651

"Actually, you can let go of your brain first. You don't need to rush to design the Titan Mech. There is still plenty of time."

"Enough?" The designer raised his head suspiciously, and said at the same time, "What's the use of emptying the brain, it's hard to say if it's empty, it's more...more...boss!!"

The designer was stunned for a while, then suddenly realized something, and stood up quickly, looking a little flustered.

Zhu Youxing shook his head and smiled and said: "Don't be too nervous, our ages are not much different, so there is no need to be so nervous."

"Boss, I didn't expect you to come, just now I..."

Zhu Youxing interrupted: "Just now I just suggested that you empty your brain, but in fact it is not a simple emptying, but a purposeful emptying. Can you understand this?"

The designer was a little confused.

Zhu Youxing explained patiently: "The near-future Titan mech I proposed is the keynote of the art style of our game this time, which must be adhered to, but how to present it is indeed somewhat difficult. But I can ask some questions."

The designer quickly said, "Boss, tell me."

"Do you know anything about modern war machines?"

"Boss, are you talking about airplanes and tanks?"

"Yes, of course there are some products that are still in the setting stage in the military, such as exoskeletons and things like that."

"This...no, I have been responsible for the design of fantasy, magic or modern style games before, and this Titanfall this time is also the first time I have come into contact with the future background."

Zhu Youxing nodded: "That's no wonder, so I think you may have entered into a misunderstanding. If a designer wants to design something that satisfies and convinces him, I think he should first obtain materials, right?"

"You're right, but I really can't find too many references for this kind of near-future style content, so I can't figure it out."

"Well then, I'll give you a vacation. By the way, do you have other designers in your team?"

"Of course, I'm just a Titan designer, and I have several other colleagues who are responsible for character design and environment design."

In today's large-scale game development, only one designer and one musician are no longer enough.

If one person is still in charge of the design of a large-scale game, it is estimated that this person will directly die of exhaustion.

Even if you are not exhausted, it is easy to fall into rigidity in design.

So now it is quite normal for a development team to have ten or eight art designers or even more.

In Japan, Zhuyouxing even considered setting up a design department to be responsible for the basic style design of most of the company's games.

Zhu Youxing said: "Then you call these people, I will give you a collective one-month paid vacation, and you can travel at public expense. Of course, the destination of this tour is the major military museums, and everything related to the military and the near future. The purchase of relevant film and television and literature materials can also be reimbursed. What you need to do in this month is to digest these as much as possible for me, and then come back a month later to think about how to design a enough people. How about a satisfactory image?"

"This is what you said, the boss, then we will definitely recruit, but is this really okay?"

"This is a way to improve your designs as quickly as possible."

Collect materials, and then create your own things based on countless materials.

Zhu Youxing can directly give them a very clear design direction, but what Zhu Youxing hopes is to teach them how to learn and draw materials, rather than directly telling them the answer.

I have always only told them the answer, told them what to do, and I don’t want to make games in the future, should I just wait for them to learn from scratch?

It's not a big deal to waste some time, and it's perfectly acceptable for Zhu Youxing these days.

Even if the game development cycle is two or three years, it is very normal.

It's actually not normal for me to be able to develop a top-level work a year ago.

Now Zhuyouxing wants to bring the rhythm of development back to normal.

"I'll go directly to the person in charge and make it clear. As my boss, he will definitely listen carefully. Pack up and go on vacation. I hope you can give me a satisfactory answer when you come back."

"Good boss!"

It's a once-in-a-lifetime opportunity to get paid vacation time and get reimbursed for all kinds of expenses.

Of course, all of this is actually for work after all, but it is still fun.

They are also a little happy that they can always work in such a company, and other companies will never give such treatment.

"By the way, if musicians also have similar problems, you can also ask them to go on vacation together and let them 'freeze' their brains."

"OK!"

This designer immediately started packing things up.

These people don't need to care about where they go to get inspiration from Zhu Youxing, that's their own business, and they don't need to be guided.

After arranging these people, Zhu Youxing went straight to the trial office.

The head of the development team, Arnold, and several other backbones have been waiting here for a long time. They really worked hard to develop this version of DEMO. Fortunately, they finally completed the work within the deadline.

The door was slowly opened, Zhu Youxing walked in, and the rest of the people immediately lifted their spirits.

"Boss, you are here." Arnold immediately stepped forward.

Zhu Youxing said: "Don't engage in those boring rituals, just show me the demo now."

"good."

Arnold didn't talk nonsense, and directly turned on the latest GSX game console, which already had the first version of the demo of Titanfall built in.

This first version of the trial was arranged according to the requirements of Zhu Youxing, which was the original training level of this game.

Eighty percent of the operation content of Titanfall has been presented in the training level.

The remaining 20% ​​are advanced operations, which require different experiences in the game.

At this time, Titanfall did not have mature character settings, and the character modeling used now is the open-use modeling built into Unreal Engine.

Anyway, first-person games do not have high requirements for task modeling, which is acceptable.

As for firearms and other items, they are also public models of Unreal Engine, and these firearms will also be replaced according to the background of the near future.

This time, it mainly reflects the gameplay of the game itself.

Zhu Youxing picked up the handle, and immediately felt a slight vibration from the handle.

"Boss, this time we have tried more on the handle according to what you said, such as adjusting the vibration of the handle in more detail when shooting a gun. How do you feel?"

Arnold looked expectantly

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like