Tokyo Video Game Tycoon

Chapter 606 Let players work for nothing?

605

"What is that Zhu Youxing doing recently? Shouldn't he be focusing on the development of new games and game consoles now? Why did he suddenly go to that Battle.net platform to promote the creative workshop?"

Ueto Hayakawa was a little puzzled by the latest news from Zhuyouxing.

The headquarters of Youxing Electronic Entertainment should be home consoles and handheld battlefields, right? But why did he suddenly start paying too much attention to the Battle.net platform on the PC side?

Before, Ueto Hayakawa always felt that the Battle.net platform was just a product of the cooperation between Takeyou Star and Morgan Group, and Takeyou Star should just cater to the needs of the other party as such a platform.

But now it seems that Zhu Youxing is particularly fond of this Battle.net platform?

"President, I think it's because Zhu Youxing himself is a little too complacent. He feels that he already has an absolute advantage in the mainframe field, so he doesn't pay attention to us, but is ready to start expanding other markets." The middle management of Wei Su Rui Electronics said so.

Hayakawa Ueto frowned, this Zhu Youxing was really hard to understand.

However, he felt that it should not be as simple as what his subordinates said just now.

He also watched the creative workshop this time. To put it simply, it wasn't that Zhu Youxing had come up with some unexpected game, but it seemed that he wanted players to spontaneously add various new ways of playing and fun to the game.

But...is this possible?

No matter how you look at it, it looks like letting players work for nothing. How can players create interesting content under such circumstances?

Counting on a game to increase sales through player creativity?

Counter-Strike is an excellent game with strong competitive attributes. In addition to official competitions, Counter-Strike competitions in some regions have also sprung up like mushrooms. This also proves that this game is very good in terms of e-sports.

Ueto Hayakawa was also envious of the e-sports benefits brought by the two games of Counter-Strike and StarCraft at the beginning.

Among them, StarCraft almost dominates the entire Korean e-sports market. A country continues to bring popularity to StarCraft. This does not even require Zhuyou Xing to promote it. StarCraft can become a very healthy evergreen cash flow.

So does Counter-Strike.

But now, instead of strengthening e-sports, Zhuyouxing has created a creative workshop that has nothing to do with e-sports. This operation is really incomprehensible.

However, every act of Zhu Yuxing proved to be successful in the future, so Hayakawa Ueto did not dare to underestimate it.

Nowadays, the video game business is already one of the pillar industries of Su Rui Electronics, almost equal to the status of its Detroit Film Group, so Ueto Hayakawa also pays a lot of attention to this aspect.

Of course, this is also influenced by his father. His father Kentaro Hayakawa has always been optimistic about video games. He firmly believes that video games will be the mainstream form of entertainment in the future, a new entertainment product that surpasses other cultural products.

"Is it possible for us to learn from this form of creative workshop?"

"This...may be a bit difficult, because it means allowing players to access game program data at will. If we do this, our game console may be cracked in an instant."

Nowadays, the cracking of electronic game consoles is already a very troublesome problem.

Zhuyouxing seems to have always held a conservative attitude towards this. There will be some restrictions on cracking, but the management is not particularly strict.

However, they have a single industry line and abundant funds, and the games are often sold at a discount. Cracking is not necessarily more cost-effective than buying genuine games.

But Su Rui Electronics can't do it.

Their market position is already at a disadvantage. Once game consoles are cracked on a large scale, the trust of game developers will be affected first, and their sales will be greatly reduced due to cracking. Once their trust is hit, future cooperation will be difficult. become more difficult.

Hayakawa Ueto nodded, presumably it is because of this reason that Zhuyouxing only launched the mod function on the Battle.net platform on the PC side. If the home console introduces the mod function, it is really tantamount to putting all the cards of the game console on the conspiracy. in front of people.

"So we can't learn this pattern?"

"That's not true. We can also log our own games on the PC platform, but it seems that this will also affect our game sales. After all, pirated games are very rampant on the PC platform. Those players who can easily obtain pirated games may Will not easily pay for our games again."

Hayakawa Ueto directly vetoed this decision.

It is hard for their first-party games to establish a certain audience of players. These players also like to spend more money on Suri Electronics’ game consoles. If they log the games on the PC platform, I am afraid that these players will be hit hard. Ueto Hayakawa did not want this to happen.

Youxing Electronic Entertainment is also selective in the games that are registered on the PC platform. Either it is an old game that has long been outdated, and it is logged on to the Battle.net platform at a very low price so that players can play at will, or it is originally expected Log in to games on the PC platform, such as StarCraft and Counter-Strike.

The latest works such as The Legend of Zelda and Super Mario will never be logged on to the PC platform.

Moreover, Yuxing Electronic Entertainment also defined the development direction as a multi-platform strategy at the beginning. Players are still very tolerant of Yuxing Electronic Entertainment's works on the PC platform.

I can't do it by myself.

At this time, a supervisor said: "President, maybe we can also independently produce a few games that only land on the PC platform, and compete with Youxing Electronic Entertainment for the PC market?"

"Competing for the PC market? Hehe, the PC market is so big, it's not worth wasting time for this market."

Another executive pouted and mocked that he was not optimistic about the games on the PC platform. He felt that the games on this platform were generally of low quality, and the player base was obviously not as large as that of the game consoles.

Looking at the Battle.net platform of Youxing Electronic Entertainment, until now only a few games such as StarCraft have sold more than one million.

But on the home console platform, Youxing Electronic Entertainment has a sales volume of tens of millions, which is simply incomparable.

Ueto Hayakawa nodded, and he also recognized this judgment.

"President, I don't think we need to pay too much attention to this creative workshop. In my opinion, this creative workshop should be the biggest failure of that Zhu Youxing. He is not obviously telling players to let them make games. Then increase the sales and popularity of your own game? Who wants to do this kind of thing like making a wedding dress for others?"

Hayakawa Ueto was silent for a moment, then looked at the others: "Do you think so too?"

Everyone nodded: "Well, this creative workshop should be meaningless, and the effect should not be very good."

Hayakawa Ueto said: "Then don't worry about this matter. Next, let's discuss the next development plan and the development progress of our latest upgraded game console..."

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