutorials on how to create your own gameplay through the creative workshop.

The programming is simplified as much as possible so that people like Hemei who are not very good at programming can understand it at a glance.

At least she already knows how to add her favorite models to Counter-Strike to give the game a new look.

Suddenly, Aiko thought that it would be very interesting if some of her favorite anime or movie characters appeared in a game of Counter-Strike.

Yinjiang looked more and more focused at this time.

She also finally understood what the so-called creative workshop was all about.

The tutorial displayed on the webpage is just a simple guide. After the guide ends, the webpage returns to static, and several new options appear on the webpage.

"Biochemical Module Development Tutorial"

"Hide and seek module development tutorial"

A Mod Tutorial for Farming in Counter-Strike

"Module Tutorial for Creating Thousands of Large-Scale War Scenes in Counter-Strike"

A series of various mod tutorials are presented, each of which is short in length.

Aiko casually clicked on the biochemical module tutorial, and the whole tutorial only took less than an hour.

Normal people can quickly familiarize themselves with how to develop a biochemical module through the basic game of Counter-Strike in this hour with a little effort.

And as long as you draw inferences from one instance, you can quickly come up with more game ideas.

"Aiko, Yin-chan, this thing is so interesting, and it looks super simple." Kazumi looked very excited.

Because this is the first time she feels as if she can complete the development of a game by herself.

Although the game developed in this way may not be destined to be profitable, she still finds it very interesting, and as long as it is independently developed by herself, she will have a great sense of accomplishment.

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