Tokyo Video Game Tycoon

Chapter 653 New Exhibition

652

This time, Arnold put a lot of effort into it.

Whether it is to develop the gameplay according to Zhuyouxing's requirements, or to refine in more detail such as the vibration feedback of the game.

Zhu Youxing was also a little surprised.

The handle experience in the original Titanfall game is very good, but not particularly good, which is the level of mainstream games at that time.

But Arnold was very serious.

This reminded Zhu Youxing vaguely of how much improvement the experience can bring about when he was teaching.

A good experience in these details does not make the player feel too much when one or two are added together.

But if more are superimposed, and the detailed experience is piled up to dozens or hundreds, players will unconsciously feel that this game is really good.

Sometimes players can’t even tell what makes a game fun, but they just like to play it, so it’s likely that the game’s detailed experience is very good.

This time, the vibration function and the team led by Arnold did a very good job.

The GSX has the most advanced controllers out there.

This is also the research and development of Zhuyouxing that spent hundreds of millions of dollars.

He gave the general shape of the gamepad, and then the development team used this to develop an ergonomic handle as much as possible.

The XBOX controller in the original world also spent hundreds of millions of dollars, just to improve the grip feel and the ultimate feedback of vibration and so on.

The previous generation of handles has worked hard on the vibration, which can roughly simulate some operations of the player according to different vibration feedback.

At that time, it attracted a lot of amazement, thinking that this really greatly improved the game experience.

The GSX gamepad of this generation has gone a step further, adding a vibration function to the shoulder buttons of the game.

That is, players usually add a vibration function to the trigger shooting button used on the handle.

Then through the detailed adjustment of this vibration, you can create different shooting feel.

This kind of feeling is actually not very good for those players who like to compete and also like to play the ladder route, because these players pursue stability and do not want this kind of boring vibration to reduce the operating feel.

But this kind of vibration is a leap in feeling for ordinary new players, or players who are just trying to play.

Now Zhu Youxing can already deeply experience this feeling.

Zhu Youxing nodded: "Very good, this direction is also very good, using different vibration feedback to increase the sense of substitution."

Zhu Youxing didn't mention this trick, but they have already thought of it by themselves, which made him quite relieved.

You can't feed them into their mouths by yourself.

They also have to think of some innovative ways to play.

Arnold was very excited. He was excited for a while when he thought of working hard on the vibration, and felt that he had found a suitable means of improvement.

Now it seems that this path is very correct.

"But be careful not to ignore the core of the game itself because of the pursuit of details."

"I know, I will definitely pay attention." Arnold came back to his senses, and said hastily and sincerely.

In this demo DEMO, there are not only the details of the vibration improvement, but also the improvement of functions such as wall sliding and double jump proposed by Zhu Youxing.

It's still a ways off from reaching the level of the original Titanfall 2 game, but it's close.

So Zhuyouxing is quite satisfied with this trial demo this time.

"Yes, this trial play is really good, so let's use this trial play demo directly, and it will be used in the next press conference."

"The press conference?" Arnold was taken aback.

Zhu Youxing said as a matter of course: "Yes, it is the press conference. Our game needs a suitable release time. This time is almost the same, and several other games will be released together."

When Zhu Youxing said this, A Nuo suddenly became a little nervous again.

"Boss, can you wait a little longer? If it is released, I think there may be more room for improvement. For example, the scene and character modeling need to be optimized again."

Zhu Youxing shook his head and said: "That's not necessary. This time it's just a demonstration of the initial concept of the game. You don't need to be very good at art. Believe me, you have done a very good job."

"However, I still feel a little dissatisfied..."

Zhu Youxing gave a reassuring smile: "Don't worry, you have done a great job, don't underestimate yourself."

In the original plan, Zhu Youxing was already preparing to participate in an entertainment exhibition to be held recently.

As video games become more and more popular, video game exhibitions only once or twice a year can no longer satisfy the appetite of players.

Players are now waiting for food, hoping to have more exhibitions and revelations.

Luckily for Youxing Electronics Entertainment, in addition to participating in the fixed annual entertainment exhibition, they will also occasionally participate in the International Consumer Electronics Show, and they also have their own Youxing Carnival to announce various new news.

But other game manufacturers are not as rich and powerful as Youxing Electronic Entertainment. They don't have much time to do this kind of thing every day.

But they always like to spare no effort in advertising, obviously their way of publicity is still a bit fixed.

If it was Zhu Youxing, even if he had no money, he would consider launching an online trial game, or some forms of webcasting to increase promotion.

In this era, the Internet has become the most mainstream way of communication and entertainment for people. How can we do without using this method?

Video games and the Internet are already very closely related, so we should increase our publicity on the Internet.

It's just that most game manufacturers don't seem to be aware of this yet.

But this is not a big problem, as long as the game is good enough, it is not afraid that it will not be sold.

Sometimes Zhuyouxing will spontaneously promote some excellent games, which can be regarded as a benefit of Zhuyouxing to the world's outstanding producers.

In such a state, there are only one or two large-scale game entertainment exhibitions throughout the year, which is indeed too little.

In the original world, Zhu Youxing remembered that there were several big game exhibitions held every year.

If it is not for the impact of the epidemic and other reasons, there will be online game exhibitions from the beginning of the year, and there will be E3, Cologne Game Show, and TGS Tokyo Game Show offline.

At the end of the year, there will be an annual award-giving TGA conference. At this time, many large manufacturers will take advantage of this opportunity to promote their future games.

But the world is still a little less.

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